Player Matchup

Baron Samedi
Baron Samedi
Animalls
Baron Samedi
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 29L
1,527 Elo+
Party 1
Neith
Neith
Sniperrifle82
Neith
Level 29
God Stats
15W - 7L
1,683 SR
Queue Stats
69W - 43L
1,589 Elo+
Party 1
Cthulhu
Cthulhu
Volutedmarlin
Cthulhu
Level 59
God Stats
4W - 6L
1,556 SR
Queue Stats
103W - 83L
1,439 Elo+
Party 1
Team Averages
Level 34
1,580 SR
1,519 Elo+

VS

Team Averages
Level 17
1,710 SR
1,571 Elo+
Ganesha
Ganesha
Liludp
Ganesha
Level 22
God Stats
1W - 1L
1,801 SR
Queue Stats
3W - 2L
1,687 Elo+
Party 2
Kukulkan
Kukulkan
TheLukShot
Kukulkan
Level 19
God Stats
2W - 2L
1,609 SR
Queue Stats
2W - 3L
1,628 Elo+
Party 2
Fenrir
Fenrir
Trefikpo
Fenrir
Level 11
God Stats
0W - 1L
1,720 SR
Queue Stats
2W - 4L
1,397 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Animalls
Baron Samedi
12
3 / 0 / 10
8,278
753
6,212
5,108
1,890
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
9 / 1 / 9
9,462
860
13,584
9,388
3,324
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
14
7 / 0 / 11
9,635
876
6,583
7,800
7,122
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Liludp
Ganesha
11
0 / 5 / 1
7,014
638
3,527
12,986
11,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kukulkan
TheLukShot
Kukulkan
10
0 / 8 / 0
6,236
567
5,742
9,538
3,144
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
Trefikpo
Fenrir
9
0 / 6 / 1
6,293
572
1,624
9,088
4,158
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
2
19
Kills
0
1
Deaths
19
30
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Animalls
Baron Samedi
3
0
10
8
L
Ganesha
Liludp
Ganesha
0
5
1
0.1
W
9
1
9
13.5
L
Kukulkan
TheLukShot
Kukulkan
0
8
0
0
L
Fenrir
Trefikpo
Fenrir
0
6
1
0.08
W
Cthulhu
7
0
11
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,379
Damage
10,893
22,296
Taken
31,612
12,336
Mitigated
19,076
9,819
Healing
2,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Animalls
Baron Samedi
6,212
847
976
2,369
5,108
1,890
876
3,309
1,799
30,691
0
L
Ganesha
Liludp
Ganesha
3,527
315
61
1,451
12,986
11,774
0
6,092
6,894
8,961
0
W
13,584
5,433
0
4,478
9,388
3,324
1,054
2,935
6,453
0
37,769
L
Kukulkan
TheLukShot
Kukulkan
5,742
385
0
183
9,538
3,144
0
2,216
7,322
23,784
0
L
Fenrir
Trefikpo
Fenrir
1,624
518
0
1,083
9,088
4,158
0
4,487
4,601
0
10,425
W
Cthulhu
6,583
322
440
1,556
7,800
7,122
258
4,117
3,683
20,543
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,375
Gold Earned
19,543
152
Minions Killed
79
8
Camps Cleared
2
641,795
Distance Traveled
551,430
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,278
753
67
6
5
194,208
5
L
Ganesha
7,014
638
0
0
0
195,029
2
W
Neith
9,462
860
65
6
2
213,299
4
L
Kukulkan
6,236
567
57
5
2
174,477
0
L
Fenrir
6,293
572
22
2
0
181,924
3
W
Cthulhu
9,635
876
20
2
1
234,288
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role