Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
FutureDestroyed
Fafnir
Level 128
God Stats
4W - 2L
1,617 SR
Queue Stats
182W - 169L
1,490 Elo+
Party 1
Amaterasu
Amaterasu
ThinkingSad
Amaterasu
Level 160
God Stats
0W - 2L
1,375 SR
Queue Stats
145W - 148L
1,528 Elo+
Solo
Nemesis
Nemesis
UnderDeskSupport
Nemesis
Level 132
God Stats
0W - 1L
1,519 SR
Queue Stats
52W - 58L
1,448 Elo+
Party 1
Merlin
Merlin
ÐemîGöd
Merlin
Level 86
God Stats
5W - 3L
1,554 SR
Queue Stats
215W - 239L
1,553 Elo+
Solo
Team Averages
Level 131
1,513 SR
1,504 Elo+

VS

Team Averages
Level 129
1,492 SR
1,513 Elo+
Ganesha
Ganesha
 
Ganesha
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
ColdAsIce216
Chronos
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,495 Elo+
Solo
Hou Yi
Hou Yi
Dean Gullbearie
Hou Yi
Level 135
God Stats
6W - 0L
1,604 SR
Queue Stats
125W - 109L
1,531 Elo+
Party 2
Raijin
Raijin
FrostXDevour
Raijin
Level 98
God Stats
2W - 2L
1,313 SR
Queue Stats
72W - 75L
1,493 Elo+
Party 2
Ah Puch
Ah Puch
Hakyns
Ah Puch
Level 127
God Stats
6W - 3L
1,542 SR
Queue Stats
396W - 380L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
13
1 / 7 / 6
7,784
708
4,312
14,661
16,324
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
1 / 4 / 6
8,037
731
6,809
11,808
15,143
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Amaterasu
ThinkingSad
Amaterasu
14
2 / 4 / 3
7,764
706
5,525
14,888
18,806
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

12
1 / 4 / 4
7,484
680
5,839
9,500
7,122
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Merlin
ÐemîGöd
Merlin
16
6 / 4 / 3
8,941
813
12,973
11,417
5,678
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
17
0 / 2 / 21
9,248
841
7,744
13,245
13,866
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos
ColdAsIce216
Chronos
14
2 / 2 / 16
8,995
818
6,401
7,211
3,087
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

17
11 / 3 / 8
10,589
963
12,535
8,596
4,077
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Raijin
17
7 / 2 / 11
10,090
917
11,593
9,076
4,475
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Puch
Hakyns
Ah Puch
17
3 / 2 / 15
9,684
880
14,585
8,201
3,480
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
94
11
Kills
23
23
Deaths
11
22
Assists
71
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
1
7
6
0.57
W
Ganesha
 
Ganesha
0
2
21
5.25
W
Chronos
ColdAsIce216
Chronos
2
2
16
5
W
11
3
8
5
W
Raijin
7
2
11
6.25
L
1
4
6
1
W
Ah Puch
Hakyns
Ah Puch
3
2
15
5.25
L
Amaterasu
ThinkingSad
Amaterasu
2
4
3
0.88
L
1
4
4
0.75
L
Merlin
ÐemîGöd
Merlin
6
4
3
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,458
Damage
52,858
62,274
Taken
46,329
63,073
Mitigated
28,985
20,148
Healing
21,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
4,312
43
624
2,260
14,661
16,324
0
10,878
3,783
17,089
0
W
Ganesha
 
Ganesha
7,744
283
534
2,849
13,245
13,866
616
5,389
7,856
17,831
0
W
Chronos
ColdAsIce216
Chronos
6,401
1,101
2,127
1,575
7,211
3,087
992
3,461
3,750
13,009
0
W
12,535
6,244
1,325
1,968
8,596
4,077
1,280
5,406
3,190
0
20,260
W
Raijin
11,593
1,902
1,735
2,742
9,076
4,475
966
5,520
3,556
31,613
0
L
6,809
1,793
815
2,332
11,808
15,143
7
5,551
6,257
12,093
0
W
Ah Puch
Hakyns
Ah Puch
14,585
119
2,774
3,538
8,201
3,480
974
4,318
3,883
36,190
0
L
Amaterasu
ThinkingSad
Amaterasu
5,525
1,736
625
3,581
14,888
18,806
72
9,973
4,915
0
10,475
L
5,839
766
2,362
2,337
9,500
7,122
0
6,400
3,100
0
12,375
L
Merlin
ÐemîGöd
Merlin
12,973
413
1,689
3,523
11,417
5,678
118
7,521
3,896
27,675
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,010
Gold Earned
48,606
120
Minions Killed
124
0
Camps Cleared
0
947,631
Distance Traveled
1,034,037
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,784
708
31
3
0
163,888
0
W
Ganesha
9,248
841
0
0
0
214,838
0
W
Chronos
8,995
818
9
1
0
210,162
0
W
Hou Yi
10,589
963
7
1
0
206,804
1
W
Raijin
10,090
917
47
4
0
200,591
0
L
Fafnir
8,037
731
26
2
0
209,936
0
W
Ah Puch
9,684
880
61
6
0
201,642
4
L
Amaterasu
7,764
706
9
1
0
225,731
0
L
Nemesis
7,484
680
14
1
0
187,056
1
L
Merlin
8,941
813
40
4
0
161,020
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role