Player Matchup

Merlin
Merlin
GodLikeChanclas
Merlin
Level 23
God Stats
8W - 8L
1,408 SR
Queue Stats
57W - 55L
1,453 Elo+
Party 2
Jormungandr
Jormungandr
obidoxNuncaMuere
Jormungandr
Level 89
God Stats
4W - 0L
1,610 SR
Queue Stats
200W - 185L
1,577 Elo+
Party 2
Serqet
Serqet
obix123
Serqet
Level 149
God Stats
1W - 0L
1,261 SR
Queue Stats
17W - 11L
1,581 Elo+
Party 2
Team Averages
Level 87
1,426 SR
1,537 Elo+

VS

Team Averages
Level 29
1,640 SR
1,673 Elo+
Chiron
Chiron
Akihiko__1
Chiron
Level 23
God Stats
1W - 1L
1,743 SR
Queue Stats
59W - 15L
1,788 Elo+
Party 1
Olorun
Olorun
HatefulTosker
Olorun
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 64L
1,651 Elo+
Party 1
Ymir
Ymir
Zekero247
Ymir
Level 16
God Stats
3W - 2L
1,676 SR
Queue Stats
26W - 16L
1,581 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 8
9,010
644
9,355
6,194
2,134
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jormungandr
obidoxNuncaMuere
Jormungandr
13
6 / 1 / 5
9,383
670
12,353
12,369
14,327
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Serqet
obix123
Serqet
13
3 / 2 / 6
8,712
622
5,716
11,338
5,177
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Akihiko__1
Chiron
12
3 / 3 / 0
8,680
620
8,128
8,592
2,959
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
1 / 5 / 2
7,924
566
4,987
9,692
3,483
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ymir
11
0 / 3 / 3
8,447
603
5,741
13,004
13,056
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
9
11
Kills
4
4
Deaths
11
19
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Chiron
Akihiko__1
Chiron
3
3
0
1
W
2
1
8
6
L
1
5
2
0.4
L
Ymir
0
3
3
0.5
W
Jormungandr
obidoxNuncaMuere
Jormungandr
6
1
5
8.5
W
Serqet
obix123
Serqet
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,424
Damage
18,856
29,901
Taken
31,288
21,638
Mitigated
19,498
5,306
Healing
5,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
Akihiko__1
Chiron
8,128
1,102
315
1,929
8,592
2,959
172
4,866
3,345
0
27,639
W
9,355
640
150
434
6,194
2,134
189
2,439
3,755
45,062
0
L
4,987
2,105
235
2,146
9,692
3,483
0
6,993
2,013
26,974
2,283
L
Ymir
5,741
1,389
0
1,289
13,004
13,056
0
8,985
3,260
17,083
0
W
Jormungandr
obidoxNuncaMuere
Jormungandr
12,353
1,254
881
2,953
12,369
14,327
132
4,410
7,959
29,911
0
W
Serqet
obix123
Serqet
5,716
931
0
888
11,338
5,177
655
3,651
7,687
0
15,950

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,105
Gold Earned
25,051
163
Minions Killed
135
8
Camps Cleared
4
765,389
Distance Traveled
691,496
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
8,680
620
46
3
3
256,151
3
W
Merlin
9,010
644
97
7
2
250,306
3
L
Olorun
7,924
566
58
4
1
210,663
3
L
Ymir
8,447
603
31
2
0
224,682
6
W
Jormungandr
9,383
670
45
3
1
256,801
2
W
Serqet
8,712
622
21
2
5
258,282
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role