Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Olorun
Olorun
HarmlesCupcake7
Olorun
Level 126
God Stats
2W - 0L
1,592 SR
Queue Stats
11W - 15L
1,415 Elo+
Party 1
Arachne
Arachne
OHHHJEV
Arachne
Level 148
God Stats
1W - 0L
1,282 SR
Queue Stats
16W - 28L
1,435 Elo+
Party 1
Chaac
Chaac
ScoobDeuce
Chaac
Level 160
God Stats
3W - 1L
1,588 SR
Queue Stats
30W - 39L
1,477 Elo+
Party 1
Team Averages
Level 140
1,491 SR
1,457 Elo+

VS

Team Averages
Level 84
1,472 SR
1,517 Elo+
Neith
Neith
 
Neith
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
ForcefulChalk46
Fenrir
Level 105
God Stats
0W - 1L
1,482 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Anubis
Anubis
SpooksGAME
Anubis
Level 18
God Stats
0W - 1L
1,196 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Nike
Nike
Textual64
Nike
Level 86
God Stats
19W - 9L
1,711 SR
Queue Stats
355W - 340L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
17
7 / 2 / 7
11,369
875
9,151
14,711
15,176
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

16
5 / 3 / 7
10,770
828
9,548
11,064
8,880
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Arachne
OHHHJEV
Arachne
17
8 / 3 / 8
11,176
860
17,214
14,106
6,679
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chaac
17
5 / 1 / 11
11,111
855
12,051
13,649
18,115
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
3 / 6 / 3
9,833
756
5,642
12,027
5,175
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
1 / 8 / 3
8,870
682
4,050
13,855
7,739
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
SpooksGAME
Anubis
15
1 / 8 / 3
9,344
719
6,943
13,365
6,254
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nike
17
4 / 3 / 4
10,961
843
11,345
19,446
17,703
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
22
25
Kills
9
9
Deaths
25
33
Assists
13
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
7
2
7
5.25
L
Neith
 
Neith
3
6
3
0.75
L
1
8
3
0.31
W
5
3
7
2.83
W
Arachne
OHHHJEV
Arachne
8
3
8
4
W
Chaac
5
1
11
10.5
L
Anubis
SpooksGAME
Anubis
1
8
3
0.31
L
Nike
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,964
Damage
27,980
53,530
Taken
58,693
48,850
Mitigated
36,871
19,574
Healing
9,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
9,151
194
654
4,471
14,711
15,176
261
618
12,987
0
37,736
L
Neith
 
Neith
5,642
2,132
0
3,155
12,027
5,175
1,001
1,376
10,477
0
35,859
L
4,050
1,052
229
2,214
13,855
7,739
0
2,700
10,879
0
21,027
W
9,548
6,184
827
2,811
11,064
8,880
3,107
2,822
7,988
40,106
0
W
Arachne
OHHHJEV
Arachne
17,214
11,733
0
4,772
14,106
6,679
3,407
2,368
11,390
0
38,749
W
Chaac
12,051
749
0
6,039
13,649
18,115
311
1,769
11,565
6,252
29,892
L
Anubis
SpooksGAME
Anubis
6,943
237
0
3,185
13,365
6,254
0
2,832
10,211
34,042
0
L
Nike
11,345
795
0
1,146
19,446
17,703
0
5,155
13,694
0
40,890

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,426
Gold Earned
39,008
201
Minions Killed
218
10
Camps Cleared
9
1,071,966
Distance Traveled
815,119
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
11,369
875
74
6
3
272,286
1
L
Neith
9,833
756
66
5
2
185,722
0
L
Fenrir
8,870
682
40
3
4
197,122
2
W
Olorun
10,770
828
47
4
1
231,463
2
W
Arachne
11,176
860
33
3
4
312,355
0
W
Chaac
11,111
855
47
4
2
255,862
2
L
Anubis
9,344
719
49
4
1
160,307
0
L
Nike
10,961
843
63
5
2
271,968
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role