Player Matchup

Cerberus
Cerberus
BaddDad1968
Cerberus
Level 109
God Stats
1W - 1L
1,312 SR
Queue Stats
126W - 259L
1,220 Elo+
Party 2
Ullr
Ullr
Eltiodelabarba
Ullr
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,382 Elo+
Party 1
Sol
Sol
MUGABLE MUGSY
Sol
Level 148
God Stats
11W - 3L
1,398 SR
Queue Stats
349W - 346L
1,330 Elo+
Solo
Horus
Horus
NikitaWild
Horus
Level 83
God Stats
1W - 1L
1,248 SR
Queue Stats
96W - 205L
1,183 Elo+
Party 2
Fenrir
Fenrir
Tanaperezr77
Fenrir
Level 31
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 8L
1,399 Elo+
Party 1
Team Averages
Level 80
1,392 SR
1,303 Elo+

VS

Team Averages
Level 77
1,437 SR
1,302 Elo+
Khepri
Khepri
EvilFreakk
Khepri
Level 55
God Stats
2W - 1L
1,709 SR
Queue Stats
45W - 59L
1,234 Elo+
Party 3
Chang'e
Chang'e
MoD Marbear
Chang'e
Level 81
God Stats
0W - 1L
1,432 SR
Queue Stats
11W - 12L
1,410 Elo+
Solo
Danzaburou
Danzaburou
ceffbrah
Danzaburou
Level 107
God Stats
12W - 5L
1,712 SR
Queue Stats
361W - 387L
1,327 Elo+
Solo
Raijin
Raijin
killerbro101540
Raijin
Level 57
God Stats
0W - 3L
1,175 SR
Queue Stats
82W - 160L
1,247 Elo+
Solo
Kukulkan
Kukulkan
rambochemin
Kukulkan
Level 83
God Stats
2W - 3L
1,156 SR
Queue Stats
32W - 34L
1,294 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BaddDad1968
Cerberus
17
1 / 11 / 8
11,321
596
8,182
27,061
32,454
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
5 / 2 / 7
13,871
730
20,712
17,276
7,554
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
7 / 5 / 6
13,726
722
29,870
15,624
6,163
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Horus
18
0 / 5 / 8
11,276
593
2,290
18,697
15,731
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
18
5 / 5 / 6
12,733
670
10,202
18,289
10,294
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
EvilFreakk
Khepri
20
8 / 1 / 17
12,130
638
9,450
15,057
14,834
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chang'e
MoD Marbear
Chang'e
20
5 / 1 / 16
11,793
621
17,395
19,660
12,103
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
ceffbrah
Danzaburou
5
0 / 1 / 0
7,568
398
597
1,061
275
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
1 / 11 / 11
9,952
524
8,028
21,385
9,078
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Kukulkan
rambochemin
Kukulkan
20
14 / 4 / 10
14,510
764
36,599
21,234
10,686
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
82
18
Kills
28
28
Deaths
18
35
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Cerberus
BaddDad1968
Cerberus
1
11
8
0.45
W
5
2
7
4.25
L
Khepri
EvilFreakk
Khepri
8
1
17
16.5
W
7
5
6
2
L
Chang'e
MoD Marbear
Chang'e
5
1
16
13
W
Horus
0
5
8
0.8
W
Fenrir
5
5
6
1.6
L
Danzaburou
ceffbrah
Danzaburou
0
1
0
0
L
1
11
11
0.59
L
Kukulkan
rambochemin
Kukulkan
14
4
10
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,256
Damage
72,069
96,947
Taken
78,397
72,196
Mitigated
46,976
34,489
Healing
26,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
BaddDad1968
Cerberus
8,182
761
0
3,284
27,061
32,454
130
18,933
8,128
15,942
0
W
20,712
10,021
1,606
5,350
17,276
7,554
1,859
12,613
4,663
0
58,856
L
Khepri
EvilFreakk
Khepri
9,450
411
1,311
1,086
15,057
14,834
0
5,587
9,470
12,110
0
W
29,870
7,471
1,068
4,029
15,624
6,163
2,973
11,773
3,851
60,820
0
L
Chang'e
MoD Marbear
Chang'e
17,395
2,733
5,686
6,941
19,660
12,103
0
11,337
8,323
31,750
0
W
Horus
2,290
1,248
7,604
6,719
18,697
15,731
214
15,012
3,685
0
11,234
W
Fenrir
10,202
2,375
1,244
3,585
18,289
10,294
0
13,141
5,148
0
19,420
L
Danzaburou
ceffbrah
Danzaburou
597
200
0
103
1,061
275
0
0
1,061
0
597
L
8,028
1,024
671
2,110
21,385
9,078
64
9,213
12,172
20,840
0
L
Kukulkan
rambochemin
Kukulkan
36,599
6,675
3,290
4,916
21,234
10,686
0
11,915
9,319
83,945
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,927
Gold Earned
55,953
186
Minions Killed
147
0
Camps Cleared
0
1,530,002
Distance Traveled
1,234,720
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
11,321
596
24
1
0
267,808
0
W
Ullr
13,871
730
63
3
0
322,836
1
L
Khepri
12,130
638
4
0
0
363,121
0
W
Sol
13,726
722
64
3
0
242,268
0
L
Chang'e
11,793
621
26
1
0
321,677
0
W
Horus
11,276
593
13
1
0
343,902
0
W
Fenrir
12,733
670
22
1
0
353,188
0
L
Danzaburou
7,568
398
0
0
0
15,517
0
L
Raijin
9,952
524
13
1
0
222,659
0
L
Kukulkan
14,510
764
104
5
0
311,746
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role