Player Matchup

Da Ji
Da Ji
Bronze III
 
Da Ji
Bronze III
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Artio
Artio
Platinum III
 
Artio
Platinum III
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kumbhakarna
Kumbhakarna
Gold III
 
Kumbhakarna
Gold III
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Gold IV
ArtGrad
Anubis
Gold IV
Level 104
God Stats
16W - 10L
1,736 SR
Queue Stats
148W - 144L
1,507 MMR
Solo
Danzaburou
Danzaburou
Bronze III
Nájar
Danzaburou
Bronze III
Level 129
God Stats
0W - 1L
1,728 SR
Queue Stats
13W - 16L
1,437 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 117
1,593 SR
1,489 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 136
1,609 SR
1,575 MMR
Pele
Pele
Platinum IV
 
Pele
Platinum IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Gold II
 
Izanami
Gold II
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Gold III
M4lucxD290
Sobek
Gold III
Level 89
God Stats
8W - 5L
1,791 SR
Queue Stats
56W - 50L
1,592 MMR
Solo
Achilles
Achilles
Platinum II
Vppv
Achilles
Platinum II
Level 157
God Stats
7W - 7L
1,657 SR
Queue Stats
146W - 153L
1,832 MMR
Solo
Sol
Sol
Gold IV
ČharLee
Sol
Gold IV
Level 128
God Stats
4W - 2L
1,600 SR
Queue Stats
288W - 285L
1,452 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
10
5 / 4 / 2
6,459
587
5,980
8,724
2,243
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Artio
 
Artio
10
0 / 4 / 1
5,836
531
4,433
10,926
9,083
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kumbhakarna
 
Kumbhakarna
8
1 / 5 / 1
5,001
455
1,567
10,226
4,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anubis
ArtGrad
Anubis
10
1 / 4 / 2
5,791
526
3,277
4,524
1,620
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Danzaburou
Nájar
Danzaburou
9
0 / 4 / 1
5,428
493
3,912
6,797
1,564
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
Morgan Le FayPersephoneGeb

VS

Bans
SusanoCliodhnaAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
13
9 / 1 / 3
7,863
715
7,661
7,330
2,358
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Izanami
 
Izanami
11
6 / 2 / 1
7,139
649
7,174
6,146
1,720
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sobek
9
1 / 2 / 7
6,064
551
3,386
9,078
7,297
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Achilles
Vppv
Achilles
12
4 / 0 / 4
6,792
617
6,796
9,576
4,393
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

11
1 / 2 / 6
6,577
598
4,982
5,107
1,220
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
42
7
Kills
21
21
Deaths
7
7
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
5
4
2
1.5
L
Artio
 
Artio
0
4
1
0.13
L
Kumbhakarna
 
Kumbhakarna
1
5
1
0.3
W
Pele
 
Pele
9
1
3
10.5
W
Izanami
 
Izanami
6
2
1
3.25
L
Anubis
ArtGrad
Anubis
1
4
2
0.5
W
Sobek
1
2
7
2.25
L
Danzaburou
Nájar
Danzaburou
0
4
1
0.13
W
Achilles
Vppv
Achilles
4
0
4
6
W
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,169
Damage
29,999
41,197
Taken
37,237
19,223
Mitigated
16,988
11,012
Healing
14,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
5,980
1,788
0
1,372
8,724
2,243
0
1,427
7,197
0
18,791
L
Artio
 
Artio
4,433
278
208
5,195
10,926
9,083
0
0
10,388
29,779
0
L
Kumbhakarna
 
Kumbhakarna
1,567
242
292
2,294
10,226
4,713
0
4,843
5,383
10,020
0
W
Pele
 
Pele
7,661
2,471
0
4,154
7,330
2,358
0
1,189
6,041
0
41,020
W
Izanami
 
Izanami
7,174
5,324
0
1,463
6,146
1,720
1,284
1,222
4,924
0
50,037
L
Anubis
ArtGrad
Anubis
3,277
171
0
685
4,524
1,620
230
1,294
3,190
33,249
0
W
Sobek
3,386
570
0
2,606
9,078
7,297
0
1,891
7,187
11,988
0
L
Danzaburou
Nájar
Danzaburou
3,912
2,274
0
966
6,797
1,564
0
804
5,993
0
27,934
W
Achilles
Vppv
Achilles
6,796
2,491
0
4,199
9,576
4,393
0
3,159
5,897
0
31,987
W
4,982
1,845
0
2,361
5,107
1,220
842
1,259
3,848
44,027
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,515
Gold Earned
34,435
252
Minions Killed
344
0
Camps Cleared
0
969,539
Distance Traveled
1,115,667
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
6,459
587
41
4
0
207,394
0
L
Artio
5,836
531
73
7
0
194,872
1
L
Kumbhakarna
5,001
455
12
1
0
206,271
2
W
Pele
7,863
715
85
8
0
265,171
1
W
Izanami
7,139
649
102
9
0
192,344
4
L
Anubis
5,791
526
70
6
0
169,100
1
W
Sobek
6,064
551
9
1
0
221,176
2
L
Danzaburou
5,428
493
56
5
0
191,902
3
W
Achilles
6,792
617
62
6
0
245,006
2
W
Sol
6,577
598
86
8
0
191,970
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role