Player Matchup

Cthulhu
Cthulhu
Ic1ngdth
Cthulhu
Level 23
God Stats
30W - 32L
1,432 SR
Queue Stats
117W - 162L
1,281 Elo+
Solo
Medusa
Medusa
KidLink423
Medusa
Level 8
God Stats
1W - 3L
1,392 SR
Queue Stats
3W - 13L
1,159 Elo+
Solo
Hachiman
Hachiman
TBump2020
Hachiman
Level 14
God Stats
16W - 19L
1,461 SR
Queue Stats
64W - 73L
1,280 Elo+
Solo
Susano
Susano
corythewhitekid
Susano
Level 26
God Stats
0W - 2L
1,386 SR
Queue Stats
30W - 33L
1,367 Elo+
Solo
Neith
Neith
sweatybullets
Neith
Level 13
God Stats
4W - 14L
1,234 SR
Queue Stats
23W - 27L
1,291 Elo+
Solo
Team Averages
Level 17
1,381 SR
1,276 Elo+

VS

Team Averages
Level 18
1,300 SR
1,299 Elo+
Thor
Thor
BTBEARS1973
Thor
Level 11
God Stats
11W - 9L
1,425 SR
Queue Stats
15W - 16L
1,312 Elo+
Party 1
Chaac
Chaac
BenMen113
Chaac
Level 28
God Stats
1W - 1L
1,215 SR
Queue Stats
25W - 31L
1,341 Elo+
Solo
Anubis
Anubis
Cute-Cactus44
Anubis
Level 15
God Stats
4W - 6L
1,302 SR
Queue Stats
20W - 32L
1,263 Elo+
Party 1
Cthulhu
Cthulhu
boomwolf513
Cthulhu
Level 26
God Stats
8W - 8L
1,285 SR
Queue Stats
18W - 11L
1,253 Elo+
Solo
Fenrir
Fenrir
deanferrari
Fenrir
Level 12
God Stats
2W - 2L
1,272 SR
Queue Stats
16W - 17L
1,328 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Ic1ngdth
Cthulhu
19
1 / 11 / 8
12,340
949
12,555
31,719
23,381
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Medusa
KidLink423
Medusa
18
6 / 8 / 5
13,447
1,034
23,096
18,012
7,858
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hachiman
TBump2020
Hachiman
19
1 / 8 / 8
12,303
946
9,147
19,677
7,360
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

20
6 / 15 / 5
14,463
1,113
18,879
31,426
22,328
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

18
0 / 4 / 3
11,126
856
4,710
8,816
3,597
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Team 1 Tickets

0

VS

Team 2 Tickets

212

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
13 / 4 / 20
14,771
1,136
24,759
18,797
7,793
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chaac
BenMen113
Chaac
20
3 / 4 / 17
12,083
929
13,986
17,593
16,597
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

20
6 / 4 / 15
13,481
1,037
17,292
9,847
4,707
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cthulhu
boomwolf513
Cthulhu
20
4 / 0 / 24
13,846
1,065
17,710
12,069
15,883
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Fenrir
20
20 / 2 / 16
16,281
1,252
26,699
17,701
8,952
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
138
14
Kills
46
46
Deaths
14
29
Assists
92
Player
Kills
Deaths
Assists
KDA
W
13
4
20
5.75
W
Chaac
BenMen113
Chaac
3
4
17
2.88
W
6
4
15
3.38
L
Cthulhu
Ic1ngdth
Cthulhu
1
11
8
0.45
L
Medusa
KidLink423
Medusa
6
8
5
1.06
L
Hachiman
TBump2020
Hachiman
1
8
8
0.63
W
Cthulhu
boomwolf513
Cthulhu
4
0
24
16
L
6
15
5
0.57
W
Fenrir
20
2
16
14
L
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,387
Damage
100,446
109,650
Taken
76,007
64,524
Mitigated
53,932
8,849
Healing
13,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
24,759
9,162
0
0
18,797
7,793
0
2,262
16,535
0
32,165
W
Chaac
BenMen113
Chaac
13,986
4,776
0
5,647
17,593
16,597
0
3,137
14,456
0
27,020
W
17,292
2,620
0
1,266
9,847
4,707
0
3,445
6,402
34,656
0
L
Cthulhu
Ic1ngdth
Cthulhu
12,555
3,679
258
4,976
31,719
23,381
0
15,878
15,327
22,883
0
L
Medusa
KidLink423
Medusa
23,096
12,251
0
46
18,012
7,858
0
4,120
13,629
0
43,150
L
Hachiman
TBump2020
Hachiman
9,147
8,732
0
0
19,677
7,360
0
4,555
14,964
0
21,657
W
Cthulhu
boomwolf513
Cthulhu
17,710
2,184
332
1,072
12,069
15,883
0
2,008
10,061
40,234
0
L
18,879
7,180
0
3,276
31,426
22,328
0
9,100
21,833
0
48,247
W
Fenrir
26,699
16,573
0
5,136
17,701
8,952
0
1,703
15,998
0
39,731
L
4,710
1,632
0
293
8,816
3,597
0
1,349
7,467
0
26,105

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,679
Gold Earned
70,462
172
Minions Killed
167
8
Camps Cleared
2
1,079,765
Distance Traveled
1,210,674
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
14,771
1,136
10
1
0
230,995
0
W
Chaac
12,083
929
28
2
0
247,836
0
W
Anubis
13,481
1,037
53
4
0
195,492
0
L
Cthulhu
12,340
949
22
2
0
206,282
0
L
Medusa
13,447
1,034
29
2
3
217,319
2
L
Hachiman
12,303
946
22
2
2
226,962
0
W
Cthulhu
13,846
1,065
61
5
1
261,081
0
L
Susano
14,463
1,113
66
5
3
231,648
3
W
Fenrir
16,281
1,252
15
1
1
275,270
0
L
Neith
11,126
856
33
3
0
197,554
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role