Player Matchup

Neith
Neith
BEANS-WUT-DAFUGG
Neith
Level 18
God Stats
3W - 4L
1,691 SR
Queue Stats
45W - 54L
1,389 Elo+
Party 1
Sun Wukong
Sun Wukong
Banyar17
Sun Wukong
Level 28
God Stats
2W - 2L
1,822 SR
Queue Stats
59W - 52L
1,443 Elo+
Solo
Gilgamesh
Gilgamesh
Mcdropmystac
Gilgamesh
Level 11
God Stats
0W - 1L
1,319 SR
Queue Stats
2W - 3L
1,339 Elo+
Solo
Susano
Susano
OneTapTonez
Susano
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,388 Elo+
Party 1
Tiamat
Tiamat
PopeGandalf
Tiamat
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 12L
1,521 Elo+
Solo
Team Averages
Level 18
1,566 SR
1,416 Elo+

VS

Team Averages
Level 23
1,526 SR
1,459 Elo+
Thor
Thor
GiveMeKissMane
Thor
Level 26
God Stats
2W - 1L
1,494 SR
Queue Stats
39W - 42L
1,469 Elo+
Party 2
Geb
Geb
Mistification-
Geb
Level 26
God Stats
15W - 5L
1,768 SR
Queue Stats
36W - 37L
1,457 Elo+
Party 2
Bellona
Bellona
Oekan
Bellona
Level 27
God Stats
7W - 4L
1,587 SR
Queue Stats
78W - 88L
1,411 Elo+
Solo
Neith
Neith
breand3381
Neith
Level 7
God Stats
4W - 1L
1,281 SR
Queue Stats
5W - 3L
1,528 Elo+
Solo
Zeus
Zeus
hellcat360032
Zeus
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 34L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 1
7,363
491
7,190
9,432
2,986
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
Banyar17
Sun Wukong
10
0 / 1 / 2
6,441
429
4,238
8,955
3,587
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Gilgamesh
Mcdropmystac
Gilgamesh
9
0 / 5 / 3
5,942
396
3,691
11,463
6,267
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Susano
10
1 / 5 / 0
6,307
420
2,855
10,087
4,412
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tiamat
12
3 / 4 / 0
7,185
479
8,899
8,969
4,002
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 5
7,072
471
3,152
9,856
2,922
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
1 / 0 / 8
6,707
447
3,119
7,530
6,479
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bellona
Oekan
Bellona
12
5 / 1 / 1
7,652
510
7,642
6,677
4,189
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Neith
11
5 / 2 / 4
7,225
482
6,075
7,532
2,601
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
5 / 1 / 3
8,034
536
8,440
7,248
2,141
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
38
6
Kills
17
17
Deaths
6
6
Assists
21
Player
Kills
Deaths
Assists
KDA
L
2
2
1
1.25
L
Sun Wukong
Banyar17
Sun Wukong
0
1
2
1
W
1
2
5
1.75
L
Gilgamesh
Mcdropmystac
Gilgamesh
0
5
3
0.3
W
1
0
8
5
W
Bellona
Oekan
Bellona
5
1
1
5.5
L
Susano
1
5
0
0.2
L
Tiamat
3
4
0
0.75
W
Neith
5
2
4
3.5
W
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,873
Damage
28,428
48,906
Taken
38,843
21,254
Mitigated
18,332
16,027
Healing
8,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,190
3,430
0
4,824
9,432
2,986
889
1,157
8,235
0
50,660
L
Sun Wukong
Banyar17
Sun Wukong
4,238
697
0
2,592
8,955
3,587
320
29
8,926
0
26,448
W
3,152
816
0
4,241
9,856
2,922
0
1,366
8,243
0
39,885
L
Gilgamesh
Mcdropmystac
Gilgamesh
3,691
480
0
3,279
11,463
6,267
0
2,913
8,334
0
20,164
W
3,119
188
0
970
7,530
6,479
318
1,893
5,332
9,571
0
W
Bellona
Oekan
Bellona
7,642
2,523
0
1,476
6,677
4,189
1,337
133
6,412
0
27,516
L
Susano
2,855
581
0
1,806
10,087
4,412
157
1,430
8,649
0
32,135
L
Tiamat
8,899
517
0
3,526
8,969
4,002
104
5,509
3,038
33,389
0
W
Neith
6,075
1,475
0
1,114
7,532
2,601
2,240
1,357
6,075
0
28,135
W
8,440
914
0
895
7,248
2,141
474
3,349
3,246
43,543
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,238
Gold Earned
36,690
289
Minions Killed
281
0
Camps Cleared
0
1,384,871
Distance Traveled
1,410,596
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,363
491
78
5
0
240,063
0
L
Sun Wukong
6,441
429
49
3
0
293,710
0
W
Thor
7,072
471
81
5
0
317,105
4
L
Gilgamesh
5,942
396
38
3
0
304,602
0
W
Geb
6,707
447
17
1
0
325,139
1
W
Bellona
7,652
510
59
4
0
236,554
3
L
Susano
6,307
420
64
4
0
297,537
1
L
Tiamat
7,185
479
60
4
0
248,959
1
W
Neith
7,225
482
40
3
0
261,911
0
W
Zeus
8,034
536
84
6
0
269,887
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role