Player Matchup

Yemoja
Yemoja
DeLaSmalls
Yemoja
Level 148
God Stats
2W - 3L
1,397 SR
Queue Stats
366W - 334L
1,633 Elo+
Party 1
Merlin
Merlin
Naiveté
Merlin
Level 146
God Stats
1W - 0L
1,243 SR
Queue Stats
141W - 139L
1,657 Elo+
Party 2
Aphrodite
Aphrodite
Strobah
Aphrodite
Level 138
God Stats
4W - 4L
1,506 SR
Queue Stats
196W - 191L
1,597 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
thongle
Ah Muzen Cab
Level 145
God Stats
2W - 1L
1,602 SR
Queue Stats
135W - 146L
1,623 Elo+
Party 2
Thor
Thor
tmnt007
Thor
Level 155
God Stats
8W - 4L
1,708 SR
Queue Stats
314W - 304L
1,633 Elo+
Party 1
Team Averages
Level 146
1,491 SR
1,628 Elo+

VS

Team Averages
Level 155
1,621 SR
1,635 Elo+
Mercury
Mercury
AintNoLogicInYAE
Mercury
Level 155
God Stats
0W - 1L
1,491 SR
Queue Stats
17W - 10L
1,695 Elo+
Solo
Chang'e
Chang'e
AmenSwine
Chang'e
Level 159
God Stats
2W - 2L
1,715 SR
Queue Stats
40W - 39L
1,603 Elo+
Party 3
Ratatoskr
Ratatoskr
Blμk
Ratatoskr
Level 160
God Stats
0W - 1L
1,643 SR
Queue Stats
52W - 50L
1,599 Elo+
Party 3
Hera
Hera
Bolevshik
Hera
Level 145
God Stats
10W - 6L
1,630 SR
Queue Stats
137W - 101L
1,622 Elo+
Solo
Sylvanus
Sylvanus
feelsbadman13
Sylvanus
Level 158
God Stats
4W - 8L
1,623 SR
Queue Stats
306W - 296L
1,658 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
DeLaSmalls
Yemoja
18
1 / 2 / 14
12,777
752
7,579
16,992
21,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Merlin
Naiveté
Merlin
20
6 / 3 / 6
14,037
826
13,035
9,856
3,846
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Aphrodite
Strobah
Aphrodite
19
3 / 3 / 12
12,961
762
9,910
15,134
10,038
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ah Muzen Cab
thongle
Ah Muzen Cab
20
4 / 5 / 12
13,534
796
16,718
15,698
6,860
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Thor
tmnt007
Thor
20
7 / 3 / 10
13,772
810
19,118
16,237
9,136
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 7 / 5
10,462
615
8,227
18,251
7,036
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chang'e
AmenSwine
Chang'e
19
0 / 4 / 11
11,200
659
11,328
17,435
14,607
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ratatoskr
Blμk
Ratatoskr
19
7 / 4 / 5
13,540
796
13,538
14,337
8,319
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hera
20
5 / 3 / 8
12,887
758
18,189
11,225
4,518
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sylvanus
feelsbadman13
Sylvanus
18
3 / 3 / 11
12,584
740
10,678
21,592
30,105
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
56
21
Kills
16
16
Deaths
21
54
Assists
40
Player
Kills
Deaths
Assists
KDA
L
1
7
5
0.5
L
Chang'e
AmenSwine
Chang'e
0
4
11
1.38
L
Ratatoskr
Blμk
Ratatoskr
7
4
5
2.38
L
Hera
5
3
8
3
W
Yemoja
DeLaSmalls
Yemoja
1
2
14
4
W
Merlin
Naiveté
Merlin
6
3
6
3
W
Aphrodite
Strobah
Aphrodite
3
3
12
3
L
Sylvanus
feelsbadman13
Sylvanus
3
3
11
2.83
W
Ah Muzen Cab
thongle
Ah Muzen Cab
4
5
12
2
W
Thor
tmnt007
Thor
7
3
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,360
Damage
61,960
73,917
Taken
82,840
51,794
Mitigated
64,585
33,677
Healing
24,449
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,227
3,161
0
589
18,251
7,036
117
7,170
10,678
0
34,440
L
Chang'e
AmenSwine
Chang'e
11,328
1,057
3,511
5,356
17,435
14,607
710
5,336
11,762
57,077
0
L
Ratatoskr
Blμk
Ratatoskr
13,538
3,997
0
2,010
14,337
8,319
2,007
4,522
9,579
0
45,477
L
Hera
18,189
3,267
0
795
11,225
4,518
359
3,641
7,302
70,179
0
W
Yemoja
DeLaSmalls
Yemoja
7,579
1,693
4,849
5,390
16,992
21,914
522
7,479
9,393
21,912
0
W
Merlin
Naiveté
Merlin
13,035
772
480
1,772
9,856
3,846
854
6,236
3,620
68,209
0
W
Aphrodite
Strobah
Aphrodite
9,910
537
6,881
7,304
15,134
10,038
776
8,844
6,163
46,891
0
L
Sylvanus
feelsbadman13
Sylvanus
10,678
1,420
5,135
7,053
21,592
30,105
400
9,774
11,292
22,255
0
W
Ah Muzen Cab
thongle
Ah Muzen Cab
16,718
7,982
0
4,864
15,698
6,860
2,213
8,509
7,189
0
66,159
W
Thor
tmnt007
Thor
19,118
3,807
0
2,137
16,237
9,136
1,135
9,398
6,839
0
39,708

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,081
Gold Earned
60,673
414
Minions Killed
446
9
Camps Cleared
9
1,631,871
Distance Traveled
1,624,207
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
10,462
615
68
4
2
372,399
1
L
Chang'e
11,200
659
123
7
4
332,548
4
L
Ratatoskr
13,540
796
62
4
1
280,662
3
L
Hera
12,887
758
163
10
2
323,754
0
W
Yemoja
12,777
752
27
2
1
307,861
4
W
Merlin
14,037
826
121
7
1
325,989
4
W
Aphrodite
12,961
762
102
6
2
337,018
5
L
Sylvanus
12,584
740
30
2
0
314,844
3
W
Ah Muzen Cab
13,534
796
123
7
3
316,575
1
W
Thor
13,772
810
41
2
2
344,428
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role