Player Matchup

Jing Wei
Jing Wei
RandyIsSavage
Jing Wei
Level 111
God Stats
1W - 4L
1,132 SR
Queue Stats
283W - 270L
1,496 Elo+
Party 3
Neith
Neith
RustyCubensis
Neith
Level 155
God Stats
5W - 3L
1,436 SR
Queue Stats
333W - 322L
1,491 Elo+
Party 3
Sol
Sol
UPST8
Sol
Level 129
God Stats
4W - 0L
1,829 SR
Queue Stats
92W - 113L
1,415 Elo+
Party 1
Jormungandr
Jormungandr
Vaanic
Jormungandr
Level 127
God Stats
2W - 1L
1,561 SR
Queue Stats
73W - 82L
1,459 Elo+
Party 3
Merlin
Merlin
YunJaeYul
Merlin
Level 149
God Stats
2W - 0L
1,677 SR
Queue Stats
63W - 77L
1,467 Elo+
Party 1
Team Averages
Level 134
1,527 SR
1,466 Elo+

VS

Team Averages
Level 122
1,476 SR
1,482 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
Xxxcv1900
Erlang Shen
Level 105
God Stats
3W - 4L
1,427 SR
Queue Stats
135W - 151L
1,464 Elo+
Party 2
Sol
Sol
juliohacker
Sol
Level 107
God Stats
4W - 1L
1,623 SR
Queue Stats
139W - 140L
1,471 Elo+
Party 2
Jing Wei
Jing Wei
rtmanolo
Jing Wei
Level 127
God Stats
1W - 1L
1,329 SR
Queue Stats
108W - 117L
1,469 Elo+
Party 2
Ullr
Ullr
xlRanchi
Ullr
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 20L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
RandyIsSavage
Jing Wei
15
2 / 4 / 8
9,275
773
5,297
8,609
3,055
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
7 / 2 / 8
9,681
807
14,940
8,932
3,611
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sol
UPST8
Sol
16
4 / 3 / 10
9,740
812
12,464
10,905
3,549
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jormungandr
Vaanic
Jormungandr
16
3 / 1 / 10
9,277
773
12,703
16,643
8,689
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Merlin
YunJaeYul
Merlin
17
1 / 1 / 11
9,586
799
14,220
4,585
1,795
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
17
4 / 2 / 6
9,899
825
12,788
10,331
4,091
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
Xxxcv1900
Erlang Shen
15
1 / 2 / 5
9,184
765
4,444
21,129
10,707
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
3 / 5 / 5
9,298
775
12,417
12,381
4,818
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Jing Wei
rtmanolo
Jing Wei
14
1 / 2 / 3
8,215
685
4,977
8,896
3,114
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ullr
13
1 / 6 / 2
8,180
682
5,916
12,550
4,955
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
31
17
Kills
10
11
Deaths
17
47
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
4
2
6
3.5
W
Jing Wei
RandyIsSavage
Jing Wei
2
4
8
1.5
W
7
2
8
5.5
W
Sol
UPST8
Sol
4
3
10
3
W
Jormungandr
Vaanic
Jormungandr
3
1
10
8
L
Erlang Shen
Xxxcv1900
Erlang Shen
1
2
5
1.75
W
Merlin
YunJaeYul
Merlin
1
1
11
6.5
L
3
5
5
1.1
L
Jing Wei
rtmanolo
Jing Wei
1
2
3
1.25
L
Ullr
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,624
Damage
40,542
49,674
Taken
65,287
20,699
Mitigated
27,685
26,037
Healing
32,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
12,788
3,248
3,769
2,900
10,331
4,091
547
8,063
2,268
32,004
0
W
Jing Wei
RandyIsSavage
Jing Wei
5,297
3,104
1,428
2,036
8,609
3,055
854
4,613
3,996
0
15,419
W
14,940
4,593
1,200
3,649
8,932
3,611
867
4,461
4,471
0
30,237
W
Sol
UPST8
Sol
12,464
4,364
542
4,820
10,905
3,549
3,530
5,006
5,899
26,978
0
W
Jormungandr
Vaanic
Jormungandr
12,703
2,189
527
7,408
16,643
8,689
377
8,385
8,258
32,401
0
L
Erlang Shen
Xxxcv1900
Erlang Shen
4,444
922
2,376
8,612
21,129
10,707
318
12,344
8,785
0
12,191
W
Merlin
YunJaeYul
Merlin
14,220
148
3,104
1,323
4,585
1,795
118
2,740
1,845
45,158
0
L
12,417
1,059
1,338
3,430
12,381
4,818
1,881
7,262
5,119
25,054
0
L
Jing Wei
rtmanolo
Jing Wei
4,977
3,466
1,725
2,067
8,896
3,114
874
4,055
4,841
0
9,066
L
Ullr
5,916
2,360
3,925
2,337
12,550
4,955
465
7,663
4,887
0
14,920

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,559
Gold Earned
44,776
170
Minions Killed
112
0
Camps Cleared
0
1,081,842
Distance Traveled
1,039,946
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
9,899
825
32
3
0
201,594
0
W
Jing Wei
9,275
773
32
3
0
231,222
3
W
Neith
9,681
807
20
2
0
214,060
0
W
Sol
9,740
812
29
2
0
209,080
2
W
Jormungandr
9,277
773
35
3
0
209,501
2
L
Erlang Shen
9,184
765
17
1
0
220,029
0
W
Merlin
9,586
799
54
5
0
217,979
3
L
Sol
9,298
775
31
3
0
194,735
1
L
Jing Wei
8,215
685
7
1
0
227,501
0
L
Ullr
8,180
682
25
2
0
196,087
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role