Player Matchup

Ah Puch
Ah Puch
CerbyWerby
Ah Puch
Level 106
God Stats
0W - 1L
1,523 SR
Queue Stats
131W - 104L
1,560 Elo+
Party 1
The Morrigan
The Morrigan
ForsakenBlue
The Morrigan
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 15L
1,477 Elo+
Party 1
Hel
Hel
JonnyRingo 07
Hel
Level 146
God Stats
0W - 2L
1,500 SR
Queue Stats
72W - 112L
1,331 Elo+
Solo
Thoth
Thoth
Steelfire305
Thoth
Level 80
God Stats
3W - 4L
1,677 SR
Queue Stats
164W - 139L
1,491 Elo+
Party 1
Zeus
Zeus
ZoroWerewolf
Zeus
Level 106
God Stats
0W - 1L
1,712 SR
Queue Stats
15W - 13L
1,582 Elo+
Party 1
Team Averages
Level 101
1,582 SR
1,488 Elo+

VS

Team Averages
Level 107
1,523 SR
1,538 Elo+
Chaac
Chaac
Hottieshot
Chaac
Level 118
God Stats
6W - 3L
1,509 SR
Queue Stats
137W - 118L
1,580 Elo+
Party 3
Skadi
Skadi
KingZong295
Skadi
Level 154
God Stats
3W - 1L
1,538 SR
Queue Stats
153W - 123L
1,568 Elo+
Party 3
Cliodhna
Cliodhna
XDjnemesisX
Cliodhna
Level 86
God Stats
1W - 0L
1,793 SR
Queue Stats
138W - 133L
1,508 Elo+
Party 2
Hel
Hel
random1002
Hel
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 43L
1,513 Elo+
Party 3
Jormungandr
Jormungandr
xdGoomer
Jormungandr
Level 48
God Stats
1W - 2L
1,277 SR
Queue Stats
116W - 112L
1,524 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
CerbyWerby
Ah Puch
19
7 / 6 / 8
11,466
882
19,412
17,212
7,291
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

The Morrigan
ForsakenBlue
The Morrigan
14
0 / 6 / 6
8,610
662
2,855
10,757
4,064
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
2 / 5 / 7
8,500
654
4,761
11,128
4,811
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
4 / 6 / 8
9,529
733
10,156
11,385
4,401
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
3 / 5 / 9
9,865
759
17,731
9,927
3,982
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
19
6 / 4 / 15
11,119
855
13,328
18,926
26,853
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
2 / 5 / 7
9,121
702
7,521
11,099
4,355
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cliodhna
XDjnemesisX
Cliodhna
19
11 / 3 / 12
11,482
883
14,737
15,530
6,925
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

18
4 / 3 / 18
10,293
792
12,954
14,198
6,708
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jormungandr
xdGoomer
Jormungandr
17
5 / 2 / 14
10,369
798
7,560
11,137
11,990
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
94
16
Kills
28
28
Deaths
17
38
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
CerbyWerby
Ah Puch
7
6
8
1.83
L
The Morrigan
ForsakenBlue
The Morrigan
0
6
6
0.5
W
Chaac
6
4
15
3.38
L
2
5
7
1.1
W
2
5
7
1.1
L
4
6
8
1.33
W
Cliodhna
XDjnemesisX
Cliodhna
11
3
12
5.67
L
3
5
9
1.5
W
4
3
18
4.33
W
Jormungandr
xdGoomer
Jormungandr
5
2
14
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,915
Damage
56,100
60,409
Taken
70,890
24,549
Mitigated
56,831
17,091
Healing
33,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
CerbyWerby
Ah Puch
19,412
778
263
3,719
17,212
7,291
455
6,716
10,238
32,560
0
L
The Morrigan
ForsakenBlue
The Morrigan
2,855
385
180
26
10,757
4,064
0
4,630
6,094
16,790
878
W
Chaac
13,328
710
1,666
4,430
18,926
26,853
457
9,662
9,264
0
29,338
L
4,761
393
5,518
3,020
11,128
4,811
493
3,340
7,600
8,783
0
W
7,521
2,536
0
842
11,099
4,355
984
10,587
512
0
26,621
L
10,156
261
663
1,369
11,385
4,401
99
3,714
7,445
14,303
0
W
Cliodhna
XDjnemesisX
Cliodhna
14,737
1,192
996
4,897
15,530
6,925
1,940
12,617
2,913
0
32,499
L
17,731
1,664
768
1,565
9,927
3,982
262
2,114
7,556
40,119
0
W
12,954
679
9,180
7,600
14,198
6,708
859
12,547
1,651
25,589
0
W
Jormungandr
xdGoomer
Jormungandr
7,560
1,078
1,980
1,776
11,137
11,990
504
8,727
2,367
13,706
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,970
Gold Earned
52,384
131
Minions Killed
135
0
Camps Cleared
0
1,074,270
Distance Traveled
1,194,775
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
11,466
882
35
3
0
198,198
0
L
The Morrigan
8,610
662
23
2
0
209,103
2
W
Chaac
11,119
855
22
2
0
259,147
2
L
Hel
8,500
654
9
1
0
223,921
1
W
Skadi
9,121
702
34
3
0
204,653
0
L
Thoth
9,529
733
15
1
0
213,257
1
W
Cliodhna
11,482
883
36
3
0
260,390
1
L
Zeus
9,865
759
49
4
0
229,791
2
W
Hel
10,293
792
31
2
0
253,282
1
W
Jormungandr
10,369
798
12
1
0
217,303
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role