Player Matchup

Sol
Sol
 
Sol
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
EMPing u
Mulan
Level 19
God Stats
8W - 3L
1,732 SR
Queue Stats
60W - 44L
1,470 Elo+
Party 1
Chiron
Chiron
JusstGrizzy
Chiron
Level 66
God Stats
4W - 0L
1,832 SR
Queue Stats
102W - 105L
1,471 Elo+
Party 1
Team Averages
Level 76
1,688 SR
1,481 Elo+

VS

Team Averages
Level 48
1,538 SR
1,339 Elo+
Geb
Geb
Cthulhuix
Geb
Level 47
God Stats
7W - 4L
1,659 SR
Queue Stats
96W - 160L
1,370 Elo+
Party 2
Ra
Ra
FusioNxDarkk
Ra
Level 68
God Stats
28W - 38L
1,456 SR
Queue Stats
276W - 341L
1,315 Elo+
Solo
Ullr
Ullr
doonies69
Ullr
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 137L
1,331 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
1 / 2 / 5
9,092
649
9,847
10,050
3,273
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Mulan
EMPing u
Mulan
14
5 / 1 / 2
9,921
709
11,036
11,202
10,785
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chiron
13
1 / 0 / 6
9,099
650
10,163
11,021
4,370
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 2
8,582
613
15,053
23,309
24,116
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

6
0 / 1 / 1
7,048
503
0
767
196
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ullr
12
0 / 3 / 1
7,696
550
4,172
13,382
5,364
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
5
7
Kills
1
3
Deaths
7
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
1
2
5
1.75
L
1
3
2
0.67
W
Mulan
EMPing u
Mulan
5
1
2
6
L
0
1
1
0.5
W
Chiron
1
0
6
4
L
Ullr
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,046
Damage
19,225
32,273
Taken
37,458
18,428
Mitigated
29,676
13,971
Healing
3,964
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
9,847
3,121
0
3,417
10,050
3,273
1,185
4,563
5,487
43,848
0
L
15,053
1,868
0
3,895
23,309
24,116
0
6,781
15,927
41,439
0
W
Mulan
EMPing u
Mulan
11,036
1,144
0
4,084
11,202
10,785
996
4,027
6,300
0
26,637
L
0
0
0
34
767
196
0
218
520
0
0
W
Chiron
10,163
4,970
816
5,654
11,021
4,370
1,011
7,113
3,908
0
34,855
L
Ullr
4,172
829
0
35
13,382
5,364
0
3,225
9,808
0
21,223

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,112
Gold Earned
23,326
153
Minions Killed
71
10
Camps Cleared
1
740,852
Distance Traveled
562,879
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,092
649
57
4
7
256,958
3
L
Geb
8,582
613
38
3
0
299,545
0
W
Mulan
9,921
709
40
3
0
243,582
3
L
Ra
7,048
503
0
0
0
11,876
1
W
Chiron
9,099
650
56
4
3
240,312
2
L
Ullr
7,696
550
33
2
1
251,458
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role