Player Matchup

Jormungandr
Jormungandr
AMAZING AUTISM0
Jormungandr
Level 29
God Stats
20W - 16L
1,546 SR
Queue Stats
57W - 65L
1,470 Elo+
Party 1
Hades
Hades
Elfin Facade
Hades
Level 117
God Stats
6W - 2L
1,508 SR
Queue Stats
128W - 109L
1,493 Elo+
Party 1
Hou Yi
Hou Yi
GeriatricGary
Hou Yi
Level 57
God Stats
10W - 7L
1,599 SR
Queue Stats
100W - 97L
1,483 Elo+
Party 1
Team Averages
Level 68
1,551 SR
1,482 Elo+

VS

Team Averages
Level 82
1,491 SR
1,379 Elo+
Achilles
Achilles
Drumming4Life
Achilles
Level 125
God Stats
1W - 1L
1,601 SR
Queue Stats
30W - 50L
1,450 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Neosalt96
Morgan Le Fay
Level 106
God Stats
0W - 1L
1,629 SR
Queue Stats
196W - 211L
1,427 Elo+
Party 2
Neith
Neith
Oakleythechub
Neith
Level 16
God Stats
1W - 4L
1,243 SR
Queue Stats
4W - 7L
1,258 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
AMAZING AUTISM0
Jormungandr
18
2 / 2 / 13
13,563
590
9,344
23,569
21,118
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

19
11 / 4 / 8
15,883
691
30,727
27,018
14,385
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

18
6 / 4 / 9
14,455
628
21,291
20,130
7,866
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Drumming4Life
Achilles
18
7 / 6 / 3
15,217
662
24,999
32,250
42,806
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Morgan Le Fay
Neosalt96
Morgan Le Fay
18
3 / 5 / 5
14,191
617
21,445
23,181
9,137
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
0 / 8 / 4
12,477
542
13,587
16,069
5,649
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
22
19
Kills
10
10
Deaths
19
30
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
AMAZING AUTISM0
Jormungandr
2
2
13
4.25
L
Achilles
Drumming4Life
Achilles
7
6
3
1.42
W
11
4
8
3.75
W
6
4
9
2.63
L
Morgan Le Fay
Neosalt96
Morgan Le Fay
3
5
5
1.1
L
0
8
4
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,362
Damage
60,031
70,717
Taken
71,500
43,369
Mitigated
57,592
25,411
Healing
13,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
AMAZING AUTISM0
Jormungandr
9,344
1,389
740
5,357
23,569
21,118
209
6,638
16,294
35,054
0
L
Achilles
Drumming4Life
Achilles
24,999
4,969
0
4,657
32,250
42,806
0
14,564
17,686
1,607
52,298
W
30,727
1,169
986
11,573
27,018
14,385
1,150
9,855
16,218
85,524
0
W
21,291
12,618
338
6,417
20,130
7,866
1,363
6,949
12,510
0
51,938
L
Morgan Le Fay
Neosalt96
Morgan Le Fay
21,445
2,145
595
4,415
23,181
9,137
710
15,919
7,262
72,756
0
L
13,587
6,008
296
3,192
16,069
5,649
1,306
10,267
5,802
0
45,589

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,901
Gold Earned
41,885
258
Minions Killed
245
9
Camps Cleared
11
1,166,918
Distance Traveled
1,073,940
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
13,563
590
44
2
1
405,145
3
L
Achilles
15,217
662
64
3
3
394,876
2
W
Hades
15,883
691
138
6
4
415,133
5
W
Hou Yi
14,455
628
76
3
4
346,640
3
L
Morgan Le Fay
14,191
617
98
4
5
384,217
5
L
Neith
12,477
542
83
4
3
294,847
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role