Player Matchup

Olorun
Olorun
Lwzer
Olorun
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
111W - 108L
1,553 Elo+
Party 1
Agni
Agni
WaldoFlame
Agni
Level 26
God Stats
13W - 22L
1,266 SR
Queue Stats
60W - 75L
1,353 Elo+
Solo
Fenrir
Fenrir
WhodatThier
Fenrir
Level 18
God Stats
9W - 12L
1,428 SR
Queue Stats
25W - 37L
1,381 Elo+
Solo
Cabrakan
Cabrakan
Xynera
Cabrakan
Level 24
God Stats
3W - 2L
1,755 SR
Queue Stats
64W - 61L
1,537 Elo+
Party 1
Gilgamesh
Gilgamesh
populius
Gilgamesh
Level 28
God Stats
0W - 3L
1,393 SR
Queue Stats
34W - 44L
1,322 Elo+
Solo
Team Averages
Level 25
1,468 SR
1,429 Elo+

VS

Team Averages
Level 25
1,427 SR
1,441 Elo+
Geb
Geb
ConfusedMelon
Geb
Level 29
God Stats
24W - 20L
1,487 SR
Queue Stats
135W - 146L
1,378 Elo+
Solo
Mulan
Mulan
GourmetArugula
Mulan
Level 29
God Stats
1W - 2L
1,287 SR
Queue Stats
21W - 20L
1,527 Elo+
Solo
Discordia
Discordia
MikeCervantes
Discordia
Level 15
God Stats
1W - 1L
1,454 SR
Queue Stats
11W - 14L
1,433 Elo+
Solo
Neith
Neith
ethanw12
Neith
Level 25
God Stats
2W - 3L
1,520 SR
Queue Stats
29W - 23L
1,488 Elo+
Solo
Bastet
Bastet
irondeathstroke
Bastet
Level 28
God Stats
8W - 4L
1,386 SR
Queue Stats
108W - 105L
1,379 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Lwzer
Olorun
12
6 / 7 / 3
8,216
483
11,815
14,668
4,901
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
1 / 10 / 0
7,033
414
4,103
13,702
5,972
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
12
3 / 5 / 2
7,307
430
3,465
12,000
5,503
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Cabrakan
Xynera
Cabrakan
11
0 / 4 / 8
6,852
403
5,402
16,591
13,328
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Gilgamesh
populius
Gilgamesh
13
1 / 6 / 0
7,427
437
6,060
12,682
6,605
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 6
8,138
479
8,303
15,154
13,327
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
8 / 1 / 3
9,724
572
10,067
11,086
11,339
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Discordia
MikeCervantes
Discordia
16
6 / 2 / 3
9,713
571
7,362
8,571
3,370
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
ethanw12
Neith
13
6 / 5 / 5
8,456
497
17,454
12,571
4,501
Short Bow

Short Bow

+15%
Attack Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

17
10 / 0 / 1
10,127
596
10,501
11,944
4,698
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
50
11
Kills
32
32
Deaths
11
13
Assists
18
Player
Kills
Deaths
Assists
KDA
W
2
3
6
1.67
W
8
1
3
9.5
L
Olorun
Lwzer
Olorun
6
7
3
1.07
W
Discordia
MikeCervantes
Discordia
6
2
3
3.75
L
1
10
0
0.1
L
Fenrir
3
5
2
0.8
L
Cabrakan
Xynera
Cabrakan
0
4
8
1
W
Neith
ethanw12
Neith
6
5
5
1.7
W
10
0
1
10.5
L
Gilgamesh
populius
Gilgamesh
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,845
Damage
53,687
69,643
Taken
59,326
36,309
Mitigated
37,235
15,792
Healing
20,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,303
655
469
3,914
15,154
13,327
228
8,120
6,684
23,763
0
W
10,067
1,491
0
3,233
11,086
11,339
1,388
1,687
9,359
0
50,727
L
Olorun
Lwzer
Olorun
11,815
7,414
635
5,349
14,668
4,901
0
4,079
10,415
36,415
0
W
Discordia
MikeCervantes
Discordia
7,362
892
0
1,456
8,571
3,370
1,184
1,713
6,858
60,884
0
L
4,103
386
0
531
13,702
5,972
204
5,614
7,540
34,158
0
L
Fenrir
3,465
867
0
4,822
12,000
5,503
0
552
11,361
0
40,542
L
Cabrakan
Xynera
Cabrakan
5,402
509
0
3,030
16,591
13,328
0
4,117
12,474
18,899
0
W
Neith
ethanw12
Neith
17,454
9,541
0
4,226
12,571
4,501
1,625
7,028
5,383
0
46,600
W
10,501
2,598
0
7,578
11,944
4,698
93
2,437
9,374
0
71,512
L
Gilgamesh
populius
Gilgamesh
6,060
1,717
0
1,425
12,682
6,605
0
751
11,529
2,702
27,905

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,835
Gold Earned
46,158
274
Minions Killed
428
0
Camps Cleared
0
1,456,434
Distance Traveled
1,649,195
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
8,138
479
17
1
0
325,976
2
W
Mulan
9,724
572
109
6
0
324,334
5
L
Olorun
8,216
483
46
3
0
257,961
1
W
Discordia
9,713
571
109
6
0
311,042
2
L
Agni
7,033
414
60
4
0
255,365
3
L
Fenrir
7,307
430
77
5
0
342,770
3
L
Cabrakan
6,852
403
27
2
0
301,482
0
W
Neith
8,456
497
78
5
0
295,101
0
W
Bastet
10,127
596
115
7
0
392,742
0
L
Gilgamesh
7,427
437
64
4
0
298,856
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role