Player Matchup

Zeus
Zeus
LethalityAlways
Zeus
Level 16
God Stats
4W - 4L
1,500 SR
Queue Stats
36W - 32L
1,539 Elo+
Party 1
Sylvanus
Sylvanus
Maknificant
Sylvanus
Level 6
God Stats
8W - 3L
1,482 SR
Queue Stats
15W - 13L
1,333 Elo+
Party 1
Xing Tian
Xing Tian
SirRinge
Xing Tian
Level 15
God Stats
5W - 3L
1,481 SR
Queue Stats
9W - 7L
1,533 Elo+
Party 1
Da Ji
Da Ji
Tuggles2015
Da Ji
Level 124
God Stats
1W - 0L
1,225 SR
Queue Stats
34W - 19L
1,636 Elo+
Party 1
Izanami
Izanami
spicyypickles
Izanami
Level 8
God Stats
9W - 8L
1,598 SR
Queue Stats
23W - 16L
1,519 Elo+
Party 1
Team Averages
Level 34
1,457 SR
1,512 Elo+

VS

Team Averages
Level 18
1,592 SR
1,425 Elo+
Neith
Neith
AstralWarrior
Neith
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 8L
1,526 Elo+
Party 3
Sun Wukong
Sun Wukong
BoyAM
Sun Wukong
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,285 Elo+
Solo
Khepri
Khepri
HealedCobra
Khepri
Level 29
God Stats
29W - 36L
1,515 SR
Queue Stats
223W - 221L
1,484 Elo+
Party 2
Olorun
Olorun
Rhaegar11
Olorun
Level 32
God Stats
5W - 3L
1,719 SR
Queue Stats
157W - 141L
1,443 Elo+
Party 2
Kali
Kali
kerrac38
Kali
Level 15
God Stats
4W - 4L
1,726 SR
Queue Stats
16W - 21L
1,387 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
12 / 3 / 10
12,840
611
24,687
13,224
4,510
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sylvanus
Maknificant
Sylvanus
16
3 / 3 / 21
11,196
533
6,144
17,302
18,708
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Xing Tian
SirRinge
Xing Tian
16
2 / 0 / 4
10,687
509
3,789
10,099
9,377
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

19
9 / 8 / 8
12,286
585
13,973
21,764
8,564
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
17
12 / 1 / 5
11,782
561
12,896
11,796
4,007
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 7 / 1
10,403
495
15,007
12,524
3,042
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
BoyAM
Sun Wukong
11
2 / 13 / 2
7,422
353
5,033
19,026
12,950
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Khepri
13
1 / 6 / 6
9,088
433
3,560
15,436
17,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Olorun
Rhaegar11
Olorun
16
3 / 5 / 4
10,171
484
8,428
14,102
6,067
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kali
16
5 / 7 / 4
10,567
503
8,334
18,785
7,684
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
31
38
Kills
14
15
Deaths
38
48
Assists
17
Player
Kills
Deaths
Assists
KDA
L
3
7
1
0.5
L
Sun Wukong
BoyAM
Sun Wukong
2
13
2
0.23
L
Khepri
1
6
6
0.67
W
12
3
10
5.67
W
Sylvanus
Maknificant
Sylvanus
3
3
21
4.5
L
Olorun
Rhaegar11
Olorun
3
5
4
1
W
Xing Tian
SirRinge
Xing Tian
2
0
4
4
W
9
8
8
1.63
L
Kali
5
7
4
1
W
Izanami
12
1
5
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,489
Damage
40,362
74,185
Taken
79,873
45,166
Mitigated
47,142
27,018
Healing
14,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,007
8,279
0
1,991
12,524
3,042
1,596
3,971
8,495
0
67,948
L
Sun Wukong
BoyAM
Sun Wukong
5,033
1,028
0
1,223
19,026
12,950
85
7,947
10,655
0
19,014
L
Khepri
3,560
321
0
1,326
15,436
17,399
75
8,751
6,267
27,997
0
W
24,687
5,291
0
3,467
13,224
4,510
297
1,780
11,444
96,956
0
W
Sylvanus
Maknificant
Sylvanus
6,144
2,429
3,871
6,137
17,302
18,708
528
3,847
13,455
23,629
0
L
Olorun
Rhaegar11
Olorun
8,428
5,162
305
3,325
14,102
6,067
0
6,837
6,934
53,718
7,235
W
Xing Tian
SirRinge
Xing Tian
3,789
207
0
987
10,099
9,377
1,118
1,650
8,449
48,343
0
W
13,973
3,376
0
6,109
21,764
8,564
250
6,672
15,092
0
89,767
L
Kali
8,334
4,528
0
6,399
18,785
7,684
0
5,634
12,902
0
61,818
W
Izanami
12,896
8,236
0
6,447
11,796
4,007
2,827
988
10,808
0
95,357

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,791
Gold Earned
47,651
543
Minions Killed
402
0
Camps Cleared
0
1,800,451
Distance Traveled
1,822,421
14
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,403
495
123
6
0
337,158
4
L
Sun Wukong
7,422
353
27
1
0
354,294
7
L
Khepri
9,088
433
19
1
0
398,545
5
W
Zeus
12,840
611
160
8
0
333,835
0
W
Sylvanus
11,196
533
24
1
0
352,640
9
L
Olorun
10,171
484
125
6
0
359,507
0
W
Xing Tian
10,687
509
98
5
0
352,679
2
W
Da Ji
12,286
585
125
6
0
393,122
1
L
Kali
10,567
503
108
5
0
372,917
1
W
Izanami
11,782
561
136
6
0
368,175
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role