Player Matchup

Hun Batz
Hun Batz
D45Ubermensch
Hun Batz
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 79L
1,531 Elo+
Party 2
Charybdis
Charybdis
Mood
Charybdis
Level 160
God Stats
15W - 2L
1,386 SR
Queue Stats
415W - 293L
1,708 Elo+
Party 2
Sobek
Sobek
SgtDarden
Sobek
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 43L
1,632 Elo+
Party 2
Kukulkan
Kukulkan
fisch35
Kukulkan
Level 155
God Stats
5W - 4L
1,614 SR
Queue Stats
381W - 310L
1,615 Elo+
Party 2
Horus
Horus
rLAwkward
Horus
Level 149
God Stats
3W - 1L
1,359 SR
Queue Stats
463W - 372L
1,648 Elo+
Party 2
Team Averages
Level 123
1,472 SR
1,627 Elo+

VS

Team Averages
Level 70
1,488 SR
1,499 Elo+
Athena
Athena
Orgok
Athena
Level 24
God Stats
11W - 7L
1,406 SR
Queue Stats
53W - 39L
1,574 Elo+
Party 1
Jing Wei
Jing Wei
Scourgebacon
Jing Wei
Level 24
God Stats
3W - 4L
1,440 SR
Queue Stats
25W - 28L
1,520 Elo+
Party 1
Janus
Janus
mediocrelegend
Janus
Level 132
God Stats
3W - 6L
1,496 SR
Queue Stats
91W - 90L
1,557 Elo+
Party 1
Bastet
Bastet
themidnight31
Bastet
Level 134
God Stats
10W - 3L
1,676 SR
Queue Stats
62W - 76L
1,515 Elo+
Solo
Khepri
Khepri
wachuback
Khepri
Level 38
God Stats
13W - 18L
1,420 SR
Queue Stats
69W - 101L
1,330 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
D45Ubermensch
Hun Batz
7
1 / 1 / 2
4,318
617
1,719
4,302
1,062
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Charybdis
Mood
Charybdis
7
3 / 2 / 0
4,632
662
3,694
4,767
1,177
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sobek
SgtDarden
Sobek
6
0 / 1 / 2
4,286
612
266
3,358
1,612
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Kukulkan
fisch35
Kukulkan
8
0 / 0 / 1
4,522
646
1,940
2,399
608
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Horus
rLAwkward
Horus
9
1 / 0 / 1
4,827
690
1,506
2,119
977
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Orgok
Athena
6
1 / 0 / 2
4,302
615
1,619
4,844
1,997
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jing Wei
Scourgebacon
Jing Wei
6
0 / 3 / 0
3,546
507
1,478
4,174
543
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 1 / 2
4,753
679
3,810
3,163
773
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

8
2 / 0 / 0
4,679
668
1,749
3,202
789
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Khepri
wachuback
Khepri
5
0 / 1 / 0
3,422
489
359
1,888
649
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
8
5
Kills
4
4
Deaths
5
6
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
D45Ubermensch
Hun Batz
1
1
2
2
W
Charybdis
Mood
Charybdis
3
2
0
1.5
L
Athena
Orgok
Athena
1
0
2
2
L
Jing Wei
Scourgebacon
Jing Wei
0
3
0
0
W
Sobek
SgtDarden
Sobek
0
1
2
1
W
Kukulkan
fisch35
Kukulkan
0
0
1
0.5
L
1
1
2
2
W
Horus
rLAwkward
Horus
1
0
1
1.5
L
2
0
0
2
L
Khepri
wachuback
Khepri
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,125
Damage
9,015
16,945
Taken
17,271
5,436
Mitigated
4,751
7,035
Healing
7,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
D45Ubermensch
Hun Batz
1,719
640
0
1,756
4,302
1,062
0
1,176
3,064
0
13,399
W
Charybdis
Mood
Charybdis
3,694
2,869
0
2,292
4,767
1,177
728
1,332
3,407
0
28,791
L
Athena
Orgok
Athena
1,619
804
123
1,893
4,844
1,997
0
726
4,118
7,813
0
L
Jing Wei
Scourgebacon
Jing Wei
1,478
1,096
0
1,160
4,174
543
0
91
4,083
0
13,936
W
Sobek
SgtDarden
Sobek
266
30
0
1,274
3,358
1,612
0
1,016
2,306
4,305
0
W
Kukulkan
fisch35
Kukulkan
1,940
96
0
500
2,399
608
0
1,440
883
26,996
0
L
3,810
368
0
876
3,163
773
0
811
2,315
32,967
0
W
Horus
rLAwkward
Horus
1,506
722
78
1,135
2,119
977
0
600
1,497
0
20,490
L
1,749
964
0
2,438
3,202
789
0
578
2,624
0
19,289
L
Khepri
wachuback
Khepri
359
0
0
554
1,888
649
0
0
1,779
6,264
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,585
Gold Earned
20,702
207
Minions Killed
180
0
Camps Cleared
0
686,518
Distance Traveled
648,275
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
4,318
617
35
5
0
167,436
2
W
Charybdis
4,632
662
59
8
0
117,960
0
L
Athena
4,302
615
9
1
0
146,335
1
L
Jing Wei
3,546
507
34
5
0
122,258
1
W
Sobek
4,286
612
13
2
0
130,145
0
W
Kukulkan
4,522
646
56
8
0
133,453
1
L
Janus
4,753
679
68
10
0
146,053
1
W
Horus
4,827
690
44
6
0
137,524
4
L
Bastet
4,679
668
57
8
0
153,198
0
L
Khepri
3,422
489
12
2
0
80,431
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role