Player Matchup

Bakasura
Bakasura
Blood-Eyed-Bear
Bakasura
Level 61
God Stats
5W - 3L
1,555 SR
Queue Stats
10W - 14L
1,331 Elo+
Party 2
Neith
Neith
HughtholemewJaz
Neith
Level 4
God Stats
1W - 1L
1,316 SR
Queue Stats
2W - 2L
1,301 Elo+
Party 2
Xing Tian
Xing Tian
JimiWarble
Xing Tian
Level 29
God Stats
3W - 1L
1,707 SR
Queue Stats
28W - 21L
1,540 Elo+
Solo
Chaac
Chaac
JuanWhoKnocks
Chaac
Level 16
God Stats
1W - 0L
1,898 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Ra
Ra
rhinocerapt0r
Ra
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 13L
1,593 Elo+
Party 2
Team Averages
Level 25
1,595 SR
1,453 Elo+

VS

Team Averages
Level 16
1,518 SR
1,359 Elo+
Nemesis
Nemesis
JakekeS1
Nemesis
Level 15
God Stats
1W - 2L
1,677 SR
Queue Stats
17W - 26L
1,325 Elo+
Party 1
Set
Set
MiniMini200009
Set
Level 29
God Stats
0W - 2L
1,319 SR
Queue Stats
7W - 5L
1,578 Elo+
Party 3
Hel
Hel
PrincesseFairy
Hel
Level 24
God Stats
8W - 6L
1,594 SR
Queue Stats
54W - 60L
1,512 Elo+
Solo
Nox
Nox
Trusii
Nox
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 20L
1,191 Elo+
Party 1
Guan Yu
Guan Yu
iKingstone
Guan Yu
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,190 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
19
11 / 4 / 10
12,124
551
17,800
19,772
8,769
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
2 / 2 / 12
9,704
441
6,115
7,057
2,620
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xing Tian
JimiWarble
Xing Tian
16
5 / 1 / 15
11,354
516
7,814
15,758
22,022
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

19
12 / 3 / 15
12,805
582
19,784
22,399
20,190
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
11 / 5 / 9
11,596
527
21,446
16,232
5,555
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
JakekeS1
Nemesis
13
0 / 9 / 4
8,377
381
7,105
19,863
9,218
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

19
12 / 10 / 1
12,951
589
31,616
23,078
10,386
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

12
0 / 5 / 9
8,980
408
4,964
14,934
12,738
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nox
Trusii
Nox
14
1 / 8 / 4
8,904
405
7,734
16,702
6,645
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Guan Yu
iKingstone
Guan Yu
14
2 / 9 / 6
8,932
406
7,954
19,669
18,693
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
39
41
Kills
15
15
Deaths
41
61
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Bakasura
11
4
10
4
W
2
2
12
4
L
Nemesis
JakekeS1
Nemesis
0
9
4
0.22
W
Xing Tian
JimiWarble
Xing Tian
5
1
15
12.5
W
12
3
15
6.5
L
12
10
1
1.25
L
0
5
9
0.9
L
Nox
Trusii
Nox
1
8
4
0.38
L
Guan Yu
iKingstone
Guan Yu
2
9
6
0.56
W
11
5
9
3.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,959
Damage
59,373
81,218
Taken
94,246
59,156
Mitigated
57,680
21,053
Healing
25,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
17,800
11,550
0
5,139
19,772
8,769
2,260
2,460
17,312
0
76,001
W
6,115
2,294
0
1,023
7,057
2,620
3,804
972
6,085
0
33,132
L
Nemesis
JakekeS1
Nemesis
7,105
2,173
0
4,588
19,863
9,218
0
5,733
13,476
0
50,561
W
Xing Tian
JimiWarble
Xing Tian
7,814
482
0
1,460
15,758
22,022
1,355
3,815
11,943
30,257
0
W
19,784
4,368
0
6,766
22,399
20,190
838
3,453
18,946
15,590
42,246
L
31,616
16,919
0
6,186
23,078
10,386
0
7,518
14,619
0
89,068
L
4,964
853
4,836
5,533
14,934
12,738
108
7,158
6,755
23,588
0
L
Nox
Trusii
Nox
7,734
1,712
0
932
16,702
6,645
228
5,665
10,147
54,548
0
L
Guan Yu
iKingstone
Guan Yu
7,954
1,738
823
2,605
19,669
18,693
302
6,568
12,271
4,890
32,008
W
21,446
1,087
2,179
4,486
16,232
5,555
1,040
3,128
13,104
80,489
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,583
Gold Earned
48,144
478
Minions Killed
400
0
Camps Cleared
0
1,997,274
Distance Traveled
1,883,342
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
12,124
551
151
7
0
461,571
0
W
Neith
9,704
441
71
3
0
390,055
0
L
Nemesis
8,377
381
94
4
0
391,162
1
W
Xing Tian
11,354
516
36
2
0
353,714
0
W
Chaac
12,805
582
91
4
0
398,316
0
L
Set
12,951
589
118
5
0
367,679
2
L
Hel
8,980
408
38
2
0
374,734
3
L
Nox
8,904
405
95
4
0
332,215
0
L
Guan Yu
8,932
406
55
3
0
417,552
3
W
Ra
11,596
527
129
6
0
393,618
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role