Player Matchup

Geb
Geb
CarlosDanger69
Geb
Level 88
God Stats
1W - 1L
1,851 SR
Queue Stats
152W - 149L
1,428 Elo+
Solo
Artemis
Artemis
Chuspex98
Artemis
Level 147
God Stats
21W - 18L
1,555 SR
Queue Stats
379W - 369L
1,396 Elo+
Solo
Da Ji
Da Ji
DarkerSpore6
Da Ji
Level 85
God Stats
32W - 33L
1,507 SR
Queue Stats
392W - 435L
1,432 Elo+
Solo
King Arthur
King Arthur
sicbos
King Arthur
Level 88
God Stats
9W - 11L
1,406 SR
Queue Stats
635W - 647L
1,465 Elo+
Party 1
Zeus
Zeus
simbos
Zeus
Level 61
God Stats
3W - 2L
1,401 SR
Queue Stats
186W - 221L
1,369 Elo+
Party 1
Team Averages
Level 94
1,544 SR
1,418 Elo+

VS

Team Averages
Level 86
1,324 SR
1,413 Elo+
Danzaburou
Danzaburou
Higust1
Danzaburou
Level 69
God Stats
2W - 3L
1,458 SR
Queue Stats
251W - 244L
1,434 Elo+
Solo
Susano
Susano
Lightt_IK
Susano
Level 96
God Stats
6W - 11L
1,345 SR
Queue Stats
121W - 118L
1,440 Elo+
Party 3
Horus
Horus
MeRc3LeS_KiLleR_
Horus
Level 88
God Stats
18W - 19L
1,166 SR
Queue Stats
658W - 720L
1,441 Elo+
Party 2
Janus
Janus
TheRattler-
Janus
Level 89
God Stats
0W - 3L
1,153 SR
Queue Stats
431W - 480L
1,371 Elo+
Party 2
Jormungandr
Jormungandr
Vavaldiis
Jormungandr
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 82L
1,379 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 16
10,006
455
6,773
21,350
23,423
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Artemis
Chuspex98
Artemis
18
7 / 3 / 8
12,057
548
17,946
15,165
6,819
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

19
10 / 2 / 8
12,676
576
14,648
16,463
7,238
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

King Arthur
sicbos
King Arthur
19
9 / 4 / 7
12,750
580
18,230
19,425
15,795
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Zeus
simbos
Zeus
17
2 / 6 / 11
11,413
519
14,792
12,782
4,374
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Higust1
Danzaburou
15
0 / 7 / 0
9,285
422
10,676
20,712
7,310
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Susano
Lightt_IK
Susano
19
8 / 6 / 4
11,911
541
13,276
19,940
8,263
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

16
4 / 5 / 4
10,377
472
8,949
18,293
8,169
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
4 / 7 / 3
10,802
491
10,822
16,602
6,068
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
Vavaldiis
Jormungandr
13
1 / 4 / 4
8,644
393
6,842
19,645
12,552
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
32
29
Kills
17
18
Deaths
29
50
Assists
15
Player
Kills
Deaths
Assists
KDA
W
1
3
16
3
W
Artemis
Chuspex98
Artemis
7
3
8
3.67
W
10
2
8
7
L
Danzaburou
Higust1
Danzaburou
0
7
0
0
L
Susano
Lightt_IK
Susano
8
6
4
1.67
L
4
5
4
1.2
L
4
7
3
0.79
L
Jormungandr
Vavaldiis
Jormungandr
1
4
4
0.75
W
King Arthur
sicbos
King Arthur
9
4
7
3.13
W
Zeus
simbos
Zeus
2
6
11
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,389
Damage
50,565
85,185
Taken
95,192
57,649
Mitigated
42,362
27,410
Healing
23,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,773
437
1,076
5,954
21,350
23,423
167
4,395
16,793
16,600
0
W
Artemis
Chuspex98
Artemis
17,946
6,879
0
5,106
15,165
6,819
2,844
1,599
13,488
0
86,787
W
14,648
3,464
0
6,005
16,463
7,238
958
1,935
14,448
0
86,838
L
Danzaburou
Higust1
Danzaburou
10,676
3,362
0
7,284
20,712
7,310
205
1,987
18,725
0
84,523
L
Susano
Lightt_IK
Susano
13,276
2,658
0
5,596
19,940
8,263
0
3,364
16,576
0
89,785
L
8,949
5,151
1,346
5,462
18,293
8,169
225
5,316
12,977
0
53,560
L
10,822
761
195
1,991
16,602
6,068
0
7,791
8,811
73,030
0
L
Jormungandr
Vavaldiis
Jormungandr
6,842
2,316
45
1,635
19,645
12,552
0
6,190
13,455
39,872
0
W
King Arthur
sicbos
King Arthur
18,230
1,152
498
7,711
19,425
15,795
138
4,234
15,044
8,513
73,842
W
Zeus
simbos
Zeus
14,792
3,306
0
1,060
12,782
4,374
1,550
4,694
7,748
65,908
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,902
Gold Earned
51,019
537
Minions Killed
573
0
Camps Cleared
0
2,117,624
Distance Traveled
1,955,852
25
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
10,006
455
12
1
0
444,133
9
W
Artemis
12,057
548
142
6
0
368,530
3
W
Da Ji
12,676
576
117
5
0
446,008
6
L
Danzaburou
9,285
422
119
5
0
357,132
6
L
Susano
11,911
541
142
6
0
447,284
1
L
Horus
10,377
472
107
5
0
458,568
3
L
Janus
10,802
491
134
6
0
334,263
3
L
Jormungandr
8,644
393
71
3
0
358,605
10
W
King Arthur
12,750
580
137
6
0
453,817
0
W
Zeus
11,413
519
129
6
0
405,136
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role