Player Matchup

Heimdallr
Heimdallr
Gold III
Coraz
Heimdallr
Gold III
Level 86
God Stats
5W - 4L
1,573 SR
Queue Stats
60W - 83L
1,447 MMR
Solo
Cerberus
Cerberus
Silver II
nkslick3232
Cerberus
Silver II
Level 69
God Stats
7W - 9L
1,593 SR
Queue Stats
17W - 22L
1,451 MMR
Solo
Scylla
Scylla
Bronze III
ohbraimn
Scylla
Bronze III
Level 139
God Stats
1W - 0L
1,536 SR
Queue Stats
1W - 0L
1,500 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 98
1,567 SR
1,466 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 135
1,606 SR
1,473 MMR
Agni
Agni
Platinum IV
Balãooo
Agni
Platinum IV
Level 103
God Stats
8W - 9L
1,665 SR
Queue Stats
32W - 41L
1,555 MMR
Solo
Sylvanus
Sylvanus
Bronze III
Fleur96
Sylvanus
Bronze III
Level 159
God Stats
0W - 1L
1,653 SR
Queue Stats
0W - 4L
1,444 MMR
Solo
Fenrir
Fenrir
Gold V
thefallen232
Fenrir
Gold V
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 61L
1,419 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Coraz
Heimdallr
16
4 / 6 / 11
11,312
707
12,450
14,988
5,272
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cerberus
nkslick3232
Cerberus
16
4 / 1 / 13
12,093
756
11,591
22,445
22,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Scylla
ohbraimn
Scylla
16
10 / 1 / 5
12,473
780
13,505
13,691
5,120
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
PersephoneOdinAchillesThothKuzenbo

VS

Bans
GilgameshGuan YuMulanSetErlang Shen
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
14
2 / 6 / 6
10,240
640
19,163
11,381
3,508
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
Fleur96
Sylvanus
12
0 / 7 / 3
8,551
534
9,647
18,710
16,208
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Fenrir
14
6 / 5 / 1
10,326
645
11,815
16,492
9,722
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
18
18
Kills
8
8
Deaths
18
29
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Agni
2
6
6
0.83
W
Heimdallr
Coraz
Heimdallr
4
6
11
1.58
L
Sylvanus
Fleur96
Sylvanus
0
7
3
0.21
W
Cerberus
nkslick3232
Cerberus
4
1
13
10.5
W
Scylla
ohbraimn
Scylla
10
1
5
12.5
L
Fenrir
6
5
1
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,546
Damage
40,625
51,124
Taken
46,583
32,879
Mitigated
29,438
18,333
Healing
11,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
19,163
1,206
0
1,504
11,381
3,508
155
6,695
4,541
49,647
0
W
Heimdallr
Coraz
Heimdallr
12,450
6,900
0
3,028
14,988
5,272
2,153
6,651
7,856
0
47,967
L
Sylvanus
Fleur96
Sylvanus
9,647
1,272
823
4,733
18,710
16,208
240
9,926
8,367
24,255
0
W
Cerberus
nkslick3232
Cerberus
11,591
1,080
0
8,498
22,445
22,487
171
11,418
10,827
32,935
0
W
Scylla
ohbraimn
Scylla
13,505
2,238
227
6,580
13,691
5,120
268
11,737
1,885
48,675
0
L
Fenrir
11,815
2,139
0
4,534
16,492
9,722
0
8,464
7,874
0
23,399

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,878
Gold Earned
29,117
225
Minions Killed
138
9
Camps Cleared
5
827,243
Distance Traveled
793,397
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
10,240
640
78
5
4
271,556
5
W
Heimdallr
11,312
707
92
6
3
248,862
2
L
Sylvanus
8,551
534
33
2
0
237,219
0
W
Cerberus
12,093
756
45
3
1
287,123
3
W
Scylla
12,473
780
88
6
5
291,258
3
L
Fenrir
10,326
645
27
2
1
284,622
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role