Player Matchup

Neith
Neith
DomGinator780
Neith
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Bastet
Bastet
GNG AstroPRO
Bastet
Level 52
God Stats
1W - 1L
1,500 SR
Queue Stats
39W - 58L
1,375 Elo+
Solo
King Arthur
King Arthur
JulesRUs5
King Arthur
Level 87
God Stats
17W - 23L
1,393 SR
Queue Stats
331W - 425L
1,339 Elo+
Solo
Kuzenbo
Kuzenbo
YvngRell666
Kuzenbo
Level 98
God Stats
16W - 13L
1,721 SR
Queue Stats
378W - 366L
1,500 Elo+
Solo
Kukulkan
Kukulkan
simbos
Kukulkan
Level 61
God Stats
4W - 6L
1,411 SR
Queue Stats
186W - 221L
1,380 Elo+
Solo
Team Averages
Level 73
1,505 SR
1,419 Elo+

VS

Team Averages
Level 92
1,487 SR
1,370 Elo+
Sol
Sol
Darling 0027778
Sol
Level 85
God Stats
30W - 29L
1,527 SR
Queue Stats
347W - 391L
1,386 Elo+
Solo
Geb
Geb
The_Mr_Bones_
Geb
Level 60
God Stats
21W - 13L
1,441 SR
Queue Stats
35W - 32L
1,338 Elo+
Solo
Zeus
Zeus
chenlezhi
Zeus
Level 160
God Stats
103W - 77L
1,484 SR
Queue Stats
1,045W - 1,126L
1,377 Elo+
Solo
Medusa
Medusa
don_blink
Medusa
Level 69
God Stats
58W - 80L
1,392 SR
Queue Stats
127W - 151L
1,349 Elo+
Solo
Loki
Loki
dopaminefarmer
Loki
Level 87
God Stats
6W - 2L
1,593 SR
Queue Stats
321W - 365L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 2 / 1
4,381
487
2,100
2,590
731
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bastet
8
2 / 2 / 0
4,803
534
2,785
5,828
1,677
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

King Arthur
JulesRUs5
King Arthur
7
0 / 3 / 0
4,175
464
872
5,336
2,344
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Kuzenbo
YvngRell666
Kuzenbo
7
1 / 2 / 2
4,846
538
1,568
7,408
4,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Kukulkan
simbos
Kukulkan
7
0 / 3 / 1
4,462
496
1,660
4,737
1,476
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 0 / 1
6,435
715
7,404
5,779
2,089
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
2 / 3 / 1
5,147
572
1,680
6,590
2,856
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Zeus
10
2 / 1 / 0
5,664
629
3,332
2,953
859
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
don_blink
Medusa
8
1 / 0 / 1
4,808
534
2,176
3,647
922
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Short Bow

Short Bow

+15%
Attack Speed

9
1 / 1 / 3
5,229
581
1,680
4,394
1,063
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
18
4
Kills
12
12
Deaths
5
4
Assists
6
Player
Kills
Deaths
Assists
KDA
W
6
0
1
6.5
L
1
2
1
0.75
L
Bastet
2
2
0
1
L
King Arthur
JulesRUs5
King Arthur
0
3
0
0
W
2
3
1
0.83
L
Kuzenbo
YvngRell666
Kuzenbo
1
2
2
1
W
Zeus
2
1
0
2
W
Medusa
don_blink
Medusa
1
0
1
1.5
W
1
1
3
2.5
L
Kukulkan
simbos
Kukulkan
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,985
Damage
16,272
25,899
Taken
23,363
11,016
Mitigated
7,789
6,173
Healing
8,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,404
2,440
0
3,080
5,779
2,089
2,103
784
4,995
32,864
5,508
L
2,100
1,064
0
517
2,590
731
0
479
2,111
0
13,058
L
Bastet
2,785
887
0
2,134
5,828
1,677
0
2,374
3,454
0
18,582
L
King Arthur
JulesRUs5
King Arthur
872
0
0
1,390
5,336
2,344
0
3,047
2,289
0
15,859
W
1,680
414
0
1,419
6,590
2,856
172
759
5,831
13,183
0
L
Kuzenbo
YvngRell666
Kuzenbo
1,568
947
0
1,632
7,408
4,788
0
2,670
4,738
8,457
0
W
Zeus
3,332
92
208
404
2,953
859
137
1,030
1,923
30,391
0
W
Medusa
don_blink
Medusa
2,176
1,197
0
1,129
3,647
922
510
486
3,161
0
23,831
W
1,680
250
0
1,823
4,394
1,063
0
169
4,225
0
21,650
L
Kukulkan
simbos
Kukulkan
1,660
294
0
500
4,737
1,476
0
3,040
1,697
17,980
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,667
Gold Earned
27,283
168
Minions Killed
275
0
Camps Cleared
0
771,651
Distance Traveled
836,388
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,435
715
73
8
0
157,004
2
L
Neith
4,381
487
28
3
0
94,761
0
L
Bastet
4,803
534
46
5
0
172,449
0
L
King Arthur
4,175
464
30
3
0
174,937
0
W
Geb
5,147
572
32
4
0
184,105
2
L
Kuzenbo
4,846
538
18
2
0
155,416
2
W
Zeus
5,664
629
71
8
0
153,892
0
W
Medusa
4,808
534
47
5
0
143,855
3
W
Loki
5,229
581
52
6
0
197,532
3
L
Kukulkan
4,462
496
46
5
0
174,088
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role