Player Matchup

Thoth
Thoth
BrownieGoated
Thoth
Level 70
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,557 Elo+
Party 2
Izanami
Izanami
Tollerence
Izanami
Level 13
God Stats
2W - 1L
1,684 SR
Queue Stats
12W - 24L
1,196 Elo+
Party 2
Sun Wukong
Sun Wukong
ViperBigDaddyE
Sun Wukong
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 23L
1,171 Elo+
Party 2
Team Averages
Level 33
1,561 SR
1,308 Elo+

VS

Team Averages
Level 74
1,472 SR
1,487 Elo+
Osiris
Osiris
Kaldurro
Osiris
Level 105
God Stats
4W - 2L
1,551 SR
Queue Stats
175W - 162L
1,575 Elo+
Solo
Anubis
Anubis
Madlonaut
Anubis
Level 89
God Stats
12W - 11L
1,559 SR
Queue Stats
53W - 47L
1,435 Elo+
Party 1
Medusa
Medusa
MissKillerKitty
Medusa
Level 28
God Stats
4W - 7L
1,305 SR
Queue Stats
57W - 54L
1,450 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
10 / 5 / 1
14,396
800
21,874
16,569
4,283
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
Tollerence
Izanami
15
2 / 10 / 9
12,012
667
6,950
14,790
3,555
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sun Wukong
ViperBigDaddyE
Sun Wukong
13
0 / 9 / 12
10,987
610
3,148
21,985
11,898
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Kaldurro
Osiris
16
5 / 3 / 17
12,991
722
13,548
22,014
20,600
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Anubis
Madlonaut
Anubis
18
14 / 6 / 7
14,075
782
18,970
18,768
7,694
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
5 / 4 / 15
12,626
701
15,508
12,329
3,980
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
63
12
Kills
24
24
Deaths
13
22
Assists
39
Player
Kills
Deaths
Assists
KDA
L
10
5
1
2.1
W
Osiris
Kaldurro
Osiris
5
3
17
4.5
W
Anubis
Madlonaut
Anubis
14
6
7
2.92
W
5
4
15
3.13
L
Izanami
Tollerence
Izanami
2
10
9
0.65
L
Sun Wukong
ViperBigDaddyE
Sun Wukong
0
9
12
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,972
Damage
48,026
53,344
Taken
53,111
19,736
Mitigated
32,274
5,422
Healing
15,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
21,874
578
166
2,136
16,569
4,283
854
5,895
10,172
87,840
0
W
Osiris
Kaldurro
Osiris
13,548
2,128
155
3,591
22,014
20,600
830
6,455
15,559
448
43,385
W
Anubis
Madlonaut
Anubis
18,970
52
373
7,387
18,768
7,694
1,096
11,312
7,456
56,446
0
W
15,508
5,886
1,521
2,146
12,329
3,980
1,308
4,707
6,218
0
48,008
L
Izanami
Tollerence
Izanami
6,950
5,273
205
547
14,790
3,555
741
6,787
7,685
0
31,517
L
Sun Wukong
ViperBigDaddyE
Sun Wukong
3,148
324
142
2,226
21,985
11,898
0
6,740
14,569
0
7,631

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,395
Gold Earned
39,692
193
Minions Killed
205
5
Camps Cleared
8
870,857
Distance Traveled
1,007,586
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
14,396
800
117
7
4
327,944
2
W
Osiris
12,991
722
62
3
4
373,051
4
W
Anubis
14,075
782
83
5
2
288,864
2
W
Medusa
12,626
701
60
3
2
345,671
6
L
Izanami
12,012
667
70
4
0
254,650
1
L
Sun Wukong
10,987
610
6
0
1
288,263
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role