Player Matchup

Cliodhna
Cliodhna
Arrudabaga67
Cliodhna
Level 89
God Stats
17W - 10L
1,524 SR
Queue Stats
76W - 82L
1,456 Elo+
Party 1
Izanami
Izanami
Azkryus
Izanami
Level 34
God Stats
5W - 3L
1,470 SR
Queue Stats
152W - 174L
1,427 Elo+
Party 1
Bacchus
Bacchus
PoTaToGhoul
Bacchus
Level 8
God Stats
7W - 7L
1,545 SR
Queue Stats
8W - 12L
1,408 Elo+
Party 1
Sun Wukong
Sun Wukong
StormSpirit7
Sun Wukong
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 7L
1,535 Elo+
Solo
Nox
Nox
yolololmx
Nox
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 90L
1,442 Elo+
Solo
Team Averages
Level 36
1,508 SR
1,454 Elo+

VS

Team Averages
Level 25
1,487 SR
1,472 Elo+
Xbalanque
Xbalanque
BigDodgerBlue
Xbalanque
Level 28
God Stats
4W - 3L
1,654 SR
Queue Stats
133W - 137L
1,428 Elo+
Solo
Ymir
Ymir
ItWasWeenerPewp
Ymir
Level 18
God Stats
6W - 11L
1,433 SR
Queue Stats
109W - 137L
1,469 Elo+
Solo
Pele
Pele
Mikester223
Pele
Level 29
God Stats
0W - 1L
1,392 SR
Queue Stats
19W - 15L
1,466 Elo+
Solo
He Bo
He Bo
XxK1ngK1llzXx
He Bo
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 33L
1,603 Elo+
Solo
Cthulhu
Cthulhu
elkracken500
Cthulhu
Level 28
God Stats
38W - 41L
1,457 SR
Queue Stats
79W - 88L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Arrudabaga67
Cliodhna
17
10 / 5 / 8
11,013
580
17,749
14,182
5,260
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Izanami
Azkryus
Izanami
16
9 / 2 / 3
9,944
523
14,106
13,661
4,595
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
PoTaToGhoul
Bacchus
14
2 / 4 / 8
8,911
469
5,797
13,804
9,957
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
StormSpirit7
Sun Wukong
17
7 / 1 / 5
10,922
575
11,238
15,793
13,397
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
2 / 10 / 9
8,962
472
5,414
13,161
4,903
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
BigDodgerBlue
Xbalanque
11
0 / 8 / 4
7,532
396
8,435
13,434
2,606
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 3 / 8
8,043
423
6,500
14,921
11,898
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
6 / 5 / 2
9,622
506
9,253
14,868
4,603
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

15
12 / 10 / 2
10,436
549
13,038
12,250
2,743
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cthulhu
elkracken500
Cthulhu
14
3 / 4 / 6
8,921
470
10,147
15,847
13,367
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
44
30
Kills
22
22
Deaths
30
33
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Cliodhna
Arrudabaga67
Cliodhna
10
5
8
2.8
W
Izanami
Azkryus
Izanami
9
2
3
5.25
L
Xbalanque
BigDodgerBlue
Xbalanque
0
8
4
0.25
L
1
3
8
1.67
L
6
5
2
1.4
W
Bacchus
PoTaToGhoul
Bacchus
2
4
8
1.5
W
Sun Wukong
StormSpirit7
Sun Wukong
7
1
5
9.5
L
12
10
2
1.3
L
Cthulhu
elkracken500
Cthulhu
3
4
6
1.5
W
2
10
9
0.65

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,304
Damage
47,373
70,601
Taken
71,320
38,112
Mitigated
35,217
22,162
Healing
14,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cliodhna
Arrudabaga67
Cliodhna
17,749
3,078
0
3,294
14,182
5,260
0
4,111
10,071
0
73,647
W
Izanami
Azkryus
Izanami
14,106
9,958
0
6,972
13,661
4,595
1,013
6,702
6,959
0
82,998
L
Xbalanque
BigDodgerBlue
Xbalanque
8,435
3,899
0
644
13,434
2,606
927
2,084
11,311
0
42,143
L
6,500
893
445
2,181
14,921
11,898
75
2,764
12,071
23,749
0
L
9,253
2,514
0
5,179
14,868
4,603
0
2,294
12,381
0
65,861
W
Bacchus
PoTaToGhoul
Bacchus
5,797
740
0
1,928
13,804
9,957
191
5,560
8,244
16,703
0
W
Sun Wukong
StormSpirit7
Sun Wukong
11,238
2,062
0
9,265
15,793
13,397
0
6,002
9,791
4,087
61,882
L
13,038
197
0
1,712
12,250
2,743
478
2,306
9,769
44,833
0
L
Cthulhu
elkracken500
Cthulhu
10,147
450
469
4,053
15,847
13,367
0
2,333
12,689
45,998
0
W
5,414
390
71
632
13,161
4,903
489
7,437
5,724
34,961
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,752
Gold Earned
44,554
457
Minions Killed
338
0
Camps Cleared
0
1,769,467
Distance Traveled
1,805,813
18
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
11,013
580
118
6
0
388,956
1
W
Izanami
9,944
523
126
7
0
322,933
2
L
Xbalanque
7,532
396
74
4
0
353,915
1
L
Ymir
8,043
423
32
2
0
343,571
6
L
Pele
9,622
506
103
5
0
399,911
0
W
Bacchus
8,911
469
19
1
0
359,177
4
W
Sun Wukong
10,922
575
144
8
0
383,242
7
L
He Bo
10,436
549
59
3
0
324,486
0
L
Cthulhu
8,921
470
70
4
0
383,930
3
W
Nox
8,962
472
50
3
0
315,159
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role