Player Matchup

Geb
Geb
Danrapx
Geb
Level 28
God Stats
29W - 18L
1,532 SR
Queue Stats
72W - 76L
1,506 Elo+
Solo
Medusa
Medusa
GoBackToBots
Medusa
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 2L
1,686 Elo+
Solo
Sol
Sol
LFsmitelessons
Sol
Level 4
God Stats
4W - 1L
1,500 SR
Queue Stats
34W - 23L
1,570 Elo+
Solo
Thanatos
Thanatos
NoF7Ever
Thanatos
Level 16
God Stats
13W - 8L
1,547 SR
Queue Stats
37W - 25L
1,561 Elo+
Solo
Neith
Neith
TheBaconSoloMid
Neith
Level 27
God Stats
2W - 1L
1,300 SR
Queue Stats
45W - 32L
1,686 Elo+
Solo
Team Averages
Level 16
1,476 SR
1,602 Elo+

VS

Team Averages
Level 33
1,558 SR
1,496 Elo+
Tiamat
Tiamat
LethalityAlways
Tiamat
Level 16
God Stats
15W - 13L
1,586 SR
Queue Stats
36W - 32L
1,540 Elo+
Party 1
Sylvanus
Sylvanus
Maknificant
Sylvanus
Level 5
God Stats
8W - 3L
1,500 SR
Queue Stats
15W - 13L
1,231 Elo+
Party 1
Xing Tian
Xing Tian
SirRinge
Xing Tian
Level 15
God Stats
5W - 3L
1,493 SR
Queue Stats
9W - 7L
1,538 Elo+
Party 1
Sun Wukong
Sun Wukong
Tuggles2015
Sun Wukong
Level 124
God Stats
0W - 1L
1,557 SR
Queue Stats
34W - 19L
1,653 Elo+
Party 1
Izanami
Izanami
spicyypickles
Izanami
Level 7
God Stats
9W - 8L
1,655 SR
Queue Stats
23W - 16L
1,516 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
9
2 / 1 / 0
5,356
536
1,186
4,973
1,195
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Medusa
11
10 / 2 / 2
6,701
670
10,362
5,737
1,551
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
3 / 1 / 3
6,182
618
4,869
3,616
1,224
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thanatos
NoF7Ever
Thanatos
11
6 / 1 / 2
6,696
670
8,389
8,593
4,050
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
2 / 0 / 9
6,218
622
3,573
3,905
2,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 3 / 0
5,492
549
3,749
5,084
2,629
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sylvanus
Maknificant
Sylvanus
6
0 / 4 / 1
4,460
446
1,382
7,455
3,180
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Xing Tian
SirRinge
Xing Tian
7
0 / 6 / 1
4,505
451
3,303
8,113
4,909
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman

Talisman

+75
Health
+15
Magical Protection

Sun Wukong
Tuggles2015
Sun Wukong
9
1 / 4 / 4
5,503
550
3,084
8,945
3,249
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
6
0 / 6 / 1
4,044
404
2,062
5,723
991
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
10
23
Kills
3
5
Deaths
23
16
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Geb
2
1
0
2
W
Medusa
10
2
2
5.5
W
3
1
3
4.5
L
2
3
0
0.67
L
Sylvanus
Maknificant
Sylvanus
0
4
1
0.13
W
Thanatos
NoF7Ever
Thanatos
6
1
2
7
L
Xing Tian
SirRinge
Xing Tian
0
6
1
0.08
W
2
0
9
6.5
L
Sun Wukong
Tuggles2015
Sun Wukong
1
4
4
0.75
L
Izanami
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,379
Damage
13,580
26,824
Taken
35,320
10,131
Mitigated
14,958
13,937
Healing
5,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
1,186
82
0
124
4,973
1,195
0
413
4,484
21,227
0
W
Medusa
10,362
5,694
0
1,559
5,737
1,551
0
1,142
4,555
0
38,225
W
4,869
2,559
0
1,551
3,616
1,224
0
1,985
1,397
38,190
4,745
L
3,749
533
0
740
5,084
2,629
0
2,319
2,765
21,364
0
L
Sylvanus
Maknificant
Sylvanus
1,382
883
250
1,802
7,455
3,180
0
629
6,826
5,725
0
W
Thanatos
NoF7Ever
Thanatos
8,389
3,771
0
8,645
8,593
4,050
0
2,745
5,410
0
35,020
L
Xing Tian
SirRinge
Xing Tian
3,303
558
0
847
8,113
4,909
0
1,740
6,373
11,185
0
W
3,573
1,438
0
2,058
3,905
2,111
408
1,271
2,544
0
17,840
L
Sun Wukong
Tuggles2015
Sun Wukong
3,084
545
0
1,741
8,945
3,249
0
899
8,046
0
22,911
L
Izanami
2,062
1,411
0
558
5,723
991
0
0
5,723
0
16,572

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,153
Gold Earned
24,004
306
Minions Killed
176
0
Camps Cleared
0
921,122
Distance Traveled
873,813
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
5,356
536
47
5
0
198,997
0
W
Medusa
6,701
670
76
8
0
179,805
2
W
Sol
6,182
618
87
9
0
180,496
3
L
Tiamat
5,492
549
47
5
0
181,082
1
L
Sylvanus
4,460
446
10
1
0
171,123
1
W
Thanatos
6,696
670
69
7
0
195,926
1
L
Xing Tian
4,505
451
26
3
0
172,958
1
W
Neith
6,218
622
27
3
0
165,898
6
L
Sun Wukong
5,503
550
52
5
0
176,058
0
L
Izanami
4,044
404
41
4
0
172,592
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role