Player Matchup

Set
Set
DeadlyJoey
Set
Level 63
God Stats
4W - 1L
1,500 SR
Queue Stats
53W - 48L
1,435 Elo+
Party 1
Terra
Terra
WarpedBracsis
Terra
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 38L
1,435 Elo+
Party 1
Danzaburou
Danzaburou
ishmalgibraltar
Danzaburou
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 53L
1,453 Elo+
Party 1
Team Averages
Level 39
1,500 SR
1,441 Elo+

VS

Team Averages
Level 42
1,439 SR
1,490 Elo+
Thanatos
Thanatos
ColdSkull Sanad
Thanatos
Level 7
God Stats
0W - 1L
1,467 SR
Queue Stats
2W - 5L
1,739 Elo+
Solo
The Morrigan
The Morrigan
Fart Harvestor
The Morrigan
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,375 Elo+
Solo
Jing Wei
Jing Wei
Maico Angst
Jing Wei
Level 108
God Stats
12W - 25L
1,351 SR
Queue Stats
171W - 242L
1,358 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
12 / 3 / 3
13,242
736
16,967
18,654
15,627
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
4 / 4 / 13
13,139
730
4,147
23,136
25,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Danzaburou
ishmalgibraltar
Danzaburou
16
4 / 6 / 11
12,577
699
17,472
18,433
8,052
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
14
6 / 9 / 4
11,402
633
14,331
17,709
7,641
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

The Morrigan
Fart Harvestor
The Morrigan
14
2 / 7 / 6
10,910
606
14,087
12,997
6,339
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Jing Wei
Maico Angst
Jing Wei
15
5 / 4 / 6
11,503
639
18,885
19,495
7,718
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
29
20
Kills
13
13
Deaths
20
27
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Thanatos
6
9
4
0.89
W
12
3
3
4.5
L
The Morrigan
Fart Harvestor
The Morrigan
2
7
6
0.71
L
Jing Wei
Maico Angst
Jing Wei
5
4
6
2
W
4
4
13
2.63
W
Danzaburou
ishmalgibraltar
Danzaburou
4
6
11
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,586
Damage
47,303
60,223
Taken
50,201
48,899
Mitigated
21,698
14,140
Healing
14,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
14,331
5,174
213
7,730
17,709
7,641
517
1,926
15,783
0
23,197
W
16,967
7,258
394
2,710
18,654
15,627
594
3,879
14,775
0
52,820
L
The Morrigan
Fart Harvestor
The Morrigan
14,087
3,579
129
1,709
12,997
6,339
193
1,328
11,646
44,471
9,441
L
Jing Wei
Maico Angst
Jing Wei
18,885
15,672
771
3,733
19,495
7,718
464
1,725
17,770
0
59,402
W
4,147
1,032
1,627
6,819
23,136
25,220
408
2,999
20,137
18,301
0
W
Danzaburou
ishmalgibraltar
Danzaburou
17,472
7,553
0
2,590
18,433
8,052
1,906
3,432
15,001
0
51,952

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,958
Gold Earned
33,815
157
Minions Killed
196
4
Camps Cleared
9
1,003,352
Distance Traveled
869,840
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
11,402
633
29
2
0
280,266
3
W
Set
13,242
736
62
3
3
356,892
1
L
The Morrigan
10,910
606
78
4
6
270,639
1
L
Jing Wei
11,503
639
89
5
3
318,935
1
W
Terra
13,139
730
28
2
1
367,092
4
W
Danzaburou
12,577
699
67
4
0
279,368
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role