Player Matchup

Ra
Ra
DankFart
Ra
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,353 Elo+
Party 1
Bellona
Bellona
Hammystyl1
Bellona
Level 18
God Stats
3W - 1L
1,548 SR
Queue Stats
37W - 37L
1,485 Elo+
Party 1
Osiris
Osiris
JPartin718
Osiris
Level 27
God Stats
2W - 1L
1,508 SR
Queue Stats
98W - 102L
1,417 Elo+
Solo
Baron Samedi
Baron Samedi
Kornelkorn
Baron Samedi
Level 29
God Stats
61W - 48L
1,582 SR
Queue Stats
151W - 153L
1,499 Elo+
Solo
Rama
Rama
jhankll
Rama
Level 25
God Stats
1W - 1L
1,314 SR
Queue Stats
68W - 95L
1,422 Elo+
Solo
Team Averages
Level 21
1,490 SR
1,436 Elo+

VS

Team Averages
Level 30
1,437 SR
1,465 Elo+
Janus
Janus
BrettEBGaming
Janus
Level 14
God Stats
3W - 5L
1,603 SR
Queue Stats
9W - 14L
1,535 Elo+
Solo
Serqet
Serqet
Innerscepter
Serqet
Level 28
God Stats
1W - 1L
1,555 SR
Queue Stats
21W - 17L
1,551 Elo+
Solo
Yemoja
Yemoja
Shimimosa
Yemoja
Level 6
God Stats
0W - 3L
1,079 SR
Queue Stats
6W - 7L
1,482 Elo+
Party 2
Hades
Hades
TheGiefster
Hades
Level 14
God Stats
2W - 2L
1,341 SR
Queue Stats
3W - 3L
1,297 Elo+
Solo
Nike
Nike
vSinisterWolfv
Nike
Level 89
God Stats
1W - 2L
1,609 SR
Queue Stats
160W - 170L
1,462 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
1 / 11 / 19
13,024
930
10,950
16,824
5,931
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
Hammystyl1
Bellona
20
14 / 2 / 18
16,186
1,156
21,271
22,402
21,328
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Osiris
JPartin718
Osiris
20
10 / 3 / 29
16,318
1,166
24,677
20,608
20,791
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Baron Samedi
Kornelkorn
Baron Samedi
20
19 / 4 / 14
17,092
1,221
38,484
16,501
7,181
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Rama
jhankll
Rama
16
0 / 0 / 0
8,430
602
0
0
0
Team 1 Tickets

128

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 8 / 9
13,341
953
19,726
14,940
6,184
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Serqet
19
2 / 10 / 9
12,626
902
13,062
18,535
8,205
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Mace

Mace

+10
Physical Power

Yemoja
Shimimosa
Yemoja
19
1 / 6 / 8
13,065
933
4,374
18,394
18,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

19
11 / 6 / 3
14,802
1,057
15,728
20,321
10,266
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

19
3 / 14 / 8
12,619
901
15,623
32,202
36,893
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

124
Kill Participation
57
44
Kills
20
20
Deaths
44
80
Assists
37
Player
Kills
Deaths
Assists
KDA
L
3
8
9
0.94
W
1
11
19
0.95
W
Bellona
Hammystyl1
Bellona
14
2
18
11.5
L
Serqet
2
10
9
0.65
W
Osiris
JPartin718
Osiris
10
3
29
8.17
W
Baron Samedi
Kornelkorn
Baron Samedi
19
4
14
6.5
L
Yemoja
Shimimosa
Yemoja
1
6
8
0.83
L
11
6
3
2.08
W
Rama
jhankll
Rama
0
0
0
0
L
3
14
8
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,382
Damage
68,513
76,335
Taken
104,392
55,231
Mitigated
79,775
16,467
Healing
9,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
19,726
897
0
1,013
14,940
6,184
0
4,767
9,951
50,345
0
W
10,950
1,144
562
529
16,824
5,931
0
10,971
5,630
31,623
0
W
Bellona
Hammystyl1
Bellona
21,271
6,934
556
1,901
22,402
21,328
0
12,377
8,312
986
39,329
L
Serqet
13,062
1,916
0
355
18,535
8,205
0
6,403
11,512
0
24,105
W
Osiris
JPartin718
Osiris
24,677
8,857
0
3,710
20,608
20,791
0
12,283
6,615
8,114
37,770
W
Baron Samedi
Kornelkorn
Baron Samedi
38,484
4,232
4,812
4,397
16,501
7,181
0
8,662
7,124
61,162
0
L
Yemoja
Shimimosa
Yemoja
4,374
732
1,318
681
18,394
18,227
0
11,116
6,686
14,856
0
L
15,728
3,113
402
4,065
20,321
10,266
0
9,850
9,882
42,470
0
W
Rama
jhankll
Rama
0
0
0
0
0
0
0
0
0
0
0
L
15,623
2,241
0
1,431
32,202
36,893
0
19,626
11,268
12,973
20,280

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,050
Gold Earned
66,453
199
Minions Killed
222
6
Camps Cleared
6
978,963
Distance Traveled
1,018,321
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
13,341
953
94
7
0
244,174
0
W
Ra
13,024
930
40
3
0
178,076
0
W
Bellona
16,186
1,156
38
3
2
278,751
0
L
Serqet
12,626
902
19
1
3
247,229
0
W
Osiris
16,318
1,166
46
3
2
278,463
1
W
Baron Samedi
17,092
1,221
75
5
2
243,673
0
L
Yemoja
13,065
933
15
1
0
126,897
0
L
Hades
14,802
1,057
60
4
3
209,236
1
W
Rama
8,430
602
0
0
0
0
0
L
Nike
12,619
901
34
2
0
190,785
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role