Player Matchup

Nemesis
Nemesis
BellaDoesStuffYT
Nemesis
Level 127
God Stats
24W - 29L
1,589 SR
Queue Stats
230W - 258L
1,500 Elo+
Party 1
Ares
Ares
URMISSINGKID
Ares
Level 5
God Stats
1W - 0L
1,738 SR
Queue Stats
3W - 7L
1,247 Elo+
Party 1
Achilles
Achilles
URMISSINGPP
Achilles
Level 89
God Stats
2W - 3L
1,557 SR
Queue Stats
61W - 43L
1,566 Elo+
Party 1
Team Averages
Level 74
1,628 SR
1,438 Elo+

VS

Team Averages
Level 58
1,496 SR
1,386 Elo+
Ra
Ra
Darklight8043
Ra
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 19L
1,420 Elo+
Solo
Jing Wei
Jing Wei
Havin_Motion83
Jing Wei
Level 13
God Stats
4W - 8L
1,487 SR
Queue Stats
35W - 61L
1,321 Elo+
Solo
Kukulkan
Kukulkan
Sasuke_504
Kukulkan
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 106L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 1 / 6
8,824
735
7,902
7,108
3,712
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 1 / 8
7,687
641
1,103
11,151
11,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Achilles
URMISSINGPP
Achilles
13
6 / 1 / 5
8,743
729
9,605
12,471
12,755
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 4 / 0
7,372
614
4,604
7,080
1,935
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jing Wei
9
0 / 6 / 3
6,681
557
5,673
8,998
2,455
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kukulkan
Sasuke_504
Kukulkan
10
0 / 2 / 3
6,805
567
8,146
4,564
1,145
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
9
12
Kills
3
3
Deaths
12
19
Assists
6
Player
Kills
Deaths
Assists
KDA
W
6
1
6
9
L
3
4
0
0.75
L
Jing Wei
0
6
3
0.25
L
Kukulkan
Sasuke_504
Kukulkan
0
2
3
0.75
W
0
1
8
4
W
Achilles
URMISSINGPP
Achilles
6
1
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,610
Damage
18,423
30,730
Taken
20,642
27,807
Mitigated
5,535
4,028
Healing
3,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,902
2,779
0
1,939
7,108
3,712
548
1,857
5,251
0
28,542
L
4,604
619
719
1,945
7,080
1,935
0
958
5,976
23,155
0
L
Jing Wei
5,673
3,133
0
216
8,998
2,455
435
895
7,737
0
11,425
L
Kukulkan
Sasuke_504
Kukulkan
8,146
738
52
361
4,564
1,145
68
186
4,263
24,914
0
W
1,103
0
0
627
11,151
11,340
85
7,012
4,139
11,929
0
W
Achilles
URMISSINGPP
Achilles
9,605
2,498
0
1,462
12,471
12,755
20
4,356
8,115
1,954
22,792

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,254
Gold Earned
20,858
106
Minions Killed
109
7
Camps Cleared
3
617,966
Distance Traveled
600,024
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
8,824
735
49
4
4
230,502
1
L
Ra
7,372
614
45
4
2
212,499
0
L
Jing Wei
6,681
557
14
1
1
196,558
2
L
Kukulkan
6,805
567
50
4
0
190,967
3
W
Ares
7,687
641
26
2
0
184,366
1
W
Achilles
8,743
729
31
3
3
203,098
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role