Player Matchup

Hera
Hera
 
Hera
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
Aggrophysicist
Olorun
Level 155
God Stats
4W - 3L
1,503 SR
Queue Stats
329W - 284L
1,569 Elo+
Solo
Nox
Nox
GulaKitsune
Nox
Level 44
God Stats
7W - 4L
1,682 SR
Queue Stats
166W - 97L
1,629 Elo+
Party 2
Ares
Ares
helixchicano
Ares
Level 40
God Stats
2W - 0L
1,939 SR
Queue Stats
176W - 105L
1,629 Elo+
Party 2
Hun Batz
Hun Batz
keauxji
Hun Batz
Level 64
God Stats
2W - 1L
1,504 SR
Queue Stats
305W - 224L
1,622 Elo+
Party 2
Team Averages
Level 92
1,626 SR
1,590 Elo+

VS

Team Averages
Level 117
1,450 SR
1,634 Elo+
Baron Samedi
Baron Samedi
BreakNV
Baron Samedi
Level 139
God Stats
4W - 4L
1,581 SR
Queue Stats
315W - 324L
1,581 Elo+
Solo
Erlang Shen
Erlang Shen
T045TM4N
Erlang Shen
Level 128
God Stats
0W - 2L
1,309 SR
Queue Stats
312W - 295L
1,586 Elo+
Solo
Khepri
Khepri
TheKMcGuinness
Khepri
Level 43
God Stats
0W - 2L
1,282 SR
Queue Stats
5W - 2L
1,770 Elo+
Party 1
Cernunnos
Cernunnos
TheyCallMeVine
Cernunnos
Level 120
God Stats
2W - 4L
1,446 SR
Queue Stats
164W - 154L
1,606 Elo+
Party 1
Thanatos
Thanatos
TypeTuff_23
Thanatos
Level 155
God Stats
3W - 3L
1,631 SR
Queue Stats
137W - 137L
1,628 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
17
5 / 2 / 12
10,377
798
10,904
7,223
3,065
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

18
6 / 3 / 9
10,641
819
11,864
11,489
6,001
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

16
5 / 3 / 9
9,990
768
10,360
9,519
4,373
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
2 / 2 / 14
10,178
783
7,777
16,592
17,668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hun Batz
keauxji
Hun Batz
16
1 / 1 / 11
9,850
758
9,638
7,917
6,971
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BreakNV
Baron Samedi
15
0 / 3 / 7
8,240
634
8,798
9,772
4,992
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Erlang Shen
T045TM4N
Erlang Shen
15
2 / 5 / 6
8,649
665
10,143
14,247
17,927
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
1 / 3 / 5
9,174
706
4,252
13,080
19,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cernunnos
TheyCallMeVine
Cernunnos
16
4 / 4 / 2
9,460
728
9,795
10,400
5,049
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thanatos
TypeTuff_23
Thanatos
15
4 / 4 / 2
9,070
698
11,814
9,582
7,430
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
33
19
Kills
11
11
Deaths
19
55
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
5
2
12
5.5
W
6
3
9
3.5
L
Baron Samedi
BreakNV
Baron Samedi
0
3
7
1.17
W
5
3
9
3.17
L
Erlang Shen
T045TM4N
Erlang Shen
2
5
6
1
L
1
3
5
1.17
L
Cernunnos
TheyCallMeVine
Cernunnos
4
4
2
1.25
L
Thanatos
TypeTuff_23
Thanatos
4
4
2
1.25
W
2
2
14
4.5
W
Hun Batz
keauxji
Hun Batz
1
1
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,543
Damage
44,802
52,740
Taken
57,081
38,078
Mitigated
55,181
25,092
Healing
22,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
10,904
2,299
1,107
1,534
7,223
3,065
741
1,909
5,125
28,115
0
W
11,864
4,815
7,922
4,798
11,489
6,001
2,384
4,071
6,955
31,668
0
L
Baron Samedi
BreakNV
Baron Samedi
8,798
778
3,047
3,262
9,772
4,992
288
6,144
3,628
22,259
0
W
10,360
946
2,503
1,725
9,519
4,373
959
1,975
7,058
23,912
0
L
Erlang Shen
T045TM4N
Erlang Shen
10,143
3,121
194
3,553
14,247
17,927
24
9,441
4,806
0
18,667
L
4,252
186
1,502
1,932
13,080
19,783
222
10,274
2,806
12,650
0
L
Cernunnos
TheyCallMeVine
Cernunnos
9,795
4,294
426
2,590
10,400
5,049
659
7,756
2,644
0
34,313
L
Thanatos
TypeTuff_23
Thanatos
11,814
1,300
104
5,500
9,582
7,430
318
7,290
2,292
0
15,252
W
7,777
606
1,303
3,408
16,592
17,668
307
3,017
13,071
9,444
0
W
Hun Batz
keauxji
Hun Batz
9,638
1,445
0
792
7,917
6,971
682
2,078
5,342
0
22,819

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,036
Gold Earned
44,593
132
Minions Killed
119
0
Camps Cleared
0
1,214,412
Distance Traveled
1,098,077
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
10,377
798
30
2
0
211,699
1
W
Olorun
10,641
819
42
3
0
199,531
0
L
Baron Samedi
8,240
634
30
2
0
205,036
1
W
Nox
9,990
768
36
3
0
244,272
4
L
Erlang Shen
8,649
665
10
1
0
194,319
0
L
Khepri
9,174
706
20
2
0
250,546
0
L
Cernunnos
9,460
728
49
4
0
213,359
2
L
Thanatos
9,070
698
10
1
0
234,817
0
W
Ares
10,178
783
2
0
0
274,517
1
W
Hun Batz
9,850
758
22
2
0
284,393
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role