Player Matchup

Sobek
Sobek
IxDragonHeartxI
Sobek
Level 28
God Stats
1W - 2L
1,529 SR
Queue Stats
20W - 53L
1,325 Elo+
Party 1
Medusa
Medusa
Momorsus108
Medusa
Level 8
God Stats
1W - 1L
1,824 SR
Queue Stats
9W - 8L
1,839 Elo+
Solo
Mulan
Mulan
Qapzl
Mulan
Level 18
God Stats
17W - 36L
1,355 SR
Queue Stats
50W - 87L
1,347 Elo+
Party 1
Olorun
Olorun
Titheada22
Olorun
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,385 Elo+
Solo
Ravana
Ravana
zTDxwg
Ravana
Level 17
God Stats
10W - 12L
1,513 SR
Queue Stats
63W - 97L
1,367 Elo+
Party 1
Team Averages
Level 15
1,544 SR
1,453 Elo+

VS

Team Averages
Level 18
1,545 SR
1,572 Elo+
Izanami
Izanami
 
Izanami
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
A Moist Mei
Bastet
Level 11
God Stats
5W - 1L
1,877 SR
Queue Stats
29W - 11L
1,784 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Antonius2PAC
Morgan Le Fay
Level 28
God Stats
31W - 20L
1,556 SR
Queue Stats
111W - 119L
1,398 Elo+
Solo
Nox
Nox
BuenasMadrugadas
Nox
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 1L
1,773 Elo+
Solo
Yemoja
Yemoja
Gogeta-Sama9339
Yemoja
Level 13
God Stats
9W - 10L
1,293 SR
Queue Stats
27W - 29L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 1
4,498
450
670
8,535
4,262
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Medusa
6
1 / 4 / 0
4,183
418
3,524
6,040
1,604
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Mulan
Qapzl
Mulan
8
0 / 3 / 1
4,660
466
2,364
8,074
3,456
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Olorun
Titheada22
Olorun
4
0 / 8 / 0
3,661
366
1,169
6,248
2,065
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ravana
zTDxwg
Ravana
7
2 / 5 / 0
4,981
498
3,206
5,429
1,814
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
4 / 1 / 1
6,195
620
6,102
5,751
1,673
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bastet
12
9 / 0 / 4
7,244
724
4,947
4,805
1,336
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Morgan Le Fay
Antonius2PAC
Morgan Le Fay
10
3 / 1 / 3
5,618
562
7,510
4,303
1,226
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
6 / 1 / 2
6,952
695
4,613
5,505
1,982
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

8
1 / 0 / 3
4,859
486
2,109
5,039
2,111
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
36
3
Kills
23
23
Deaths
3
2
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
4
1
1
4.5
W
Bastet
9
0
4
11
W
Morgan Le Fay
Antonius2PAC
Morgan Le Fay
3
1
3
4.5
W
6
1
2
7
W
1
0
3
2.5
L
0
3
1
0.17
L
Medusa
1
4
0
0.25
L
Mulan
Qapzl
Mulan
0
3
1
0.17
L
Olorun
Titheada22
Olorun
0
8
0
0
L
Ravana
zTDxwg
Ravana
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,933
Damage
25,281
34,326
Taken
25,403
13,201
Mitigated
8,328
7,680
Healing
9,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
6,102
3,755
0
1,944
5,751
1,673
293
0
5,559
0
36,211
W
Bastet
4,947
1,814
0
1,797
4,805
1,336
0
195
4,610
0
42,935
W
Morgan Le Fay
Antonius2PAC
Morgan Le Fay
7,510
1,092
0
681
4,303
1,226
160
294
4,009
31,163
0
W
4,613
478
0
1,532
5,505
1,982
443
708
4,797
41,805
0
W
2,109
522
1,079
2,755
5,039
2,111
344
527
4,512
9,729
0
L
670
63
161
2,811
8,535
4,262
0
5,065
3,158
8,541
0
L
Medusa
3,524
965
0
461
6,040
1,604
84
3,933
1,863
0
19,987
L
Mulan
Qapzl
Mulan
2,364
198
0
2,870
8,074
3,456
0
0
8,074
0
17,373
L
Olorun
Titheada22
Olorun
1,169
354
0
337
6,248
2,065
0
3,214
2,904
5,489
784
L
Ravana
zTDxwg
Ravana
3,206
993
0
1,040
5,429
1,814
0
1,236
4,095
0
11,286

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,983
Gold Earned
30,868
131
Minions Killed
318
0
Camps Cleared
0
849,764
Distance Traveled
913,230
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,195
620
69
7
0
149,962
1
W
Bastet
7,244
724
82
8
0
220,807
2
W
Morgan Le Fay
5,618
562
57
6
0
182,400
4
W
Nox
6,952
695
95
10
0
175,637
1
W
Yemoja
4,859
486
15
2
0
184,424
0
L
Sobek
4,498
450
25
3
0
173,363
0
L
Medusa
4,183
418
37
4
0
179,111
1
L
Mulan
4,660
466
35
4
0
184,252
0
L
Olorun
3,661
366
7
1
0
139,536
0
L
Ravana
4,981
498
27
3
0
173,502
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role