Player Matchup

Fenrir
Fenrir
CuriousTrain605
Fenrir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,077 Elo+
Party 1
Thor
Thor
DeximusPrime
Thor
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 16L
1,133 Elo+
Solo
Olorun
Olorun
alvijaz-super
Olorun
Level 28
God Stats
3W - 4L
1,462 SR
Queue Stats
66W - 64L
1,479 Elo+
Solo
Serqet
Serqet
medusa321
Serqet
Level 8
God Stats
0W - 1L
1,259 SR
Queue Stats
2W - 6L
1,248 Elo+
Solo
Rama
Rama
smitesnotg4y
Rama
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,171 Elo+
Party 1
Team Averages
Level 11
1,444 SR
1,222 Elo+

VS

Team Averages
Level 17
1,481 SR
1,371 Elo+
Loki
Loki
G00S3555
Loki
Level 24
God Stats
3W - 5L
1,251 SR
Queue Stats
36W - 34L
1,418 Elo+
Solo
Bellona
Bellona
Krosolas
Bellona
Level 10
God Stats
2W - 4L
1,328 SR
Queue Stats
15W - 26L
1,127 Elo+
Solo
Ymir
Ymir
SuperiorJam7409
Ymir
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
23W - 18L
1,305 Elo+
Solo
Sol
Sol
SupremeAlah19
Sol
Level 27
God Stats
4W - 1L
1,827 SR
Queue Stats
69W - 51L
1,507 Elo+
Solo
Neith
Neith
ZeroVice
Neith
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 11 / 2
6,666
370
2,395
12,947
5,463
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
3 / 9 / 5
7,311
406
6,604
14,609
4,998
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

10
2 / 9 / 0
6,874
382
4,397
14,696
10,033
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Serqet
medusa321
Serqet
12
5 / 8 / 2
8,069
448
6,391
13,472
4,911
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
0 / 12 / 0
6,970
387
4,688
12,629
3,524
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
19
12 / 1 / 5
11,711
651
9,588
11,569
4,712
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bellona
Krosolas
Bellona
14
8 / 8 / 7
9,613
534
9,652
18,304
23,141
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

19
12 / 0 / 1
12,266
681
9,864
11,511
14,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

17
12 / 1 / 5
11,182
621
16,087
12,877
9,471
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
ZeroVice
Neith
15
4 / 4 / 11
9,517
529
9,833
8,858
4,203
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
77
11
Kills
48
49
Deaths
14
9
Assists
29
Player
Kills
Deaths
Assists
KDA
L
1
11
2
0.18
L
3
9
5
0.61
W
Loki
12
1
5
14.5
W
Bellona
Krosolas
Bellona
8
8
7
1.44
W
12
0
1
12.5
W
12
1
5
14.5
W
Neith
ZeroVice
Neith
4
4
11
2.38
L
2
9
0
0.22
L
Serqet
medusa321
Serqet
5
8
2
0.75
L
0
12
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,475
Damage
55,024
68,353
Taken
63,119
28,929
Mitigated
55,605
5,597
Healing
18,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,395
923
0
415
12,947
5,463
0
6,056
6,891
0
16,041
L
6,604
1,218
0
327
14,609
4,998
0
524
14,085
0
21,215
W
Loki
9,588
2,801
0
8,366
11,569
4,712
2,637
269
11,046
0
96,547
W
Bellona
Krosolas
Bellona
9,652
3,186
0
1,848
18,304
23,141
349
50
17,550
0
34,431
W
9,864
2,776
0
925
11,511
14,078
1,776
436
11,075
75,373
0
W
16,087
7,005
0
6,726
12,877
9,471
3,528
2,490
10,152
62,544
5,890
W
Neith
ZeroVice
Neith
9,833
4,192
0
483
8,858
4,203
3,090
1,152
7,706
0
43,793
L
4,397
2,592
227
1,954
14,696
10,033
0
8,894
5,802
31,344
0
L
Serqet
medusa321
Serqet
6,391
2,016
0
1,797
13,472
4,911
0
1,240
12,232
0
26,777
L
4,688
4,082
0
877
12,629
3,524
0
7,609
5,020
0
25,885

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,890
Gold Earned
54,289
214
Minions Killed
543
0
Camps Cleared
0
1,347,490
Distance Traveled
1,552,892
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,666
370
31
2
0
362,769
2
L
Thor
7,311
406
32
2
0
262,122
0
W
Loki
11,711
651
152
8
0
372,078
1
W
Bellona
9,613
534
49
3
0
292,847
1
W
Ymir
12,266
681
136
8
0
272,160
1
W
Sol
11,182
621
121
7
0
330,710
0
W
Neith
9,517
529
85
5
0
285,097
0
L
Olorun
6,874
382
49
3
0
227,119
0
L
Serqet
8,069
448
43
2
0
265,058
0
L
Rama
6,970
387
59
3
0
230,422
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role