Player Matchup

Anubis
Anubis
Dane Gleesacs
Anubis
Level 93
God Stats
10W - 10L
1,575 SR
Queue Stats
97W - 79L
1,530 Elo+
Party 1
Artemis
Artemis
Dean Gullbearie
Artemis
Level 135
God Stats
17W - 14L
1,633 SR
Queue Stats
719W - 697L
1,567 Elo+
Party 1
Ymir
Ymir
ShinkBinkFinkle
Ymir
Level 104
God Stats
1W - 1L
1,750 SR
Queue Stats
505W - 469L
1,602 Elo+
Party 1
Team Averages
Level 111
1,653 SR
1,566 Elo+

VS

Team Averages
Level 126
1,477 SR
1,600 Elo+
Mulan
Mulan
JAMMERTIME6969
Mulan
Level 157
God Stats
7W - 5L
1,530 SR
Queue Stats
74W - 54L
1,598 Elo+
Party 2
Zhong Kui
Zhong Kui
SupaSaiyanBill
Zhong Kui
Level 147
God Stats
1W - 2L
1,595 SR
Queue Stats
57W - 28L
1,680 Elo+
Party 2
Hel
Hel
XoPaladinoX9678
Hel
Level 73
God Stats
0W - 1L
1,305 SR
Queue Stats
4W - 5L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 2 / 5
11,964
665
12,980
9,183
5,380
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
4 / 3 / 5
11,576
643
21,613
15,426
7,551
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
3 / 1 / 8
11,860
659
8,329
15,758
19,128
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 3
10,595
589
12,049
17,210
15,405
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
SupaSaiyanBill
Zhong Kui
14
3 / 3 / 3
10,456
581
10,688
17,813
11,186
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 6 / 6
9,749
542
9,404
15,274
6,198
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
18
12
Kills
6
6
Deaths
12
18
Assists
12
Player
Kills
Deaths
Assists
KDA
W
5
2
5
3.75
W
4
3
5
2.17
L
3
3
3
1.5
W
3
1
8
7
L
Zhong Kui
SupaSaiyanBill
Zhong Kui
3
3
3
1.5
L
0
6
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,922
Damage
32,141
40,367
Taken
50,297
32,059
Mitigated
32,789
11,356
Healing
17,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,980
360
0
4,104
9,183
5,380
332
4,642
4,541
56,707
0
W
21,613
6,141
0
2,121
15,426
7,551
1,799
7,368
8,058
0
48,216
L
12,049
357
0
857
17,210
15,405
0
6,716
9,799
0
33,150
W
8,329
1,195
512
4,619
15,758
19,128
375
8,351
7,407
37,399
0
L
Zhong Kui
SupaSaiyanBill
Zhong Kui
10,688
511
0
5,349
17,813
11,186
0
6,539
9,999
41,928
0
L
9,404
420
5,372
5,934
15,274
6,198
0
6,841
7,365
38,920
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,400
Gold Earned
30,800
210
Minions Killed
174
10
Camps Cleared
6
947,367
Distance Traveled
916,064
5
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
11,964
665
94
5
5
312,145
2
W
Artemis
11,576
643
53
3
3
313,097
2
L
Mulan
10,595
589
43
2
2
315,903
5
W
Ymir
11,860
659
63
4
2
322,125
1
L
Zhong Kui
10,456
581
76
4
4
303,589
7
L
Hel
9,749
542
55
3
0
296,572
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role