Player Matchup

Tiamat
Tiamat
LethalityAlways
Tiamat
Level 16
God Stats
15W - 13L
1,593 SR
Queue Stats
36W - 32L
1,546 Elo+
Party 1
Fenrir
Fenrir
SADBEAR999
Fenrir
Level 29
God Stats
18W - 12L
1,587 SR
Queue Stats
145W - 201L
1,381 Elo+
Solo
Xing Tian
Xing Tian
SirRinge
Xing Tian
Level 14
God Stats
5W - 3L
1,500 SR
Queue Stats
9W - 7L
1,658 Elo+
Party 1
Khepri
Khepri
Tuggles2015
Khepri
Level 124
God Stats
1W - 1L
1,524 SR
Queue Stats
34W - 19L
1,684 Elo+
Party 1
Izanami
Izanami
spicyypickles
Izanami
Level 7
God Stats
9W - 8L
1,754 SR
Queue Stats
23W - 16L
1,544 Elo+
Party 1
Team Averages
Level 38
1,591 SR
1,563 Elo+

VS

Team Averages
Level 16
1,513 SR
1,490 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Bildoe
Jormungandr
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,505 Elo+
Party 2
Xing Tian
Xing Tian
ChewysFat
Xing Tian
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 34L
1,449 Elo+
Solo
Neith
Neith
Jortz101
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
VintageNoVa6
Tsukuyomi
Level 16
God Stats
1W - 2L
1,565 SR
Queue Stats
9W - 11L
1,496 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 2 / 2
10,208
638
10,719
11,806
5,662
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fenrir
SADBEAR999
Fenrir
10
0 / 5 / 1
6,743
421
1,017
11,565
3,251
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Xing Tian
SirRinge
Xing Tian
12
1 / 3 / 0
7,375
461
9,173
13,488
10,841
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Khepri
12
4 / 3 / 10
8,601
538
4,400
15,694
18,244
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Izanami
14
5 / 3 / 5
8,609
538
6,660
8,728
2,696
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
14
0 / 0 / 4
8,341
521
4,146
3,289
1,147
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
Bildoe
Jormungandr
10
1 / 5 / 1
6,626
414
6,228
9,862
2,888
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Xing Tian
ChewysFat
Xing Tian
13
3 / 1 / 1
8,407
525
6,631
14,437
8,239
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Neith
Jortz101
Neith
11
1 / 9 / 3
7,254
453
5,903
10,506
2,962
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tsukuyomi
VintageNoVa6
Tsukuyomi
17
10 / 3 / 1
10,288
643
12,403
12,385
4,857
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
25
18
Kills
15
16
Deaths
18
18
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
0
0
4
2
L
Jormungandr
Bildoe
Jormungandr
1
5
1
0.3
L
Xing Tian
ChewysFat
Xing Tian
3
1
1
3.5
L
Neith
Jortz101
Neith
1
9
3
0.28
W
8
2
2
4.5
W
Fenrir
SADBEAR999
Fenrir
0
5
1
0.1
W
Xing Tian
SirRinge
Xing Tian
1
3
0
0.33
W
Khepri
4
3
10
3
L
Tsukuyomi
VintageNoVa6
Tsukuyomi
10
3
1
3.5
W
Izanami
5
3
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,969
Damage
35,311
61,281
Taken
50,479
40,694
Mitigated
20,093
14,442
Healing
10,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
4,146
153
0
245
3,289
1,147
50
1,401
1,779
47,960
0
L
Jormungandr
Bildoe
Jormungandr
6,228
2,888
0
217
9,862
2,888
187
6,452
3,192
24,890
0
L
Xing Tian
ChewysFat
Xing Tian
6,631
743
0
2,666
14,437
8,239
343
7,467
6,156
47,998
0
L
Neith
Jortz101
Neith
5,903
2,518
0
1,358
10,506
2,962
413
3,400
6,988
0
33,940
W
10,719
1,008
92
4,191
11,806
5,662
372
3,240
8,566
58,091
0
W
Fenrir
SADBEAR999
Fenrir
1,017
0
0
1,617
11,565
3,251
0
573
10,992
0
37,672
W
Xing Tian
SirRinge
Xing Tian
9,173
997
0
1,849
13,488
10,841
447
6,612
6,876
41,115
0
W
Khepri
4,400
407
0
3,570
15,694
18,244
40
4,160
11,534
20,781
0
L
Tsukuyomi
VintageNoVa6
Tsukuyomi
12,403
2,749
0
5,562
12,385
4,857
0
4,146
8,072
0
68,874
W
Izanami
6,660
4,055
0
3,123
8,728
2,696
858
2,420
6,308
0
65,230

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,536
Gold Earned
40,916
407
Minions Killed
396
0
Camps Cleared
0
1,393,538
Distance Traveled
1,457,792
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
8,341
521
103
6
0
311,880
1
L
Jormungandr
6,626
414
35
2
0
245,033
0
L
Xing Tian
8,407
525
73
5
0
306,628
3
L
Neith
7,254
453
65
4
0
261,494
0
W
Tiamat
10,208
638
122
8
0
303,781
0
W
Fenrir
6,743
421
61
4
0
263,927
1
W
Xing Tian
7,375
461
72
5
0
250,061
0
W
Khepri
8,601
538
17
1
0
288,024
3
L
Tsukuyomi
10,288
643
120
8
0
332,757
0
W
Izanami
8,609
538
135
8
0
287,745
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role