Player Matchup

Chaac
Chaac
Básed
Chaac
Level 52
God Stats
2W - 2L
1,715 SR
Queue Stats
37W - 49L
1,524 Elo+
Party 2
Guan Yu
Guan Yu
Puppydonkey
Guan Yu
Level 36
God Stats
3W - 2L
1,667 SR
Queue Stats
89W - 61L
1,616 Elo+
Party 2
Raijin
Raijin
Víbe
Raijin
Level 160
God Stats
0W - 2L
1,718 SR
Queue Stats
109W - 75L
1,649 Elo+
Party 2
Team Averages
Level 83
1,700 SR
1,596 Elo+

VS

Team Averages
Level 83
1,542 SR
1,647 Elo+
Ymir
Ymir
BigSloppyBoi
Ymir
Level 94
God Stats
2W - 1L
1,579 SR
Queue Stats
157W - 108L
1,625 Elo+
Party 1
Rama
Rama
SwitctFootPanda
Rama
Level 87
God Stats
1W - 0L
1,371 SR
Queue Stats
106W - 58L
1,680 Elo+
Party 1
Ah Puch
Ah Puch
splugemachine12
Ah Puch
Level 68
God Stats
6W - 4L
1,674 SR
Queue Stats
166W - 106L
1,636 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Básed
Chaac
12
2 / 9 / 5
8,488
653
8,562
20,034
15,269
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Guan Yu
Puppydonkey
Guan Yu
12
0 / 2 / 6
8,012
616
5,804
18,756
14,111
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Raijin
Víbe
Raijin
13
6 / 7 / 1
9,400
723
12,443
13,072
4,516
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 14
10,144
780
13,766
15,127
14,298
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

15
6 / 2 / 9
10,256
789
14,074
11,187
4,505
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
9 / 3 / 7
10,658
820
18,835
8,878
3,420
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
47
8
Kills
17
18
Deaths
8
12
Assists
30
Player
Kills
Deaths
Assists
KDA
W
2
3
14
3
L
Chaac
Básed
Chaac
2
9
5
0.5
L
Guan Yu
Puppydonkey
Guan Yu
0
2
6
1.5
W
6
2
9
5.25
L
Raijin
Víbe
Raijin
6
7
1
0.93
W
9
3
7
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,809
Damage
46,675
51,862
Taken
35,192
33,896
Mitigated
22,223
6,025
Healing
9,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,766
2,654
440
2,812
15,127
14,298
216
4,333
10,502
34,056
0
L
Chaac
Básed
Chaac
8,562
1,475
0
1,688
20,034
15,269
0
11,494
8,540
2,606
27,054
L
Guan Yu
Puppydonkey
Guan Yu
5,804
522
1,363
2,724
18,756
14,111
0
12,165
6,591
2,021
11,761
W
14,074
11,956
0
4,268
11,187
4,505
2,107
4,793
6,141
0
39,736
L
Raijin
Víbe
Raijin
12,443
1,072
0
250
13,072
4,516
26
9,635
3,437
35,923
0
W
18,835
347
0
2,261
8,878
3,420
310
4,466
4,166
41,001
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,900
Gold Earned
31,058
134
Minions Killed
175
4
Camps Cleared
9
689,916
Distance Traveled
749,886
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,144
780
41
3
0
242,870
7
L
Chaac
8,488
653
35
3
1
211,877
0
L
Guan Yu
8,012
616
17
1
1
263,351
2
W
Rama
10,256
789
59
5
6
250,404
3
L
Raijin
9,400
723
82
6
2
214,688
3
W
Ah Puch
10,658
820
75
6
3
256,612
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role