Player Matchup

Pele
Pele
Aegisordie
Pele
Level 3
God Stats
4W - 0L
1,797 SR
Queue Stats
6W - 2L
1,500 Elo+
Party 1
Olorun
Olorun
beadsordie
Olorun
Level 4
God Stats
4W - 0L
1,872 SR
Queue Stats
4W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
rashador1
Bacchus
Level 78
God Stats
42W - 27L
1,673 SR
Queue Stats
186W - 166L
1,622 Elo+
Party 1
Team Averages
Level 28
1,781 SR
1,541 Elo+

VS

Team Averages
Level 32
1,478 SR
1,288 Elo+
Nemesis
Nemesis
 
Nemesis
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
MrsFirepower
Sol
Level 26
God Stats
10W - 14L
1,433 SR
Queue Stats
128W - 165L
1,312 Elo+
Party 2
Ullr
Ullr
gorila_bebivel
Ullr
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,053 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 0 / 3
4,616
923
1,655
1,961
573
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Olorun
beadsordie
Olorun
9
3 / 0 / 4
5,081
1,016
3,774
2,255
754
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
rashador1
Bacchus
8
3 / 0 / 5
4,782
956
1,486
2,825
2,251
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
6
0 / 4 / 0
3,560
712
1,488
4,161
1,526
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

6
0 / 2 / 0
3,648
730
1,723
2,611
896
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

4
0 / 2 / 0
3,413
683
108
1,743
512
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
0
8
Kills
0
0
Deaths
8
12
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
0
4
0
0
W
2
0
3
3.5
L
0
2
0
0
W
Olorun
beadsordie
Olorun
3
0
4
5
L
0
2
0
0
W
Bacchus
rashador1
Bacchus
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,915
Damage
3,319
7,041
Taken
8,515
3,578
Mitigated
2,934
2,865
Healing
1,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
1,488
571
147
611
4,161
1,526
0
2,693
1,468
0
6,431
W
1,655
180
0
288
1,961
573
116
649
1,312
0
10,860
L
1,723
587
94
612
2,611
896
0
1,815
796
10,498
1,144
W
Olorun
beadsordie
Olorun
3,774
2,399
84
1,550
2,255
754
970
467
1,788
17,775
0
L
108
54
0
29
1,743
512
0
1,008
735
0
1,351
W
Bacchus
rashador1
Bacchus
1,486
177
90
853
2,825
2,251
0
606
2,219
2,824
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,479
Gold Earned
10,621
63
Minions Killed
37
5
Camps Cleared
1
289,597
Distance Traveled
186,348
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
3,560
712
13
3
1
81,427
1
W
Pele
4,616
923
24
5
1
115,795
1
L
Sol
3,648
730
20
4
0
69,682
2
W
Olorun
5,081
1,016
32
6
3
85,908
2
L
Ullr
3,413
683
4
1
0
35,239
0
W
Bacchus
4,782
956
7
1
1
87,894
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role