Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Olorun
Olorun
Brahm
Olorun
Level 60
God Stats
10W - 12L
1,490 SR
Queue Stats
75W - 110L
1,400 Elo+
Solo
Mulan
Mulan
Novenae
Mulan
Level 18
God Stats
3W - 4L
1,449 SR
Queue Stats
3W - 5L
1,421 Elo+
Party 1
Yemoja
Yemoja
StrawberryUwU
Yemoja
Level 28
God Stats
1W - 3L
1,326 SR
Queue Stats
1W - 4L
1,306 Elo+
Party 1
Hachiman
Hachiman
ZephinLucis
Hachiman
Level 53
God Stats
3W - 3L
1,532 SR
Queue Stats
4W - 6L
1,421 Elo+
Party 1
Team Averages
Level 50
1,459 SR
1,410 Elo+

VS

Team Averages
Level 59
1,482 SR
1,453 Elo+
Geb
Geb
 
Geb
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
ChiefKingKody
Sol
Level 35
God Stats
4W - 9L
1,500 SR
Queue Stats
173W - 178L
1,405 Elo+
Solo
Nemesis
Nemesis
Trivialix
Nemesis
Level 42
God Stats
2W - 1L
1,475 SR
Queue Stats
45W - 50L
1,458 Elo+
Solo
Neith
Neith
XXcbloodCCx
Neith
Level 88
God Stats
2W - 1L
1,479 SR
Queue Stats
30W - 24L
1,447 Elo+
Solo
Sun Wukong
Sun Wukong
j3remay4
Sun Wukong
Level 46
God Stats
7W - 8L
1,458 SR
Queue Stats
201W - 210L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
10
0 / 6 / 0
5,912
422
4,714
13,298
3,868
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Olorun
Brahm
Olorun
11
0 / 1 / 0
6,127
438
2,499
5,938
1,894
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mulan
Novenae
Mulan
10
0 / 4 / 0
6,155
440
6,137
9,076
5,501
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

10
0 / 0 / 1
6,407
458
2,739
5,599
4,464
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hachiman
ZephinLucis
Hachiman
10
2 / 1 / 0
6,053
432
4,284
7,856
2,080
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
11
1 / 0 / 0
6,769
484
3,400
8,971
5,508
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
2 / 0 / 2
7,475
534
6,638
7,237
2,806
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Nemesis
Trivialix
Nemesis
13
5 / 0 / 1
7,911
565
4,883
8,263
2,790
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
0 / 2 / 1
6,694
478
5,503
6,833
3,029
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
j3remay4
Sun Wukong
15
4 / 0 / 3
8,619
616
8,572
9,452
5,833
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
19
2
Kills
12
12
Deaths
2
1
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
0
6
0
0
W
Geb
 
Geb
1
0
0
1
L
Olorun
Brahm
Olorun
0
1
0
0
W
2
0
2
3
L
Mulan
Novenae
Mulan
0
4
0
0
L
0
0
1
0.5
W
Nemesis
Trivialix
Nemesis
5
0
1
5.5
W
0
2
1
0.25
L
Hachiman
ZephinLucis
Hachiman
2
1
0
2
W
Sun Wukong
j3remay4
Sun Wukong
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,373
Damage
28,996
41,767
Taken
40,756
17,807
Mitigated
19,966
11,448
Healing
18,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
4,714
1,250
0
3,984
13,298
3,868
0
3,043
10,002
0
34,893
W
Geb
 
Geb
3,400
485
306
1,933
8,971
5,508
39
1,655
7,316
21,402
0
L
Olorun
Brahm
Olorun
2,499
990
440
2,234
5,938
1,894
0
2,178
3,675
28,672
0
W
6,638
2,342
0
3,517
7,237
2,806
5,444
1,409
5,828
37,735
5,711
L
Mulan
Novenae
Mulan
6,137
1,437
0
1,036
9,076
5,501
0
1,037
7,581
0
32,010
L
2,739
243
1,243
1,684
5,599
4,464
48
2,574
3,025
20,228
0
W
Nemesis
Trivialix
Nemesis
4,883
2,034
0
5,453
8,263
2,790
0
838
7,425
0
45,492
W
5,503
1,511
0
2,443
6,833
3,029
96
1,032
5,801
0
43,322
L
Hachiman
ZephinLucis
Hachiman
4,284
1,085
0
827
7,856
2,080
251
749
7,107
0
36,407
W
Sun Wukong
j3remay4
Sun Wukong
8,572
1,720
0
4,629
9,452
5,833
625
488
8,964
0
48,874

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,654
Gold Earned
37,468
290
Minions Killed
405
0
Camps Cleared
0
1,281,111
Distance Traveled
1,358,191
27
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
5,912
422
64
5
0
281,256
5
W
Geb
6,769
484
23
2
0
305,138
4
L
Olorun
6,127
438
55
4
0
250,523
7
W
Sol
7,475
534
94
7
0
249,274
0
L
Mulan
6,155
440
68
5
0
228,471
4
L
Yemoja
6,407
458
32
2
0
252,485
6
W
Nemesis
7,911
565
93
7
0
270,963
1
W
Neith
6,694
478
86
6
0
251,332
5
L
Hachiman
6,053
432
71
5
0
268,376
5
W
Sun Wukong
8,619
616
109
8
0
281,484
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role