Player Matchup

Achilles
Achilles
GROCK420
Achilles
Level 34
God Stats
29W - 23L
1,579 SR
Queue Stats
340W - 274L
1,500 Elo+
Solo
Nox
Nox
Mvega809
Nox
Level 145
God Stats
7W - 10L
1,278 SR
Queue Stats
421W - 366L
1,580 Elo+
Solo
Cupid
Cupid
ScottyMPV
Cupid
Level 76
God Stats
6W - 4L
1,596 SR
Queue Stats
268W - 293L
1,537 Elo+
Solo
Team Averages
Level 85
1,484 SR
1,539 Elo+

VS

Team Averages
Level 100
1,617 SR
1,544 Elo+
Fenrir
Fenrir
IsaacKrauser
Fenrir
Level 91
God Stats
12W - 11L
1,545 SR
Queue Stats
355W - 377L
1,478 Elo+
Solo
Zeus
Zeus
Th3andiughdih
Zeus
Level 112
God Stats
5W - 3L
1,740 SR
Queue Stats
53W - 52L
1,570 Elo+
Party 1
Guan Yu
Guan Yu
xPunchinfacex
Guan Yu
Level 98
God Stats
1W - 1L
1,566 SR
Queue Stats
56W - 53L
1,583 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
GROCK420
Achilles
9
0 / 4 / 2
7,340
524
2,738
9,625
5,181
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
4 / 4 / 1
9,126
652
6,200
10,756
3,068
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cupid
ScottyMPV
Cupid
13
1 / 4 / 3
8,551
611
8,854
10,905
3,684
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
3 / 1 / 6
9,721
694
3,559
8,339
4,162
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

15
5 / 1 / 7
9,982
713
12,676
4,723
1,585
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Guan Yu
13
4 / 3 / 6
9,469
676
10,310
14,279
13,945
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
31
5
Kills
12
12
Deaths
5
6
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Achilles
GROCK420
Achilles
0
4
2
0.25
W
Fenrir
3
1
6
6
L
4
4
1
1.13
L
Cupid
ScottyMPV
Cupid
1
4
3
0.63
W
5
1
7
8.5
W
Guan Yu
4
3
6
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,792
Damage
26,545
31,286
Taken
27,341
11,933
Mitigated
19,692
4,580
Healing
10,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
GROCK420
Achilles
2,738
529
0
1,631
9,625
5,181
0
4,419
4,852
0
13,923
W
Fenrir
3,559
949
0
1,205
8,339
4,162
920
1,931
6,158
0
34,535
L
6,200
440
105
1,024
10,756
3,068
0
4,771
5,672
16,715
0
L
Cupid
ScottyMPV
Cupid
8,854
6,150
56
1,764
10,905
3,684
0
3,836
6,787
0
34,140
W
12,676
1,045
0
2,174
4,723
1,585
991
1,503
3,066
43,709
0
W
Guan Yu
10,310
1,439
1,083
6,514
14,279
13,945
687
2,912
10,844
0
25,571

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,017
Gold Earned
29,172
122
Minions Killed
164
5
Camps Cleared
8
617,322
Distance Traveled
757,830
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,340
524
21
2
0
179,607
0
W
Fenrir
9,721
694
52
4
6
275,314
0
L
Nox
9,126
652
34
2
2
221,937
3
L
Cupid
8,551
611
67
5
3
215,778
3
W
Zeus
9,982
713
75
5
2
230,475
4
W
Guan Yu
9,469
676
37
3
0
252,041
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role