Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
 
Tiamat
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
BeaunerGarage
Cerberus
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 10L
1,599 Elo+
Solo
Bellona
Bellona
WhoBice
Bellona
Level 160
God Stats
1W - 0L
1,535 SR
Queue Stats
310W - 286L
1,594 Elo+
Party 2
Medusa
Medusa
YuhPj
Medusa
Level 110
God Stats
12W - 6L
1,616 SR
Queue Stats
284W - 259L
1,496 Elo+
Party 2
Team Averages
Level 110
1,530 SR
1,538 Elo+

VS

Team Averages
Level 54
1,690 SR
1,516 Elo+
Olorun
Olorun
BrocsBad
Olorun
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 13L
1,695 Elo+
Party 1
Ah Puch
Ah Puch
Dr Vader X2
Ah Puch
Level 157
God Stats
7W - 1L
2,055 SR
Queue Stats
426W - 415L
1,513 Elo+
Party 1
Nu Wa
Nu Wa
TubaDogtor
Nu Wa
Level 29
God Stats
0W - 1L
1,686 SR
Queue Stats
100W - 100L
1,506 Elo+
Solo
Nike
Nike
TurnerPlays
Nike
Level 29
God Stats
3W - 3L
1,709 SR
Queue Stats
271W - 249L
1,511 Elo+
Solo
Hades
Hades
jimmie0015
Hades
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 26L
1,352 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
18
4 / 1 / 17
10,717
766
15,584
9,453
4,402
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tiamat
 
Tiamat
16
3 / 4 / 17
10,453
747
14,715
12,284
7,384
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
BeaunerGarage
Cerberus
15
2 / 4 / 17
9,718
694
8,792
18,499
21,632
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bellona
WhoBice
Bellona
18
3 / 4 / 20
11,509
822
11,282
19,512
21,036
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Medusa
YuhPj
Medusa
19
13 / 2 / 10
12,167
869
20,637
12,803
5,156
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
BrocsBad
Olorun
17
2 / 5 / 7
9,491
678
10,010
15,862
7,217
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ah Puch
Dr Vader X2
Ah Puch
19
5 / 3 / 10
10,682
763
17,231
14,705
7,572
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Nu Wa
16
3 / 3 / 8
9,605
686
15,188
11,060
4,327
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
3 / 7 / 11
9,926
709
11,616
20,281
21,404
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hades
14
2 / 7 / 7
9,092
649
5,595
13,512
7,245
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
58
25
Kills
15
15
Deaths
25
81
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
4
1
17
12.5
W
Tiamat
 
Tiamat
3
4
17
2.88
W
Cerberus
BeaunerGarage
Cerberus
2
4
17
2.63
L
Olorun
BrocsBad
Olorun
2
5
7
1.1
L
Ah Puch
Dr Vader X2
Ah Puch
5
3
10
3.33
L
Nu Wa
3
3
8
2.33
L
3
7
11
1.21
W
Bellona
WhoBice
Bellona
3
4
20
3.25
W
Medusa
YuhPj
Medusa
13
2
10
9
L
Hades
2
7
7
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,010
Damage
59,640
72,551
Taken
75,420
59,610
Mitigated
47,765
37,608
Healing
26,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
15,584
425
7,919
4,651
9,453
4,402
485
6,062
3,296
36,258
0
W
Tiamat
 
Tiamat
14,715
756
79
3,483
12,284
7,384
390
8,008
3,294
40,351
0
W
Cerberus
BeaunerGarage
Cerberus
8,792
670
997
3,934
18,499
21,632
339
10,877
7,382
18,404
0
L
Olorun
BrocsBad
Olorun
10,010
5,254
3,786
7,142
15,862
7,217
671
7,223
8,639
32,021
0
L
Ah Puch
Dr Vader X2
Ah Puch
17,231
721
640
4,436
14,705
7,572
196
9,427
5,278
31,093
0
L
Nu Wa
15,188
4,375
2,405
1,326
11,060
4,327
341
5,698
5,362
33,385
0
L
11,616
704
1,404
2,685
20,281
21,404
242
10,897
9,384
0
20,077
W
Bellona
WhoBice
Bellona
11,282
3,081
4,741
5,203
19,512
21,036
76
12,656
6,464
0
22,299
W
Medusa
YuhPj
Medusa
20,637
8,705
2,131
4,470
12,803
5,156
3,711
10,421
2,209
0
50,136
L
Hades
5,595
571
935
1,880
13,512
7,245
370
5,846
7,666
9,920
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,564
Gold Earned
48,796
217
Minions Killed
166
0
Camps Cleared
0
1,290,626
Distance Traveled
1,242,826
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,717
766
29
2
0
281,076
0
W
Tiamat
10,453
747
62
4
0
260,703
2
W
Cerberus
9,718
694
28
2
0
243,939
0
L
Olorun
9,491
678
46
3
0
238,005
0
L
Ah Puch
10,682
763
38
3
0
266,046
1
L
Nu Wa
9,605
686
49
4
0
257,983
2
L
Nike
9,926
709
17
1
0
247,717
4
W
Bellona
11,509
822
24
2
0
230,832
0
W
Medusa
12,167
869
74
5
0
274,076
1
L
Hades
9,092
649
16
1
0
233,075
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role