Player Matchup

Cerberus
Cerberus
Biiinx
Cerberus
Level 80
God Stats
5W - 5L
1,474 SR
Queue Stats
383W - 379L
1,489 Elo+
Solo
Neith
Neith
EverGreen217
Neith
Level 147
God Stats
2W - 1L
1,603 SR
Queue Stats
201W - 207L
1,441 Elo+
Solo
Vulcan
Vulcan
LightGlintUltima
Vulcan
Level 67
God Stats
10W - 6L
1,553 SR
Queue Stats
422W - 384L
1,538 Elo+
Solo
Eset
Eset
MelonMia
Eset
Level 151
God Stats
6W - 9L
1,570 SR
Queue Stats
317W - 311L
1,524 Elo+
Solo
Jormungandr
Jormungandr
ThatRealSnake
Jormungandr
Level 127
God Stats
2W - 0L
1,274 SR
Queue Stats
38W - 20L
1,632 Elo+
Solo
Team Averages
Level 114
1,495 SR
1,525 Elo+

VS

Team Averages
Level 107
1,451 SR
1,458 Elo+
Tyr
Tyr
Amnesyia
Tyr
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,269 Elo+
Solo
Hou Yi
Hou Yi
ThegamerTGA073
Hou Yi
Level 102
God Stats
6W - 3L
1,440 SR
Queue Stats
324W - 318L
1,466 Elo+
Solo
Raijin
Raijin
dedmoroz
Raijin
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 60L
1,552 Elo+
Party 1
Zeus
Zeus
tereBonbka
Zeus
Level 122
God Stats
1W - 3L
1,299 SR
Queue Stats
127W - 127L
1,449 Elo+
Party 1
Janus
Janus
tinvalen30
Janus
Level 123
God Stats
6W - 5L
1,518 SR
Queue Stats
151W - 167L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Biiinx
Cerberus
18
5 / 5 / 19
11,856
847
8,312
25,569
38,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

20
6 / 2 / 15
11,993
857
13,128
12,594
6,884
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
3 / 5 / 15
10,705
765
10,232
11,876
6,418
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Eset
16
3 / 3 / 15
10,394
742
10,890
12,914
6,664
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jormungandr
ThatRealSnake
Jormungandr
20
14 / 3 / 13
12,545
896
22,845
21,119
25,387
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 6 / 9
9,818
701
3,999
16,284
12,369
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

17
3 / 5 / 6
10,101
722
12,137
13,443
5,109
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Raijin
dedmoroz
Raijin
17
2 / 8 / 10
10,121
723
11,399
17,199
5,246
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
4 / 5 / 5
10,998
786
15,029
8,899
2,761
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Janus
19
9 / 7 / 4
12,273
877
16,496
14,485
4,250
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

108
Kill Participation
52
31
Kills
18
18
Deaths
31
77
Assists
34
Player
Kills
Deaths
Assists
KDA
L
0
6
9
0.75
W
Cerberus
Biiinx
Cerberus
5
5
19
2.9
W
6
2
15
6.75
W
3
5
15
2.1
W
Eset
3
3
15
3.5
W
Jormungandr
ThatRealSnake
Jormungandr
14
3
13
6.83
L
3
5
6
1.2
L
Raijin
dedmoroz
Raijin
2
8
10
0.88
L
4
5
5
1.3
L
Janus
9
7
4
1.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,407
Damage
59,060
84,072
Taken
70,310
83,357
Mitigated
29,735
34,185
Healing
21,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,999
797
1,498
2,076
16,284
12,369
641
11,158
4,759
0
8,781
W
Cerberus
Biiinx
Cerberus
8,312
296
3,430
4,142
25,569
38,004
397
10,940
14,321
14,443
0
W
13,128
2,688
3,153
3,695
12,594
6,884
3,123
7,161
5,189
0
33,557
W
10,232
2,907
2,880
1,480
11,876
6,418
1,600
8,745
3,019
31,559
0
W
Eset
10,890
396
5,877
2,557
12,914
6,664
1,402
7,026
5,716
22,392
0
W
Jormungandr
ThatRealSnake
Jormungandr
22,845
3,071
1,891
5,080
21,119
25,387
135
8,018
12,903
41,829
0
L
12,137
4,621
2,431
3,055
13,443
5,109
590
9,715
3,366
0
24,296
L
Raijin
dedmoroz
Raijin
11,399
1,204
1,478
4,160
17,199
5,246
728
13,110
3,739
26,100
0
L
15,029
933
1,730
1,389
8,899
2,761
712
7,185
1,492
37,511
0
L
Janus
16,496
631
1,089
2,393
14,485
4,250
742
9,312
4,675
29,719
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,493
Gold Earned
53,311
146
Minions Killed
154
0
Camps Cleared
0
1,350,973
Distance Traveled
1,231,323
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
9,818
701
17
1
0
273,439
3
W
Cerberus
11,856
847
10
1
0
280,757
1
W
Neith
11,993
857
38
3
0
279,638
0
W
Vulcan
10,705
765
46
3
0
255,613
2
W
Eset
10,394
742
24
2
0
266,344
6
W
Jormungandr
12,545
896
28
2
0
268,621
0
L
Hou Yi
10,101
722
26
2
0
224,719
2
L
Raijin
10,121
723
27
2
0
229,386
0
L
Zeus
10,998
786
50
4
0
241,230
0
L
Janus
12,273
877
34
2
0
262,549
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role