Player Matchup

Danzaburou
Danzaburou
Faze--jelle
Danzaburou
Level 27
God Stats
26W - 22L
1,484 SR
Queue Stats
73W - 69L
1,432 Elo+
Party 1
Nemesis
Nemesis
TalkierSpore693
Nemesis
Level 27
God Stats
4W - 2L
1,441 SR
Queue Stats
96W - 30L
1,783 Elo+
Solo
Ra
Ra
TheDoctorShade
Ra
Level 11
God Stats
10W - 10L
1,682 SR
Queue Stats
32W - 38L
1,480 Elo+
Solo
King Arthur
King Arthur
Wos ds37191
King Arthur
Level 21
God Stats
1W - 1L
1,355 SR
Queue Stats
37W - 35L
1,485 Elo+
Solo
Izanami
Izanami
bramvds2
Izanami
Level 27
God Stats
7W - 5L
1,418 SR
Queue Stats
65W - 69L
1,422 Elo+
Party 1
Team Averages
Level 23
1,476 SR
1,520 Elo+

VS

Team Averages
Level 15
1,550 SR
1,512 Elo+
Sun Wukong
Sun Wukong
Elnathan28
Sun Wukong
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 20L
1,461 Elo+
Solo
Gilgamesh
Gilgamesh
Jxy-Cee
Gilgamesh
Level 15
God Stats
32W - 20L
1,621 SR
Queue Stats
76W - 64L
1,556 Elo+
Solo
Cernunnos
Cernunnos
Political_Snake
Cernunnos
Level 11
God Stats
0W - 2L
1,708 SR
Queue Stats
9W - 7L
1,594 Elo+
Solo
Merlin
Merlin
SPG_Krvsh
Merlin
Level 21
God Stats
1W - 3L
1,420 SR
Queue Stats
18W - 19L
1,467 Elo+
Solo
Cerberus
Cerberus
TectonicFreak
Cerberus
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 26L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Faze--jelle
Danzaburou
14
6 / 8 / 4
10,035
528
8,387
13,614
3,594
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
19 / 1 / 1
13,783
725
17,337
16,784
5,946
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
4 / 5 / 11
11,815
622
8,464
10,894
2,584
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
Wos ds37191
King Arthur
17
1 / 2 / 1
10,550
555
8,964
18,800
14,720
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
bramvds2
Izanami
15
0 / 8 / 15
10,044
529
15,992
13,272
3,106
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Elnathan28
Sun Wukong
18
2 / 2 / 3
10,693
563
13,411
18,732
13,211
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gilgamesh
Jxy-Cee
Gilgamesh
13
7 / 8 / 2
9,056
477
15,475
17,220
6,096
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cernunnos
Political_Snake
Cernunnos
17
13 / 8 / 3
11,293
594
15,751
19,726
6,319
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
SPG_Krvsh
Merlin
7
0 / 4 / 2
6,629
349
428
4,253
1,114
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
TectonicFreak
Cerberus
15
2 / 8 / 10
9,818
517
5,535
22,603
16,834
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
44
30
Kills
24
24
Deaths
30
32
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Elnathan28
Sun Wukong
2
2
3
1.75
W
Danzaburou
Faze--jelle
Danzaburou
6
8
4
1
L
Gilgamesh
Jxy-Cee
Gilgamesh
7
8
2
1
L
Cernunnos
Political_Snake
Cernunnos
13
8
3
1.81
L
Merlin
SPG_Krvsh
Merlin
0
4
2
0.25
W
19
1
1
19.5
L
Cerberus
TectonicFreak
Cerberus
2
8
10
0.88
W
4
5
11
1.9
W
King Arthur
Wos ds37191
King Arthur
1
2
1
0.75
W
Izanami
bramvds2
Izanami
0
8
15
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,144
Damage
50,600
73,364
Taken
82,534
29,950
Mitigated
43,574
24,482
Healing
22,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Elnathan28
Sun Wukong
13,411
2,605
0
9,108
18,732
13,211
0
3,059
14,665
8,854
82,534
W
Danzaburou
Faze--jelle
Danzaburou
8,387
2,900
0
2,839
13,614
3,594
1,959
2,565
10,914
0
39,627
L
Gilgamesh
Jxy-Cee
Gilgamesh
15,475
5,011
0
3,174
17,220
6,096
0
2,678
14,176
0
52,193
L
Cernunnos
Political_Snake
Cernunnos
15,751
9,034
0
4,371
19,726
6,319
2,108
1,616
18,030
0
58,785
L
Merlin
SPG_Krvsh
Merlin
428
40
0
535
4,253
1,114
0
1,927
2,150
13,303
0
W
17,337
8,042
0
8,112
16,784
5,946
64
1,231
15,440
0
115,925
L
Cerberus
TectonicFreak
Cerberus
5,535
333
1,751
3,598
22,603
16,834
176
574
22,019
26,426
0
W
8,464
1,406
1,163
3,417
10,894
2,584
1,431
630
10,150
56,259
0
W
King Arthur
Wos ds37191
King Arthur
8,964
1,022
0
7,192
18,800
14,720
198
845
17,955
12,144
59,488
W
Izanami
bramvds2
Izanami
15,992
11,900
0
1,759
13,272
3,106
1,478
2,144
11,053
0
57,003

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,227
Gold Earned
47,489
548
Minions Killed
447
0
Camps Cleared
0
1,849,252
Distance Traveled
1,425,806
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
10,693
563
187
10
0
343,261
4
W
Danzaburou
10,035
528
55
3
0
342,783
0
L
Gilgamesh
9,056
477
67
4
0
337,255
5
L
Cernunnos
11,293
594
97
5
0
298,436
3
L
Merlin
6,629
349
34
2
0
143,624
2
W
Nemesis
13,783
725
171
9
0
459,481
5
L
Cerberus
9,818
517
62
3
0
303,230
1
W
Ra
11,815
622
117
6
0
362,057
2
W
King Arthur
10,550
555
130
7
0
349,128
4
W
Izanami
10,044
529
75
4
0
335,803
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role