Player Matchup

Jing Wei
Jing Wei
Darkrite212
Jing Wei
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 11L
998 Elo+
Party 1
Ymir
Ymir
FroggerManGames
Ymir
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 8L
966 Elo+
Party 1
Bakasura
Bakasura
Jalvantula
Bakasura
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 11L
998 Elo+
Party 1
Team Averages
Level 37
1,500 SR
987 Elo+

VS

Team Averages
Level 19
1,460 SR
1,440 Elo+
Hercules
Hercules
NanoMalajimJR
Hercules
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,496 Elo+
Party 2
Artemis
Artemis
hormija
Artemis
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 5L
1,496 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
scriiipt
Morgan Le Fay
Level 29
God Stats
111W - 124L
1,379 SR
Queue Stats
235W - 309L
1,328 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Darkrite212
Jing Wei
13
2 / 8 / 7
8,580
660
4,781
14,062
4,916
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

11
0 / 8 / 9
8,690
668
4,283
19,428
15,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bakasura
Jalvantula
Bakasura
14
8 / 5 / 1
10,332
795
8,345
16,142
8,074
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
NanoMalajimJR
Hercules
13
2 / 5 / 13
9,180
706
7,672
13,134
7,833
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Artemis
hormija
Artemis
15
12 / 4 / 8
11,234
864
18,858
11,936
4,143
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
scriiipt
Morgan Le Fay
15
7 / 1 / 9
10,514
809
13,115
7,405
3,076
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
51
10
Kills
21
21
Deaths
10
17
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
Darkrite212
Jing Wei
2
8
7
0.69
L
0
8
9
0.56
L
Bakasura
Jalvantula
Bakasura
8
5
1
1.7
W
Hercules
NanoMalajimJR
Hercules
2
5
13
1.7
W
Artemis
hormija
Artemis
12
4
8
4
W
Morgan Le Fay
scriiipt
Morgan Le Fay
7
1
9
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,409
Damage
39,645
49,632
Taken
32,475
28,098
Mitigated
15,052
7,335
Healing
8,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
Darkrite212
Jing Wei
4,781
2,148
0
2,301
14,062
4,916
330
4,150
9,912
0
33,220
L
4,283
535
0
1,082
19,428
15,108
0
3,666
15,762
12,007
0
L
Bakasura
Jalvantula
Bakasura
8,345
6,198
0
3,952
16,142
8,074
74
5,934
10,208
272
21,827
W
Hercules
NanoMalajimJR
Hercules
7,672
2,802
0
1,406
13,134
7,833
554
1,780
10,763
0
18,923
W
Artemis
hormija
Artemis
18,858
11,576
0
4,149
11,936
4,143
1,832
2,201
9,590
0
51,542
W
Morgan Le Fay
scriiipt
Morgan Le Fay
13,115
1,352
905
2,002
7,405
3,076
306
787
6,618
35,062
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,602
Gold Earned
30,928
128
Minions Killed
121
4
Camps Cleared
6
600,203
Distance Traveled
612,504
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
8,580
660
51
4
0
192,519
3
L
Ymir
8,690
668
21
2
1
183,560
0
L
Bakasura
10,332
795
56
4
3
224,124
0
W
Hercules
9,180
706
22
2
2
209,290
0
W
Artemis
11,234
864
59
5
1
153,754
2
W
Morgan Le Fay
10,514
809
40
3
3
249,460
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role