Player Matchup

Mulan
Mulan
IVERHAS60FPS
Mulan
Level 44
God Stats
4W - 0L
1,659 SR
Queue Stats
116W - 100L
1,366 Elo+
Party 3
Artemis
Artemis
Nic1a1
Artemis
Level 7
God Stats
1W - 2L
1,291 SR
Queue Stats
6W - 13L
1,368 Elo+
Solo
Bacchus
Bacchus
Rarium
Bacchus
Level 27
God Stats
153W - 25L
1,965 SR
Queue Stats
452W - 261L
1,656 Elo+
Solo
Ares
Ares
SaggyWhiteBred
Ares
Level 11
God Stats
2W - 0L
1,276 SR
Queue Stats
8W - 10L
1,232 Elo+
Party 3
Kukulkan
Kukulkan
Urskii
Kukulkan
Level 12
God Stats
2W - 3L
1,481 SR
Queue Stats
3W - 5L
1,329 Elo+
Solo
Team Averages
Level 20
1,535 SR
1,390 Elo+

VS

Team Averages
Level 20
1,505 SR
1,440 Elo+
Thor
Thor
HarryCoochinie
Thor
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 7L
1,366 Elo+
Party 1
Neith
Neith
MistChris06
Neith
Level 20
God Stats
6W - 5L
1,597 SR
Queue Stats
54W - 67L
1,377 Elo+
Solo
Heimdallr
Heimdallr
Peelio88
Heimdallr
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,325 Elo+
Party 1
Nemesis
Nemesis
Susanothelegend
Nemesis
Level 24
God Stats
2W - 2L
1,522 SR
Queue Stats
56W - 70L
1,539 Elo+
Party 2
Hercules
Hercules
mevengoenti
Hercules
Level 30
God Stats
6W - 3L
1,405 SR
Queue Stats
44W - 40L
1,592 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
11 / 1 / 13
11,732
1,067
11,021
11,544
11,940
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Artemis
Nic1a1
Artemis
19
9 / 2 / 17
12,527
1,139
27,620
7,499
4,363
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Bow

Short Bow

+15%
Attack Speed

Bacchus
Rarium
Bacchus
19
5 / 0 / 27
13,091
1,190
15,257
13,116
21,041
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

17
1 / 2 / 17
9,820
893
10,684
8,973
6,598
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Kukulkan
Urskii
Kukulkan
18
8 / 0 / 18
11,758
1,069
28,182
2,452
1,251
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

329

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 12 / 3
9,498
863
6,858
19,569
8,572
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

15
0 / 2 / 1
8,888
808
2,144
4,482
1,353
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Heimdallr
Peelio88
Heimdallr
15
0 / 8 / 3
9,111
828
7,688
24,587
9,330
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
2 / 7 / 3
9,899
900
7,198
21,486
9,146
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hercules
mevengoenti
Hercules
16
2 / 5 / 2
10,178
925
8,648
29,225
18,453
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

126
Kill Participation
17
34
Kills
5
5
Deaths
34
92
Assists
12
Player
Kills
Deaths
Assists
KDA
L
1
12
3
0.21
W
11
1
13
17.5
L
0
2
1
0.25
W
Artemis
Nic1a1
Artemis
9
2
17
8.75
L
Heimdallr
Peelio88
Heimdallr
0
8
3
0.19
W
Bacchus
Rarium
Bacchus
5
0
27
18.5
W
1
2
17
4.75
L
2
7
3
0.5
W
Kukulkan
Urskii
Kukulkan
8
0
18
17
L
Hercules
mevengoenti
Hercules
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,764
Damage
32,536
43,584
Taken
99,349
45,193
Mitigated
46,854
6,960
Healing
10,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,858
1,608
0
130
19,569
8,572
0
10,047
9,129
0
15,932
W
11,021
1,858
239
1,590
11,544
11,940
0
0
11,544
0
16,272
L
2,144
211
31
682
4,482
1,353
0
2,057
2,278
0
11,381
W
Artemis
Nic1a1
Artemis
27,620
16,781
185
263
7,499
4,363
0
0
7,499
0
50,124
L
Heimdallr
Peelio88
Heimdallr
7,688
6,745
0
524
24,587
9,330
0
15,847
8,402
0
17,753
W
Bacchus
Rarium
Bacchus
15,257
1,096
0
1,967
13,116
21,041
0
0
12,216
26,059
0
W
10,684
1,568
156
1,254
8,973
6,598
0
0
8,973
13,116
0
L
7,198
1,995
0
1,202
21,486
9,146
0
9,857
11,267
0
19,077
W
Kukulkan
Urskii
Kukulkan
28,182
3,713
1,076
230
2,452
1,251
0
0
2,452
61,010
0
L
Hercules
mevengoenti
Hercules
8,648
3,205
849
6,735
29,225
18,453
0
15,337
13,409
0
24,005

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,928
Gold Earned
47,574
196
Minions Killed
114
4
Camps Cleared
3
993,232
Distance Traveled
861,703
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
9,498
863
19
2
1
182,275
0
W
Mulan
11,732
1,067
15
1
1
180,468
0
L
Neith
8,888
808
21
2
0
112,823
0
W
Artemis
12,527
1,139
69
6
1
192,046
0
L
Heimdallr
9,111
828
23
2
0
144,710
0
W
Bacchus
13,091
1,190
22
2
0
282,593
1
W
Ares
9,820
893
6
1
1
141,811
1
L
Nemesis
9,899
900
22
2
0
212,947
0
W
Kukulkan
11,758
1,069
84
8
1
196,314
3
L
Hercules
10,178
925
29
3
2
208,948
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role