Player Matchup

Cerberus
Cerberus
Bildoe
Cerberus
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,497 Elo+
Party 2
Artemis
Artemis
Esseck
Artemis
Level 18
God Stats
1W - 1L
1,737 SR
Queue Stats
25W - 19L
1,513 Elo+
Solo
Olorun
Olorun
SSalomon
Olorun
Level 28
God Stats
4W - 4L
1,636 SR
Queue Stats
91W - 86L
1,428 Elo+
Solo
Tsukuyomi
Tsukuyomi
ShadowWarrior182
Tsukuyomi
Level 28
God Stats
1W - 2L
1,514 SR
Queue Stats
81W - 52L
1,649 Elo+
Solo
Zhong Kui
Zhong Kui
VintageNoVa6
Zhong Kui
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 11L
1,487 Elo+
Party 2
Team Averages
Level 23
1,578 SR
1,515 Elo+

VS

Team Averages
Level 22
1,652 SR
1,578 Elo+
Ares
Ares
Cosmovisiones
Ares
Level 17
God Stats
2W - 0L
1,482 SR
Queue Stats
20W - 19L
1,384 Elo+
Solo
Fenrir
Fenrir
ExprtBot
Fenrir
Level 9
God Stats
3W - 1L
1,669 SR
Queue Stats
18W - 9L
1,848 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
HollowSesh26
Ah Muzen Cab
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 16L
1,821 Elo+
Solo
Gilgamesh
Gilgamesh
Vicsin_
Gilgamesh
Level 47
God Stats
9W - 4L
1,851 SR
Queue Stats
25W - 25L
1,445 Elo+
Party 1
Athena
Athena
salad13
Athena
Level 7
God Stats
4W - 0L
1,759 SR
Queue Stats
8W - 8L
1,390 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Bildoe
Cerberus
14
0 / 5 / 2
9,182
483
3,171
16,677
8,382
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
Esseck
Artemis
10
1 / 5 / 1
7,565
398
5,412
7,750
1,880
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Olorun
SSalomon
Olorun
17
3 / 5 / 1
11,058
582
5,100
12,885
4,780
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Tsukuyomi
18
8 / 4 / 2
11,589
610
12,046
14,291
5,892
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zhong Kui
VintageNoVa6
Zhong Kui
17
2 / 3 / 4
10,553
555
12,508
14,416
9,293
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 2 / 0
6,345
334
1,362
3,198
1,004
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
ExprtBot
Fenrir
19
5 / 4 / 5
11,090
584
7,972
14,477
5,586
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ah Muzen Cab
HollowSesh26
Ah Muzen Cab
20
13 / 2 / 5
12,732
670
24,428
19,256
6,795
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Gilgamesh
Vicsin_
Gilgamesh
15
1 / 4 / 2
8,981
473
3,925
15,464
8,542
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Athena
salad13
Athena
16
3 / 2 / 14
10,279
541
6,039
10,334
9,594
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
48
14
Kills
22
22
Deaths
14
10
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Bildoe
Cerberus
0
5
2
0.2
W
0
2
0
0
L
Artemis
Esseck
Artemis
1
5
1
0.3
W
Fenrir
ExprtBot
Fenrir
5
4
5
1.88
W
Ah Muzen Cab
HollowSesh26
Ah Muzen Cab
13
2
5
7.75
L
Olorun
SSalomon
Olorun
3
5
1
0.7
L
Tsukuyomi
8
4
2
2.25
W
Gilgamesh
Vicsin_
Gilgamesh
1
4
2
0.5
L
Zhong Kui
VintageNoVa6
Zhong Kui
2
3
4
1.33
W
Athena
salad13
Athena
3
2
14
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,237
Damage
43,726
66,019
Taken
62,729
30,227
Mitigated
31,521
19,324
Healing
24,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Bildoe
Cerberus
3,171
474
901
2,289
16,677
8,382
0
2,045
14,495
34,956
0
W
1,362
0
0
750
3,198
1,004
0
974
2,224
11,634
0
L
Artemis
Esseck
Artemis
5,412
2,238
0
1,552
7,750
1,880
0
741
6,942
0
33,125
W
Fenrir
ExprtBot
Fenrir
7,972
1,445
0
4,221
14,477
5,586
702
3,789
10,688
0
65,391
W
Ah Muzen Cab
HollowSesh26
Ah Muzen Cab
24,428
17,774
0
14,364
19,256
6,795
4,963
6,498
12,758
0
121,929
L
Olorun
SSalomon
Olorun
5,100
2,705
171
3,705
12,885
4,780
2,738
2,325
10,489
68,373
0
L
Tsukuyomi
12,046
1,466
0
4,793
14,291
5,892
0
488
13,682
0
88,612
W
Gilgamesh
Vicsin_
Gilgamesh
3,925
1,001
0
3,556
15,464
8,542
1,222
6,489
8,975
0
39,776
L
Zhong Kui
VintageNoVa6
Zhong Kui
12,508
1,195
0
5,913
14,416
9,293
758
1,273
12,465
63,185
0
W
Athena
salad13
Athena
6,039
1,596
0
1,956
10,334
9,594
1,213
3,029
7,305
22,118
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,947
Gold Earned
49,427
543
Minions Killed
428
0
Camps Cleared
0
1,474,185
Distance Traveled
1,541,068
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
9,182
483
73
4
0
255,901
0
W
Ares
6,345
334
6
0
0
122,260
2
L
Artemis
7,565
398
78
4
0
185,028
2
W
Fenrir
11,090
584
132
7
0
387,955
5
W
Ah Muzen Cab
12,732
670
184
10
0
343,271
0
L
Olorun
11,058
582
136
7
0
305,583
1
L
Tsukuyomi
11,589
610
137
7
0
410,321
8
W
Gilgamesh
8,981
473
74
4
0
302,308
2
L
Zhong Kui
10,553
555
119
6
0
317,352
0
W
Athena
10,279
541
32
2
0
385,274
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role