Player Matchup

Danzaburou
Danzaburou
HeavenlyChris
Danzaburou
Level 30
God Stats
1W - 1L
1,500 SR
Queue Stats
191W - 128L
1,641 Elo+
Party 1
Mercury
Mercury
MercurySenpai
Mercury
Level 128
God Stats
138W - 110L
1,684 SR
Queue Stats
231W - 218L
1,638 Elo+
Party 1
Tiamat
Tiamat
SadNaM
Tiamat
Level 108
God Stats
8W - 8L
1,631 SR
Queue Stats
401W - 347L
1,614 Elo+
Party 1
Khepri
Khepri
ShadowVoid52
Khepri
Level 123
God Stats
20W - 11L
1,693 SR
Queue Stats
112W - 102L
1,622 Elo+
Party 1
Fenrir
Fenrir
TheBiggerBoi
Fenrir
Level 106
God Stats
0W - 2L
1,484 SR
Queue Stats
247W - 239L
1,583 Elo+
Party 1
Team Averages
Level 99
1,598 SR
1,620 Elo+

VS

Team Averages
Level 68
1,573 SR
1,586 Elo+
Mulan
Mulan
JDDJV2
Mulan
Level 18
God Stats
2W - 1L
1,414 SR
Queue Stats
17W - 11L
1,576 Elo+
Party 2
Kali
Kali
JisBae
Kali
Level 29
God Stats
4W - 3L
1,595 SR
Queue Stats
106W - 67L
1,643 Elo+
Party 3
Chronos
Chronos
VolkSWAGon
Chronos
Level 138
God Stats
30W - 17L
1,699 SR
Queue Stats
187W - 149L
1,606 Elo+
Party 3
Izanami
Izanami
dmoreira73
Izanami
Level 87
God Stats
20W - 13L
1,672 SR
Queue Stats
262W - 275L
1,535 Elo+
Party 2
Geb
Geb
serrginhho
Geb
Level 70
God Stats
4W - 3L
1,486 SR
Queue Stats
336W - 332L
1,574 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
HeavenlyChris
Danzaburou
13
0 / 5 / 0
7,931
496
2,844
11,039
3,537
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mercury
13
1 / 4 / 3
7,577
474
3,100
11,194
3,419
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tiamat
SadNaM
Tiamat
13
4 / 3 / 1
8,532
533
11,864
8,827
4,463
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Khepri
10
0 / 5 / 3
6,808
426
3,188
12,557
10,130
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fenrir
14
5 / 2 / 5
8,691
543
12,044
11,635
6,142
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
JDDJV2
Mulan
14
1 / 5 / 1
9,038
565
4,701
10,113
7,530
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Kali
JisBae
Kali
15
12 / 1 / 4
10,237
640
12,929
13,686
6,059
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chronos
VolkSWAGon
Chronos
13
1 / 2 / 4
8,332
521
7,151
9,267
3,249
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
dmoreira73
Izanami
16
4 / 1 / 2
9,821
614
7,682
8,527
3,322
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
1 / 1 / 8
8,612
538
6,123
11,989
11,371
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
38
10
Kills
19
19
Deaths
10
12
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
HeavenlyChris
Danzaburou
0
5
0
0
W
Mulan
JDDJV2
Mulan
1
5
1
0.3
W
Kali
JisBae
Kali
12
1
4
14
L
Mercury
1
4
3
0.63
L
Tiamat
SadNaM
Tiamat
4
3
1
1.5
L
Khepri
0
5
3
0.3
L
Fenrir
5
2
5
3.75
W
Chronos
VolkSWAGon
Chronos
1
2
4
1.5
W
Izanami
dmoreira73
Izanami
4
1
2
5
W
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,040
Damage
38,586
55,252
Taken
53,582
27,691
Mitigated
31,531
11,634
Healing
21,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
HeavenlyChris
Danzaburou
2,844
1,930
0
3,085
11,039
3,537
1,212
927
10,112
0
54,805
W
Mulan
JDDJV2
Mulan
4,701
954
0
2,289
10,113
7,530
1,863
1,308
8,729
0
57,470
W
Kali
JisBae
Kali
12,929
7,903
0
8,282
13,686
6,059
276
3,888
9,596
0
40,121
L
Mercury
3,100
889
0
875
11,194
3,419
0
893
10,256
0
52,211
L
Tiamat
SadNaM
Tiamat
11,864
1,715
172
2,672
8,827
4,463
0
1,986
6,796
51,002
0
L
Khepri
3,188
162
0
1,305
12,557
10,130
0
5,992
6,519
13,909
0
L
Fenrir
12,044
3,369
0
3,525
11,635
6,142
824
3,476
7,968
4,381
37,956
W
Chronos
VolkSWAGon
Chronos
7,151
2,367
0
4,121
9,267
3,249
3,022
4,272
4,787
55,596
0
W
Izanami
dmoreira73
Izanami
7,682
5,439
0
2,764
8,527
3,322
1,968
2,046
6,439
0
77,451
W
6,123
1,100
0
3,647
11,989
11,371
60
4,280
7,497
18,541
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,539
Gold Earned
46,040
391
Minions Killed
470
0
Camps Cleared
0
1,559,720
Distance Traveled
1,571,895
24
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,931
496
100
6
0
274,464
3
W
Mulan
9,038
565
124
8
0
297,365
3
W
Kali
10,237
640
72
5
0
381,754
4
L
Mercury
7,577
474
95
6
0
382,674
4
L
Tiamat
8,532
533
95
6
0
294,478
5
L
Khepri
6,808
426
25
2
0
304,496
9
L
Fenrir
8,691
543
76
5
0
303,608
3
W
Chronos
8,332
521
107
7
0
299,840
7
W
Izanami
9,821
614
139
9
0
268,973
6
W
Geb
8,612
538
28
2
0
323,963
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role