Player Matchup

Fenrir
Fenrir
Dinamox1
Fenrir
Level 8
God Stats
1W - 0L
1,246 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
Happyindapants
Ymir
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
SpaceSweeperJack
Guan Yu
Level 6
God Stats
1W - 0L
1,420 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Jing Wei
Jing Wei
Th3Fl4ming0
Jing Wei
Level 28
God Stats
5W - 2L
1,556 SR
Queue Stats
116W - 100L
1,491 Elo+
Solo
Poseidon
Poseidon
YOOUUU
Poseidon
Level 18
God Stats
1W - 0L
1,410 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Team Averages
Level 23
1,426 SR
1,498 Elo+

VS

Team Averages
Level 29
1,452 SR
1,424 Elo+
Achilles
Achilles
BussyBois
Achilles
Level 21
God Stats
20W - 26L
1,416 SR
Queue Stats
36W - 45L
1,338 Elo+
Solo
Fenrir
Fenrir
D3aThMo0NPT
Fenrir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,412 Elo+
Solo
Neith
Neith
Madraykin
Neith
Level 4
God Stats
8W - 10L
1,672 SR
Queue Stats
15W - 24L
1,622 Elo+
Party 1
Poseidon
Poseidon
SHADOW6573
Poseidon
Level 16
God Stats
0W - 2L
1,224 SR
Queue Stats
19W - 30L
1,326 Elo+
Solo
Cabrakan
Cabrakan
SirSagely
Cabrakan
Level 97
God Stats
1W - 3L
1,450 SR
Queue Stats
268W - 289L
1,422 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Dinamox1
Fenrir
17
13 / 4 / 12
11,990
545
15,841
17,849
7,066
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
8 / 3 / 11
10,877
494
11,889
12,432
11,571
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

16
3 / 2 / 18
10,977
499
9,229
17,567
19,437
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jing Wei
Th3Fl4ming0
Jing Wei
20
6 / 1 / 8
12,750
580
13,173
12,449
4,995
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Poseidon
YOOUUU
Poseidon
18
12 / 3 / 7
12,951
589
25,885
13,660
4,781
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BussyBois
Achilles
10
3 / 0 / 3
8,623
392
2,578
6,788
2,328
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
16
4 / 13 / 5
10,780
490
11,172
24,067
9,508
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
Madraykin
Neith
13
0 / 9 / 3
8,128
369
4,207
14,050
3,834
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poseidon
SHADOW6573
Poseidon
14
1 / 15 / 4
9,008
409
7,540
16,815
5,737
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cabrakan
SirSagely
Cabrakan
14
3 / 5 / 3
9,970
453
7,818
31,748
37,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
29
42
Kills
11
13
Deaths
42
56
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Achilles
BussyBois
Achilles
3
0
3
4.5
L
Fenrir
4
13
5
0.5
W
Fenrir
Dinamox1
Fenrir
13
4
12
4.75
W
8
3
11
4.5
L
Neith
Madraykin
Neith
0
9
3
0.17
L
Poseidon
SHADOW6573
Poseidon
1
15
4
0.2
L
Cabrakan
SirSagely
Cabrakan
3
5
3
0.9
W
3
2
18
6
W
Jing Wei
Th3Fl4ming0
Jing Wei
6
1
8
10
W
Poseidon
YOOUUU
Poseidon
12
3
7
5.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,017
Damage
33,315
73,957
Taken
93,468
47,850
Mitigated
58,507
25,513
Healing
12,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
BussyBois
Achilles
2,578
529
0
1,194
6,788
2,328
343
3,500
3,268
0
16,745
L
Fenrir
11,172
3,931
0
5,668
24,067
9,508
345
8,740
15,143
0
57,041
W
Fenrir
Dinamox1
Fenrir
15,841
6,237
0
4,434
17,849
7,066
1,764
4,680
13,106
0
72,059
W
11,889
2,027
0
102
12,432
11,571
503
3,273
9,159
46,283
0
L
Neith
Madraykin
Neith
4,207
1,333
0
1,710
14,050
3,834
0
2,371
11,669
0
32,122
L
Poseidon
SHADOW6573
Poseidon
7,540
1,223
0
380
16,815
5,737
252
8,758
7,673
36,541
2,716
L
Cabrakan
SirSagely
Cabrakan
7,818
1,579
133
3,418
31,748
37,100
0
15,098
16,266
32,014
0
W
9,229
1,213
3,809
6,818
17,567
19,437
1,238
1,722
15,617
6,524
41,310
W
Jing Wei
Th3Fl4ming0
Jing Wei
13,173
10,628
0
6,958
12,449
4,995
1,399
2,050
10,399
0
104,341
W
Poseidon
YOOUUU
Poseidon
25,885
5,719
436
2,956
13,660
4,781
4,426
3,302
10,358
85,182
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,545
Gold Earned
46,509
530
Minions Killed
322
0
Camps Cleared
0
2,107,357
Distance Traveled
1,442,144
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
8,623
392
52
2
0
133,141
2
L
Fenrir
10,780
490
101
5
0
336,854
2
W
Fenrir
11,990
545
89
4
0
443,507
0
W
Ymir
10,877
494
62
3
0
403,348
4
L
Neith
8,128
369
60
3
0
326,874
1
L
Poseidon
9,008
409
61
3
0
278,728
1
L
Cabrakan
9,970
453
48
2
0
366,547
5
W
Guan Yu
10,977
499
69
3
0
450,947
1
W
Jing Wei
12,750
580
161
7
0
406,292
0
W
Poseidon
12,951
589
149
7
0
403,263
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role