Player Matchup

Achilles
Achilles
Gregory_Olutunji
Achilles
Level 23
God Stats
8W - 9L
1,432 SR
Queue Stats
66W - 50L
1,451 Elo+
Solo
Thor
Thor
MOD3RNSAVAG3
Thor
Level 28
God Stats
4W - 7L
1,500 SR
Queue Stats
15W - 17L
1,442 Elo+
Solo
Ra
Ra
Nova Optic4428
Ra
Level 15
God Stats
2W - 1L
1,867 SR
Queue Stats
17W - 15L
1,459 Elo+
Solo
Sol
Sol
Orion_KH
Sol
Level 29
God Stats
2W - 1L
1,624 SR
Queue Stats
14W - 19L
1,352 Elo+
Solo
Sun Wukong
Sun Wukong
kiwisec
Sun Wukong
Level 27
God Stats
2W - 3L
1,654 SR
Queue Stats
104W - 119L
1,432 Elo+
Solo
Team Averages
Level 24
1,616 SR
1,427 Elo+

VS

Team Averages
Level 12
1,636 SR
1,578 Elo+
Artemis
Artemis
BLU3_B3AST077
Artemis
Level 15
God Stats
10W - 4L
1,682 SR
Queue Stats
18W - 21L
1,369 Elo+
Solo
Xing Tian
Xing Tian
Grokikix
Xing Tian
Level 6
God Stats
1W - 1L
1,774 SR
Queue Stats
13W - 8L
1,702 Elo+
Party 1
Neith
Neith
Moyenkikixx
Neith
Level 6
God Stats
4W - 2L
1,705 SR
Queue Stats
8W - 2L
1,702 Elo+
Party 1
Fenrir
Fenrir
Petitkikix
Fenrir
Level 6
God Stats
8W - 2L
1,705 SR
Queue Stats
12W - 7L
1,702 Elo+
Party 1
Tyr
Tyr
lahjaton_kotka
Tyr
Level 28
God Stats
1W - 1L
1,315 SR
Queue Stats
97W - 82L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 7 / 0
10,409
496
14,056
21,350
18,841
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
0 / 9 / 2
8,194
390
2,102
15,754
4,809
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

15
4 / 5 / 3
9,618
458
11,413
14,311
4,765
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
1 / 5 / 3
9,518
453
10,329
12,776
2,816
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sun Wukong
kiwisec
Sun Wukong
11
0 / 2 / 1
7,503
357
2,050
8,995
4,011
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
18
1 / 5 / 5
11,324
539
9,889
16,192
6,741
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Xing Tian
Grokikix
Xing Tian
15
3 / 0 / 9
11,083
528
4,313
17,989
24,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
7 / 2 / 6
10,739
511
13,550
9,741
4,262
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
Petitkikix
Fenrir
16
12 / 1 / 3
11,370
541
11,189
12,297
5,472
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

16
3 / 1 / 7
10,810
515
8,860
17,667
14,936
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
56
9
Kills
26
28
Deaths
9
9
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Artemis
1
5
5
0.7
L
4
7
0
0.57
W
Xing Tian
Grokikix
Xing Tian
3
0
9
7.5
L
0
9
2
0.11
W
7
2
6
5
L
4
5
3
1.1
L
1
5
3
0.5
W
Fenrir
Petitkikix
Fenrir
12
1
3
13.5
L
Sun Wukong
kiwisec
Sun Wukong
0
2
1
0.25
W
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,950
Damage
47,801
73,186
Taken
73,886
35,242
Mitigated
55,519
9,715
Healing
25,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
9,889
4,168
0
6,761
16,192
6,741
6,378
6,049
9,807
0
90,456
L
14,056
3,511
0
2,417
21,350
18,841
0
1,806
19,544
6,241
58,470
W
Xing Tian
Grokikix
Xing Tian
4,313
318
897
3,307
17,989
24,108
938
5,230
12,517
28,863
0
L
2,102
517
0
518
15,754
4,809
0
469
15,285
0
52,845
W
13,550
3,212
1,230
2,429
9,741
4,262
4,013
5,926
3,566
0
58,170
L
11,413
1,221
124
3,274
14,311
4,765
84
907
13,404
51,270
0
L
10,329
1,852
0
2,495
12,776
2,816
0
1,388
11,388
55,602
0
W
Fenrir
Petitkikix
Fenrir
11,189
1,836
568
4,547
12,297
5,472
1,365
2,046
9,914
0
49,428
L
Sun Wukong
kiwisec
Sun Wukong
2,050
615
246
641
8,995
4,011
0
429
8,566
0
30,579
W
8,860
1,509
0
5,471
17,667
14,936
0
4,083
12,592
2,137
54,247

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,242
Gold Earned
55,326
443
Minions Killed
479
0
Camps Cleared
0
1,690,123
Distance Traveled
2,026,103
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
11,324
539
138
7
0
333,405
2
L
Achilles
10,409
496
120
6
0
400,349
2
W
Xing Tian
11,083
528
47
2
0
427,617
1
L
Thor
8,194
390
90
4
0
320,782
0
W
Neith
10,739
511
101
5
0
380,768
0
L
Ra
9,618
458
72
3
0
367,672
1
L
Sol
9,518
453
99
5
0
330,325
3
W
Fenrir
11,370
541
81
4
0
455,549
1
L
Sun Wukong
7,503
357
62
3
0
270,995
1
W
Tyr
10,810
515
112
5
0
428,764
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role