Player Matchup

Ares
Ares
ChocMoutha
Ares
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 8L
1,389 Elo+
Party 3
Hou Yi
Hou Yi
Diamond009
Hou Yi
Level 15
God Stats
2W - 1L
1,690 SR
Queue Stats
15W - 17L
1,353 Elo+
Party 3
Artio
Artio
NostalgiaMan
Artio
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 8L
1,386 Elo+
Party 4
Osiris
Osiris
Relf
Osiris
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 2L
1,577 Elo+
Solo
Sol
Sol
SirJammy19
Sol
Level 26
God Stats
4W - 2L
1,566 SR
Queue Stats
23W - 19L
1,530 Elo+
Party 4
Team Averages
Level 19
1,551 SR
1,447 Elo+

VS

Team Averages
Level 20
1,513 SR
1,481 Elo+
Cliodhna
Cliodhna
Eisgnom2004
Cliodhna
Level 29
God Stats
4W - 4L
1,458 SR
Queue Stats
84W - 94L
1,479 Elo+
Party 2
Chang'e
Chang'e
LimonadenLeon
Chang'e
Level 32
God Stats
0W - 5L
1,500 SR
Queue Stats
118W - 143L
1,457 Elo+
Party 2
Sun Wukong
Sun Wukong
Niekomia
Sun Wukong
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,494 Elo+
Party 1
Neith
Neith
PlayerBolt
Neith
Level 29
God Stats
11W - 11L
1,606 SR
Queue Stats
119W - 112L
1,482 Elo+
Solo
Nox
Nox
TheFubuki
Nox
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,494 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 2
5,316
483
502
5,532
2,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hou Yi
Diamond009
Hou Yi
10
3 / 2 / 3
6,121
556
4,691
5,487
1,746
8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
0 / 1 / 1
5,866
533
2,414
6,883
5,057
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Osiris
Relf
Osiris
12
8 / 1 / 2
7,029
639
6,781
7,106
3,428
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

11
3 / 3 / 4
6,390
581
4,268
3,895
1,037
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Eisgnom2004
Cliodhna
11
5 / 2 / 1
6,646
604
6,037
7,526
2,013
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Chang'e
7
0 / 4 / 2
4,540
413
1,664
4,789
568
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
Niekomia
Sun Wukong
10
1 / 1 / 0
5,101
464
2,873
5,716
2,672
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Neith
10
1 / 2 / 2
5,374
489
3,043
5,479
1,475
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

9
2 / 5 / 2
5,549
504
2,368
6,096
1,551
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
16
14
Kills
9
9
Deaths
14
12
Assists
7
Player
Kills
Deaths
Assists
KDA
W
0
2
2
0.5
W
Hou Yi
Diamond009
Hou Yi
3
2
3
2.25
L
Cliodhna
Eisgnom2004
Cliodhna
5
2
1
2.75
L
Chang'e
0
4
2
0.25
L
Sun Wukong
Niekomia
Sun Wukong
1
1
0
1
W
0
1
1
0.5
L
Neith
1
2
2
1
W
Osiris
Relf
Osiris
8
1
2
9
W
3
3
4
1.67
L
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,656
Damage
15,985
28,903
Taken
29,606
13,841
Mitigated
8,279
9,586
Healing
7,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
502
81
0
630
5,532
2,573
0
283
5,205
15,426
0
W
Hou Yi
Diamond009
Hou Yi
4,691
1,947
0
1,297
5,487
1,746
201
0
5,487
0
34,199
L
Cliodhna
Eisgnom2004
Cliodhna
6,037
1,021
0
3,485
7,526
2,013
0
807
6,687
0
35,201
L
Chang'e
1,664
265
258
537
4,789
568
286
1,455
3,270
7,381
0
L
Sun Wukong
Niekomia
Sun Wukong
2,873
489
0
1,629
5,716
2,672
78
2,011
3,705
0
17,602
W
2,414
298
0
3,213
6,883
5,057
707
564
6,273
23,301
0
L
Neith
3,043
672
0
1,239
5,479
1,475
279
611
4,844
0
26,388
W
Osiris
Relf
Osiris
6,781
3,222
0
3,460
7,106
3,428
0
1,421
5,439
0
38,620
W
4,268
305
0
986
3,895
1,037
1,092
1,254
2,467
30,612
0
L
2,368
458
0
282
6,096
1,551
852
1,958
3,916
23,408
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,722
Gold Earned
27,210
278
Minions Killed
223
0
Camps Cleared
0
1,061,645
Distance Traveled
953,555
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
5,316
483
21
2
0
199,967
1
W
Hou Yi
6,121
556
64
6
0
193,638
4
L
Cliodhna
6,646
604
75
7
0
245,184
0
L
Chang'e
4,540
413
20
2
0
152,590
0
L
Sun Wukong
5,101
464
28
3
0
206,311
0
W
Artio
5,866
533
45
4
0
200,137
3
L
Neith
5,374
489
48
4
0
179,967
2
W
Osiris
7,029
639
69
6
0
264,890
2
W
Sol
6,390
581
79
7
0
203,013
0
L
Nox
5,549
504
52
5
0
169,503
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role