Player Matchup

Raijin
Raijin
AJH The Legend
Raijin
Level 154
God Stats
3W - 8L
1,524 SR
Queue Stats
433W - 413L
1,527 Elo+
Solo
Da Ji
Da Ji
DJ EsPaRtAnO
Da Ji
Level 109
God Stats
60W - 41L
1,665 SR
Queue Stats
408W - 341L
1,512 Elo+
Solo
Khepri
Khepri
Deleriumen
Khepri
Level 125
God Stats
10W - 8L
1,613 SR
Queue Stats
404W - 395L
1,482 Elo+
Solo
Jing Wei
Jing Wei
I KOS ZBRA I
Jing Wei
Level 76
God Stats
4W - 1L
1,887 SR
Queue Stats
283W - 279L
1,525 Elo+
Solo
Osiris
Osiris
Nsmv
Osiris
Level 125
God Stats
16W - 11L
1,652 SR
Queue Stats
205W - 180L
1,522 Elo+
Solo
Team Averages
Level 118
1,668 SR
1,514 Elo+

VS

Team Averages
Level 129
1,536 SR
1,528 Elo+
Danzaburou
Danzaburou
AyoShee
Danzaburou
Level 105
God Stats
6W - 3L
1,484 SR
Queue Stats
220W - 223L
1,480 Elo+
Party 1
Achilles
Achilles
Divize_GalaXy
Achilles
Level 153
God Stats
6W - 5L
1,681 SR
Queue Stats
240W - 229L
1,542 Elo+
Party 1
Cthulhu
Cthulhu
IICreeplI
Cthulhu
Level 128
God Stats
17W - 11L
1,686 SR
Queue Stats
573W - 560L
1,595 Elo+
Party 1
Fenrir
Fenrir
Pseudocreme
Fenrir
Level 145
God Stats
18W - 20L
1,519 SR
Queue Stats
1,037W - 970L
1,501 Elo+
Solo
Zeus
Zeus
SirWaveyy
Zeus
Level 112
God Stats
1W - 1L
1,311 SR
Queue Stats
245W - 215L
1,520 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 0 / 1
3,565
713
359
1,553
334
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

5
1 / 3 / 0
3,404
681
1,903
3,339
915
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Khepri
Deleriumen
Khepri
1
0 / 0 / 0
2,406
481
0
0
0
Jing Wei
I KOS ZBRA I
Jing Wei
6
0 / 1 / 0
3,298
660
589
1,530
243
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Osiris
Nsmv
Osiris
6
0 / 0 / 0
3,354
671
1,386
2,733
1,636
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AyoShee
Danzaburou
6
0 / 0 / 1
3,683
737
531
2,044
395
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Achilles
Divize_GalaXy
Achilles
6
1 / 0 / 0
3,380
676
1,371
3,519
1,841
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cthulhu
IICreeplI
Cthulhu
4
1 / 0 / 3
3,409
682
789
1,987
769
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
5
1 / 1 / 2
3,432
686
1,495
3,057
757
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Zeus
7
1 / 1 / 1
4,117
823
937
1,573
306
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
11
2
Kills
4
4
Deaths
2
1
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
0
1
1.5
W
Danzaburou
AyoShee
Danzaburou
0
0
1
0.5
L
1
3
0
0.33
L
Khepri
Deleriumen
Khepri
0
0
0
0
W
Achilles
Divize_GalaXy
Achilles
1
0
0
1
L
Jing Wei
I KOS ZBRA I
Jing Wei
0
1
0
0
W
Cthulhu
IICreeplI
Cthulhu
1
0
3
2.5
L
Osiris
Nsmv
Osiris
0
0
0
0
W
Fenrir
1
1
2
2
W
Zeus
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,237
Damage
5,123
9,155
Taken
12,180
3,128
Mitigated
4,068
3,011
Healing
6,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
359
38
0
500
1,553
334
0
377
1,176
12,022
0
W
Danzaburou
AyoShee
Danzaburou
531
267
0
1,552
2,044
395
0
0
2,044
0
17,366
L
1,903
495
0
870
3,339
915
0
1,049
2,290
0
9,171
L
Khepri
Deleriumen
Khepri
0
0
0
0
0
0
0
0
0
0
0
W
Achilles
Divize_GalaXy
Achilles
1,371
590
0
1,702
3,519
1,841
0
0
3,519
0
11,040
L
Jing Wei
I KOS ZBRA I
Jing Wei
589
410
0
436
1,530
243
0
33
1,497
0
11,943
W
Cthulhu
IICreeplI
Cthulhu
789
194
0
1,230
1,987
769
0
160
1,815
4,288
0
L
Osiris
Nsmv
Osiris
1,386
822
0
1,205
2,733
1,636
0
267
2,466
0
10,519
W
Fenrir
1,495
323
0
1,826
3,057
757
0
31
3,010
0
9,768
W
Zeus
937
807
0
550
1,573
306
0
114
1,433
18,082
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,027
Gold Earned
18,021
121
Minions Killed
129
0
Camps Cleared
0
382,736
Distance Traveled
475,515
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
3,565
713
30
6
0
83,101
3
W
Danzaburou
3,683
737
36
7
0
78,656
0
L
Da Ji
3,404
681
30
6
0
91,803
1
L
Khepri
2,406
481
0
0
0
0
0
W
Achilles
3,380
676
18
4
0
83,473
1
L
Jing Wei
3,298
660
33
7
0
114,236
1
W
Cthulhu
3,409
682
5
1
0
111,223
1
L
Osiris
3,354
671
28
6
0
93,596
0
W
Fenrir
3,432
686
23
5
0
113,666
0
W
Zeus
4,117
823
47
9
0
88,497
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role