Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
KronosWarrior
Thor
Level 28
God Stats
3W - 0L
1,500 SR
Queue Stats
18W - 14L
1,507 Elo+
Party 1
Erlang Shen
Erlang Shen
LeDeFalco
Erlang Shen
Level 69
God Stats
10W - 8L
1,627 SR
Queue Stats
83W - 71L
1,486 Elo+
Party 1
Sol
Sol
StereoSevenfold
Sol
Level 71
God Stats
9W - 3L
1,924 SR
Queue Stats
151W - 149L
1,428 Elo+
Solo
Neith
Neith
olofmeister6969
Neith
Level 29
God Stats
8W - 6L
1,563 SR
Queue Stats
47W - 40L
1,459 Elo+
Party 1
Team Averages
Level 55
1,623 SR
1,476 Elo+

VS

Team Averages
Level 56
1,339 SR
1,438 Elo+
Anubis
Anubis
Lodini
Anubis
Level 34
God Stats
52W - 58L
1,339 SR
Queue Stats
90W - 142L
1,344 Elo+
Party 2
Guan Yu
Guan Yu
SydeZenone
Guan Yu
Level 40
God Stats
0W - 2L
1,220 SR
Queue Stats
95W - 97L
1,420 Elo+
Solo
Arachne
Arachne
TiinLe
Arachne
Level 68
God Stats
5W - 15L
1,166 SR
Queue Stats
338W - 408L
1,461 Elo+
Party 2
Ymir
Ymir
Vizzer93
Ymir
Level 68
God Stats
4W - 7L
1,483 SR
Queue Stats
222W - 287L
1,472 Elo+
Party 2
Artemis
Artemis
seppie7
Artemis
Level 68
God Stats
148W - 144L
1,487 SR
Queue Stats
262W - 320L
1,491 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
15
4 / 3 / 21
10,906
496
13,777
19,017
23,313
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
4 / 2 / 6
12,113
551
9,276
17,636
6,557
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Erlang Shen
LeDeFalco
Erlang Shen
18
11 / 4 / 10
12,918
587
16,638
16,523
13,454
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

19
10 / 0 / 9
13,458
612
21,290
18,391
7,355
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

18
11 / 1 / 11
12,498
568
16,829
10,464
4,038
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Lodini
Anubis
15
3 / 9 / 3
10,091
459
14,443
18,145
7,797
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Guan Yu
SydeZenone
Guan Yu
14
1 / 7 / 2
8,993
409
6,876
18,964
16,584
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Arachne
TiinLe
Arachne
18
4 / 8 / 2
11,239
511
8,201
21,112
14,181
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
12
0 / 8 / 4
8,163
371
6,059
26,306
22,929
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Artemis
seppie7
Artemis
14
2 / 8 / 3
9,480
431
10,081
14,881
3,969
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
24
40
Kills
10
10
Deaths
40
57
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
4
3
21
4.83
W
4
2
6
3.5
W
Erlang Shen
LeDeFalco
Erlang Shen
11
4
10
4
L
Anubis
Lodini
Anubis
3
9
3
0.5
W
10
0
9
14.5
L
Guan Yu
SydeZenone
Guan Yu
1
7
2
0.29
L
Arachne
TiinLe
Arachne
4
8
2
0.63
L
Ymir
0
8
4
0.25
W
11
1
11
16.5
L
Artemis
seppie7
Artemis
2
8
3
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,810
Damage
45,660
82,031
Taken
99,408
54,717
Mitigated
65,460
32,012
Healing
17,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
13,777
5,234
2,259
5,559
19,017
23,313
1,314
5,829
13,188
35,585
10,617
W
9,276
2,664
0
4,779
17,636
6,557
0
3,686
13,950
0
95,771
W
Erlang Shen
LeDeFalco
Erlang Shen
16,638
9,699
0
3,975
16,523
13,454
3,261
4,360
11,175
0
67,670
L
Anubis
Lodini
Anubis
14,443
967
0
4,557
18,145
7,797
464
5,868
12,277
57,564
0
W
21,290
8,494
0
9,721
18,391
7,355
11,353
4,946
13,445
96,320
0
L
Guan Yu
SydeZenone
Guan Yu
6,876
445
95
4,104
18,964
16,584
0
7,738
11,226
5,656
37,862
L
Arachne
TiinLe
Arachne
8,201
6,148
0
4,765
21,112
14,181
0
5,716
15,396
0
69,460
L
Ymir
6,059
1,108
0
2,959
26,306
22,929
0
10,051
16,255
22,142
0
W
16,829
7,427
0
5,719
10,464
4,038
368
3,148
7,316
0
77,404
L
Artemis
seppie7
Artemis
10,081
4,721
0
835
14,881
3,969
0
4,627
10,254
0
41,423

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,893
Gold Earned
47,966
570
Minions Killed
362
0
Camps Cleared
0
2,034,242
Distance Traveled
1,885,411
22
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
10,906
496
67
3
0
355,355
3
W
Thor
12,113
551
136
6
0
424,356
0
W
Erlang Shen
12,918
587
117
5
0
433,573
4
L
Anubis
10,091
459
85
4
0
336,613
5
W
Sol
13,458
612
158
7
0
413,732
10
L
Guan Yu
8,993
409
68
3
0
420,991
2
L
Arachne
11,239
511
116
5
0
414,734
5
L
Ymir
8,163
371
29
1
0
371,626
2
W
Neith
12,498
568
92
4
0
407,226
5
L
Artemis
9,480
431
64
3
0
341,447
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role