Player Matchup

Medusa
Medusa
 
Medusa
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ravana
Ravana
AlteaCoconat
Ravana
Level 61
God Stats
13W - 14L
1,388 SR
Queue Stats
240W - 342L
1,382 Elo+
Party 2
Geb
Geb
Macrophage93
Geb
Level 108
God Stats
6W - 2L
1,667 SR
Queue Stats
74W - 80L
1,510 Elo+
Party 1
Ra
Ra
Pyramidenmongo
Ra
Level 144
God Stats
2W - 0L
1,596 SR
Queue Stats
87W - 82L
1,561 Elo+
Party 1
Loki
Loki
dayayimbo
Loki
Level 62
God Stats
14W - 17L
1,541 SR
Queue Stats
283W - 400L
1,402 Elo+
Party 2
Team Averages
Level 92
1,538 SR
1,471 Elo+

VS

Team Averages
Level 91
1,368 SR
1,424 Elo+
Ravana
Ravana
 
Ravana
Level 74
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
FuryBrain
Ra
Level 149
God Stats
3W - 7L
1,268 SR
Queue Stats
572W - 661L
1,368 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
MAXULORK
Morgan Le Fay
Level 42
God Stats
6W - 22L
1,184 SR
Queue Stats
54W - 80L
1,267 Elo+
Solo
Ullr
Ullr
PLEIST0R0S
Ullr
Level 125
God Stats
0W - 4L
1,346 SR
Queue Stats
24W - 35L
1,490 Elo+
Solo
Nemesis
Nemesis
mgenta
Nemesis
Level 64
God Stats
3W - 2L
1,543 SR
Queue Stats
93W - 79L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
5
3 / 0 / 1
3,738
748
2,279
1,827
517
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ravana
5
1 / 0 / 0
3,294
659
674
2,006
488
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+75
Health

6
0 / 0 / 4
3,868
774
1,446
2,493
890
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

7
2 / 0 / 0
4,059
812
1,070
1,831
447
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Loki
5
0 / 1 / 1
3,266
653
1,145
2,492
738
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+200
Health
+100
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
6
1 / 1 / 0
3,676
735
997
2,419
570
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

4
0 / 2 / 0
3,012
602
699
2,651
1,123
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Morgan Le Fay
MAXULORK
Morgan Le Fay
3
0 / 1 / 0
2,694
539
446
1,035
250
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

4
0 / 2 / 0
2,862
572
1,742
3,582
582
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
mgenta
Nemesis
5
0 / 0 / 0
3,137
627
1,045
2,446
490
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
1
6
Kills
1
1
Deaths
6
6
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
3
0
1
3.5
L
Ravana
 
Ravana
1
1
0
1
W
Ravana
1
0
0
1
L
0
2
0
0
L
Morgan Le Fay
MAXULORK
Morgan Le Fay
0
1
0
0
W
0
0
4
2
L
0
2
0
0
W
2
0
0
2
W
Loki
0
1
1
0.5
L
Nemesis
mgenta
Nemesis
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,614
Damage
4,929
10,649
Taken
12,133
3,080
Mitigated
3,015
3,417
Healing
4,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
2,279
1,007
0
304
1,827
517
279
263
1,564
0
12,992
L
Ravana
 
Ravana
997
116
0
1,011
2,419
570
0
0
2,239
0
13,418
W
Ravana
674
330
0
637
2,006
488
0
75
1,891
0
11,291
L
699
261
54
1,078
2,651
1,123
0
1,044
1,607
6,650
0
L
Morgan Le Fay
MAXULORK
Morgan Le Fay
446
39
0
250
1,035
250
0
275
760
3,347
0
W
1,446
231
0
831
2,493
890
0
436
2,057
8,529
0
L
1,742
579
0
1,278
3,582
582
0
874
2,708
0
8,744
W
1,070
0
0
871
1,831
447
0
275
1,500
20,361
0
W
Loki
1,145
245
0
774
2,492
738
0
0
2,492
0
10,075
L
Nemesis
mgenta
Nemesis
1,045
191
0
986
2,446
490
0
323
2,123
0
8,097

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,225
Gold Earned
15,381
125
Minions Killed
91
0
Camps Cleared
0
506,465
Distance Traveled
425,571
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
3,738
748
29
6
0
95,210
0
L
Ravana
3,676
735
35
7
0
95,480
0
W
Ravana
3,294
659
25
5
0
112,453
2
L
Ra
3,012
602
12
2
0
81,930
0
L
Morgan Le Fay
2,694
539
7
1
0
41,497
0
W
Geb
3,868
774
11
2
0
94,273
0
L
Ullr
2,862
572
13
3
0
95,621
1
W
Ra
4,059
812
42
8
0
96,782
2
W
Loki
3,266
653
18
4
0
107,747
2
L
Nemesis
3,137
627
24
5
0
111,043
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role