Player Matchup

Chang'e
Chang'e
LOrdFritzenn
Chang'e
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 39L
1,512 Elo+
Party 1
Danzaburou
Danzaburou
samaser
Danzaburou
Level 31
God Stats
6W - 10L
1,423 SR
Queue Stats
16W - 24L
1,438 Elo+
Party 1
Sun Wukong
Sun Wukong
trullen87
Sun Wukong
Level 31
God Stats
2W - 4L
1,281 SR
Queue Stats
30W - 30L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
wazaaaa
Nu Wa
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 28L
1,511 Elo+
Party 1
Guan Yu
Guan Yu
wishtaker90
Guan Yu
Level 6
God Stats
3W - 2L
1,509 SR
Queue Stats
5W - 4L
1,548 Elo+
Party 1
Team Averages
Level 28
1,442 SR
1,502 Elo+

VS

Team Averages
Level 25
1,560 SR
1,459 Elo+
Hercules
Hercules
Dragscope1
Hercules
Level 28
God Stats
4W - 2L
1,872 SR
Queue Stats
104W - 114L
1,444 Elo+
Solo
Olorun
Olorun
Eisgnom2004
Olorun
Level 29
God Stats
7W - 9L
1,506 SR
Queue Stats
84W - 94L
1,490 Elo+
Party 2
Ao Kuang
Ao Kuang
LimonadenLeon
Ao Kuang
Level 32
God Stats
0W - 3L
1,278 SR
Queue Stats
118W - 143L
1,468 Elo+
Party 2
Cabrakan
Cabrakan
erriccz
Cabrakan
Level 20
God Stats
3W - 4L
1,440 SR
Queue Stats
14W - 13L
1,521 Elo+
Solo
Skadi
Skadi
noks10
Skadi
Level 17
God Stats
1W - 1L
1,704 SR
Queue Stats
35W - 36L
1,373 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
LOrdFritzenn
Chang'e
14
1 / 6 / 13
9,906
450
12,672
18,935
6,940
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
samaser
Danzaburou
18
6 / 5 / 3
11,497
523
16,292
16,300
6,159
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
trullen87
Sun Wukong
17
6 / 6 / 6
11,395
518
14,604
23,997
14,336
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nu Wa
wazaaaa
Nu Wa
17
4 / 7 / 7
11,080
504
15,847
10,469
3,498
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Guan Yu
wishtaker90
Guan Yu
16
5 / 4 / 5
10,662
485
6,034
16,345
9,535
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Dragscope1
Hercules
17
2 / 2 / 10
9,970
453
11,481
21,595
14,822
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Olorun
17
10 / 6 / 5
11,346
516
20,387
21,761
6,854
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ao Kuang
LimonadenLeon
Ao Kuang
17
10 / 5 / 6
11,034
502
10,758
18,822
7,036
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cabrakan
erriccz
Cabrakan
17
5 / 6 / 6
10,472
476
16,376
19,814
27,701
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Skadi
noks10
Skadi
8
0 / 3 / 2
7,055
321
4,448
6,214
1,710
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
56
22
Kills
27
28
Deaths
22
34
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Hercules
Dragscope1
Hercules
2
2
10
3.5
L
Olorun
10
6
5
2.08
W
Chang'e
LOrdFritzenn
Chang'e
1
6
13
1.25
L
Ao Kuang
LimonadenLeon
Ao Kuang
10
5
6
2.6
L
Cabrakan
erriccz
Cabrakan
5
6
6
1.33
L
Skadi
noks10
Skadi
0
3
2
0.33
W
Danzaburou
samaser
Danzaburou
6
5
3
1.5
W
Sun Wukong
trullen87
Sun Wukong
6
6
6
1.5
W
Nu Wa
wazaaaa
Nu Wa
4
7
7
1.07
W
Guan Yu
wishtaker90
Guan Yu
5
4
5
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,449
Damage
63,450
86,046
Taken
88,206
40,468
Mitigated
58,123
36,342
Healing
25,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Dragscope1
Hercules
11,481
2,755
0
5,822
21,595
14,822
0
6,264
15,173
0
60,052
L
Olorun
20,387
9,230
145
11,957
21,761
6,854
938
9,428
11,834
75,440
0
W
Chang'e
LOrdFritzenn
Chang'e
12,672
1,216
6,125
8,092
18,935
6,940
554
10,021
8,914
34,293
0
L
Ao Kuang
LimonadenLeon
Ao Kuang
10,758
2,197
10
4,094
18,822
7,036
0
6,163
12,493
74,374
0
L
Cabrakan
erriccz
Cabrakan
16,376
1,600
0
3,046
19,814
27,701
582
2,938
16,706
71,528
0
L
Skadi
noks10
Skadi
4,448
2,110
0
882
6,214
1,710
13
2,681
3,423
0
22,180
W
Danzaburou
samaser
Danzaburou
16,292
8,429
0
1,668
16,300
6,159
2,064
4,675
11,487
0
90,473
W
Sun Wukong
trullen87
Sun Wukong
14,604
3,207
0
9,067
23,997
14,336
508
17,080
6,917
0
61,343
W
Nu Wa
wazaaaa
Nu Wa
15,847
5,629
0
820
10,469
3,498
299
7,460
3,009
58,297
0
W
Guan Yu
wishtaker90
Guan Yu
6,034
986
3,816
6,754
16,345
9,535
98
8,450
7,826
174
37,666

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,540
Gold Earned
49,877
458
Minions Killed
464
0
Camps Cleared
0
2,003,620
Distance Traveled
1,679,695
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
9,970
453
88
4
0
406,331
7
L
Olorun
11,346
516
113
5
0
376,179
2
W
Chang'e
9,906
450
50
2
0
386,117
6
L
Ao Kuang
11,034
502
108
5
0
391,832
2
L
Cabrakan
10,472
476
107
5
0
351,768
0
L
Skadi
7,055
321
48
2
0
153,585
1
W
Danzaburou
11,497
523
138
6
0
380,943
2
W
Sun Wukong
11,395
518
111
5
0
411,509
1
W
Nu Wa
11,080
504
94
4
0
376,625
1
W
Guan Yu
10,662
485
65
3
0
448,426
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role