Player Matchup

Izanami
Izanami
CyguNN13
Izanami
Level 57
God Stats
154W - 105L
1,613 SR
Queue Stats
218W - 191L
1,551 Elo+
Party 1
Cthulhu
Cthulhu
HerumenasusRektz
Cthulhu
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Khepri
Khepri
JohnnyFry
Khepri
Level 68
God Stats
45W - 29L
1,630 SR
Queue Stats
369W - 373L
1,510 Elo+
Party 1
Bellona
Bellona
Vivivaz
Bellona
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,427 Elo+
Party 2
Bastet
Bastet
wetpredator
Bastet
Level 44
God Stats
12W - 7L
1,706 SR
Queue Stats
142W - 143L
1,499 Elo+
Party 1
Team Averages
Level 51
1,590 SR
1,498 Elo+

VS

Team Averages
Level 77
1,488 SR
1,498 Elo+
Khepri
Khepri
AleVidal23
Khepri
Level 47
God Stats
28W - 18L
1,649 SR
Queue Stats
128W - 125L
1,484 Elo+
Party 3
Horus
Horus
Greensp
Horus
Level 67
God Stats
13W - 13L
1,497 SR
Queue Stats
271W - 256L
1,516 Elo+
Party 3
Eset
Eset
Spookyloki96
Eset
Level 75
God Stats
4W - 7L
1,434 SR
Queue Stats
250W - 237L
1,497 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
leeduuc
Ah Muzen Cab
Level 101
God Stats
14W - 13L
1,485 SR
Queue Stats
255W - 241L
1,502 Elo+
Party 3
Janus
Janus
Ålghoul
Janus
Level 95
God Stats
5W - 9L
1,374 SR
Queue Stats
90W - 88L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CyguNN13
Izanami
9
1 / 4 / 1
5,593
508
6,463
6,586
1,414
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
2 / 1 / 1
5,370
488
2,699
5,628
3,004
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Khepri
JohnnyFry
Khepri
7
1 / 3 / 2
5,374
489
2,493
8,736
4,356
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bellona
Vivivaz
Bellona
6
0 / 4 / 1
4,529
412
1,628
7,024
3,208
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bastet
9
3 / 2 / 2
5,539
504
4,516
7,870
2,161
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
AleVidal23
Khepri
9
1 / 1 / 5
5,807
528
3,265
5,455
2,290
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Horus
Greensp
Horus
10
4 / 2 / 1
6,495
590
5,059
6,579
2,520
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
2 / 2 / 2
6,297
572
5,211
6,018
1,656
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ah Muzen Cab
leeduuc
Ah Muzen Cab
10
1 / 1 / 3
5,791
526
6,317
8,081
2,113
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
Ålghoul
Janus
11
6 / 2 / 1
6,802
618
6,184
5,433
1,475
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
26
7
Kills
14
14
Deaths
8
7
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Khepri
AleVidal23
Khepri
1
1
5
3.5
L
Izanami
CyguNN13
Izanami
1
4
1
0.38
W
Horus
Greensp
Horus
4
2
1
2.25
L
2
1
1
2.5
L
Khepri
JohnnyFry
Khepri
1
3
2
0.67
W
2
2
2
1.5
L
Bellona
Vivivaz
Bellona
0
4
1
0.13
W
Ah Muzen Cab
leeduuc
Ah Muzen Cab
1
1
3
2.5
L
Bastet
3
2
2
2
W
Janus
Ålghoul
Janus
6
2
1
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,799
Damage
26,036
35,844
Taken
31,566
14,143
Mitigated
10,054
9,166
Healing
13,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
AleVidal23
Khepri
3,265
257
0
2,432
5,455
2,290
0
1,427
3,962
15,202
0
L
Izanami
CyguNN13
Izanami
6,463
4,821
0
2,081
6,586
1,414
833
813
5,773
0
44,735
W
Horus
Greensp
Horus
5,059
2,933
154
3,389
6,579
2,520
32
727
5,852
0
32,425
L
2,699
186
0
1,490
5,628
3,004
0
3,293
2,001
17,096
0
L
Khepri
JohnnyFry
Khepri
2,493
431
0
1,398
8,736
4,356
169
2,712
5,916
8,115
0
W
5,211
50
212
1,814
6,018
1,656
589
743
5,211
37,093
0
L
Bellona
Vivivaz
Bellona
1,628
469
0
1,459
7,024
3,208
186
4,761
1,915
0
8,992
W
Ah Muzen Cab
leeduuc
Ah Muzen Cab
6,317
3,133
0
3,231
8,081
2,113
315
912
7,169
0
40,441
L
Bastet
4,516
880
0
2,738
7,870
2,161
312
2,190
5,579
0
23,481
W
Janus
Ålghoul
Janus
6,184
338
0
1,963
5,433
1,475
0
1,072
4,180
31,394
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,405
Gold Earned
31,192
212
Minions Killed
327
0
Camps Cleared
0
974,487
Distance Traveled
1,069,164
8
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
5,807
528
24
2
0
216,165
3
L
Izanami
5,593
508
99
9
0
179,422
1
W
Horus
6,495
590
73
7
0
217,504
3
L
Cthulhu
5,370
488
24
2
0
198,091
0
L
Khepri
5,374
489
16
1
0
191,287
2
W
Eset
6,297
572
68
6
0
195,469
4
L
Bellona
4,529
412
22
2
0
192,584
4
W
Ah Muzen Cab
5,791
526
85
8
0
202,125
0
L
Bastet
5,539
504
51
5
0
213,103
1
W
Janus
6,802
618
77
7
0
237,901
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role